# Trade Mark Journal No.2026/023 5 June 2026

## UK00004387399 14 May 2026 (9,16,25,28,35,38,41,42,43)

Class 9
  Computer software for virtual reality (VR) and augmented reality (AR) applications; downloadable digital content, namely films, documentaries and educational media in VR360 format; virtual reality headsets, goggles and accessories; artificial intelligence software for interactive digital environments; spatial audio software and hardware; recorded and downloadable multimedia content relating to history, civilisations, religions and natural environments; electronic publications; computer games software; downloadable mobile applications for virtual reality experiences; data storage devices; audiovisual apparatus for educational and entertainment purposes; electronic interactive software; wearable technology devices for virtual reality use 360-degree virtual reality cinema software; stereoscopic 3D cinema software and apparatus; immersive dome projection systems; augmented reality (AR) display apparatus; mixed reality (MR) headsets and software; holographic display apparatus and software; motion capture systems for virtual reality production; haptic feedback devices for virtual reality use; smell and sensory simulation apparatus for virtual reality environments; eye-tracking apparatus for virtual reality headsets; 3D sound systems for immersive environments; interactive kiosks incorporating virtual reality technology; digital projection apparatus for immersive cinema; electronic apparatus for displaying panoramic images; VR360 playback apparatus and software; gesture recognition apparatus for virtual reality use; full-body virtual reality suits and accessories; virtual reality treadmills and motion platforms; digital signal processing apparatus for immersive media; underwater virtual reality display apparatus; Three dimensional viewers; PC mice; PH electrodes; 3D television receivers; 3D Scanners; Volt meters; Books recorded on disc; 3D glasses; Books recorded on tape.
Class 16
  Printed publications relating to history, civilisations and religious heritage; printed educational materials for virtual reality museum experiences; books, booklets and brochures relating to civilisations, prophets and natural environments; catalogues for digital and virtual reality museum exhibitions; maps and illustrated guides for immersive educational experiences; printed promotional materials for virtual reality entertainment services; posters and art prints relating to historical and cultural subjects; stationery items including notebooks, notepads and writing instruments; educational worksheets and activity books for children relating to history and civilisations; printed tickets and programmes for virtual reality entertainment events; instructional manuals for virtual reality software and hardware; photograph albums and scrapbooks; printed cards and postcards featuring historical and cultural imagery; paper-based gift packaging and wrapping materials bearing the AYA VR trade mark; colouring books and activity packs for children with historical and civilisation themes.
Class 25
  Clothing, footwear and headgear bearing the AYA VR trade mark; T-shirts, sweatshirts and hooded tops bearing the AYA VR trade mark; jackets, coats and outerwear bearing the AYA VR trade mark; caps, hats and beanies bearing the AYA VR trade mark; uniforms for staff of virtual reality entertainment venues and digital museum services; branded sportswear and leisurewear relating to virtual reality entertainment; socks, scarves and gloves bearing the AYA VR trade mark; children's clothing bearing the AYA VR trade mark; polo shirts and shirts bearing the AYA VR trade mark; trousers, shorts and skirts bearing the AYA VR trade mark; dresses and suits bearing the AYA VR trade mark; footwear including trainers, sneakers and casual shoes bearing the AYA VR trade mark; branded merchandise clothing for virtual reality entertainment events and cultural exhibitions; pyjamas and nightwear bearing the AYA VR trade mark; aprons and workwear for staff at virtual reality entertainment venues; ceremonial and costume clothing for virtual reality themed events; rain wear and waterproof clothing bearing the AYA VR trade mark; bandanas and headbands bearing the AYA VR trade mark; Sports [Boots for -]; Pants (Am.); Pajamas (Am.); Night shirts.
Class 28
  Games and playthings relating to history, civilisations and virtual reality themes; virtual reality gaming accessories including controllers, gloves and haptic devices; educational games and toys relating to historical civilisations, prophets and natural environments; interactive entertainment apparatus for use with virtual reality systems; board games, card games and puzzle games relating to historical and cultural themes; electronic games apparatus for use with virtual reality headsets; scale models and figurines relating to historical civilisations and cultural heritage; construction toys and building sets with historical and civilisation themes; action figures and collectable toys relating to AYA VR virtual reality content; plush toys and stuffed animals relating to natural environments and wildlife featured in AYA VR content; remote controlled toys and apparatus relating to virtual reality entertainment; jigsaw puzzles featuring historical, cultural and natural environment imagery; virtual reality motion platforms and accessories for gaming and entertainment; skill and strategy games relating to historical civilisations and cultural heritage; children's educational toys incorporating virtual reality and augmented reality technology; novelty toys and party favours bearing the AYA VR trade mark; inflatable toys and play equipment relating to AYA VR entertainment themes; sports and outdoor games equipment bearing the AYA VR trade mark; arcade and amusement game machines incorporating virtual reality technology; toy vehicles and playsets relating to historical civilisation themes featured in AYA VR content; Nine man's morris sets; Rosin used by athletes.
Class 35
  Business management and administration of virtual reality entertainment venues; licensing of intellectual property relating to virtual reality and immersive digital content; retail services connected with virtual reality content, experiences and related merchandise; advertising and marketing services for virtual reality entertainment and cultural products; business consultancy relating to digital museum services and virtual reality entertainment; online retail services relating to virtual reality software, hardware and accessories; franchising services relating to virtual reality entertainment venues; market research services relating to virtual reality and immersive entertainment; public relations services for virtual reality and cultural entertainment businesses; sponsorship services relating to virtual reality events and exhibitions; business administration of subscription-based virtual reality entertainment platforms; import and export services relating to virtual reality equipment and merchandise; organisation of trade fairs and exhibitions for virtual reality and immersive technology businesses; promotional services relating to cultural, historical and religious heritage content via virtual reality; sales promotion services for virtual reality entertainment products and services; business consultancy relating to the commercialisation of virtual reality content; media monitoring services relating to virtual reality and immersive entertainment; procurement services for virtual reality equipment and technology; compilation and management of databases relating to virtual reality content and users; distribution of advertising materials relating to virtual reality entertainment services; Sales promotions at point of purchase or sale, for others.
Class 38
  Streaming of virtual reality and VR360 audiovisual content via the internet; electronic transmission of digital entertainment and educational content relating to history, civilisations and natural environments; provision of online platforms for virtual reality experiences and immersive entertainment; broadcasting services for virtual reality and three-dimensional cinema content; telecommunications services relating to digital content delivery for virtual reality applications; video-on-demand transmission services for immersive virtual reality content; providing internet access and connectivity services for virtual reality platforms; electronic transmission of interactive virtual reality experiences; cable and satellite broadcasting of virtual reality and immersive cinema content; providing online chat rooms and forums relating to virtual reality entertainment; transmission of podcasts and audiovisual media relating to history, civilisations and virtual reality; provision of telecommunications networks for virtual reality content distribution; wireless transmission of virtual reality content and immersive media; streaming of live virtual reality events and cultural exhibitions; providing access to digital content platforms via telecommunications networks; electronic data interchange services relating to virtual reality content; provision of virtual private networks (VPN) for secure virtual reality content delivery; real-time transmission of three-dimensional and 360-degree audiovisual content; provision of communication services for interactive virtual reality environments; transmission of spatial audio content for immersive virtual reality experiences.
Class 41
  Entertainment services in the form of virtual reality experiences; digital museum services provided through virtual reality and VR360 technology; production of films, documentaries and audiovisual content relating to history, civilisations, religious heritage and natural environments; educational services relating to the history of prophets and ancient civilisations via virtual reality; organisation and presentation of cultural and historical exhibitions; providing online entertainment in the nature of VR360 immersive experiences; family entertainment services via virtual reality technology; entertainment information services; organisation of cultural events and educational workshops; provision of interactive virtual reality experiences for educational purposes; entertainment services provided through three-dimensional and 360-degree cinema; immersive dome cinema entertainment services; providing virtual tours of historical and cultural sites; sports and recreational activity entertainment services via virtual reality; online gaming and interactive entertainment services; production and distribution of educational audiovisual content; entertainment services relating to natural environments, wildlife and underwater exploration via virtual reality; conducting of competitions and award ceremonies relating to virtual reality content; library services provided in digital and virtual reality format; arranging and conducting of guided virtual reality tours; Officiating at sports contests; Teaching at elementary schools; Educating at senior high schools; Teaching at junior high schools; Tutoring at cram schools; Educating at universities or colleges.
Class 42
  Design and development of virtual reality software and platforms; cloud computing services for digital content storage and delivery; technical research and development in virtual reality and immersive technology; software as a service (SaaS) relating to virtual reality environments; IT consultancy services relating to virtual reality systems; computer programming for interactive digital and virtual reality experiences; design and development of VR360 immersive cinema software; artificial intelligence research and development for virtual reality applications; cybersecurity services for virtual reality platforms; hosting of virtual reality software and digital content platforms; technical support services for virtual reality hardware and software; quality control and testing of virtual reality software; design of interactive user interfaces for virtual reality applications; data analytics services relating to virtual reality user experiences; development of augmented reality (AR) and mixed reality (MR) applications; technical consultancy relating to immersive dome projection systems; server hosting and maintenance for virtual reality streaming platforms; development of spatial audio software for immersive environments; research and development in the field of haptic technology for virtual reality; platform as a service (PaaS) relating to virtual reality content delivery.
Class 43
  Providing temporary accommodation for visitors to virtual reality entertainment venues; restaurant and cafe services provided at virtual reality entertainment venues; organisation and hosting of cultural events, exhibitions and virtual reality entertainment experiences; venue hire services for virtual reality entertainment experiences and immersive cinema events; catering services for virtual reality entertainment events and cultural exhibitions; provision of food and beverages at virtual reality museum and entertainment venues; hotel and hospitality services for visitors attending virtual reality cultural events; booking and reservation services for virtual reality entertainment venues and experiences; provision of conference and meeting facilities relating to virtual reality and immersive technology events; hospitality services for corporate events relating to virtual reality entertainment; temporary accommodation booking services for cultural tourism relating to virtual reality experiences; provision of bar and lounge services at virtual reality entertainment venues; snack bar and refreshment services at immersive cinema and virtual reality venues; hire of event venues and facilities for virtual reality exhibitions and cultural events; concierge services for visitors to virtual reality entertainment venues; Buildings [Rental of transportable -].

Saleem Jima