Trade Mark Journal No.2026/022 29 May 2026
UK00004366508 31 March 2026 (9,10,14,16,18,21,24,25,26,28,41)
FIVE NIGHTS AT FREDDY'S
- Class 9
- Computer game software; game software; computer game software downloadable from a global computer network; computer game software for use on mobile and cellular phones; computer game software for personal computers and home video game consoles; computer game software downloadable via a global computer network and wireless devices; computer programs for video and computer games; downloadable computer game programs; downloadable computer game software; downloadable electronic game programs; downloadable electronic game software; downloadable games software applications; downloadable electronic game software for use on personal computers, mobile and cellular phones, tablets, handheld electronic devices, electronic entertainment devices, wireless devices, telecommunication devices and electronic communication devices; downloadable game software; downloadable computer software for playing video games; downloadable software for playing video games; downloadable interactive game programs; downloadable interactive game software; interactive video game programs; downloadable interactive multimedia computer game programs; downloadable video game programs; downloadable electronic games via the internet and wireless devices; downloadable video game software; downloadable video and computer game programs; downloadable virtual reality game software; downloadable virtual reality software for playing video games; downloadable mobile applications for interactive electronic games; downloadable software in the nature of a mobile application for interactive electronic games; electronic game software; electronic game software for cellular telephones; electronic game software for handheld electronic devices; electronic game software for wireless devices; interactive game software; interactive multimedia computer game programs; video game software; audio books in the nature of novels; audio books in the field of novels; downloadable e-books in the field of novels; audio headphones; headphones; music headphones; personal headphones for sound transmitting apparatuses; stereo headphones; ear buds; eyewear; bags and cases specially adapted for holding or carrying portable telephones and telephone equipment and accessories; carrying cases for mobile computers; cases adapted for mobile phones; cases for smartphones; cell phone cases; downloadable and recorded media content; downloadable image files; downloadable digital images; downloadable electronic publications.
- Class 10
- Sunglasses.
- Class 14
- Jewellery; bracelets; charms for jewellery; charms for key chains; charms for key rings; costume jewellery; jewellery charms; imitation jewellery; key chains; metal key chains; plastic key chains; key rings; necklaces; ornamental lapel pins; pins being jewellery; watches; wrist watches; jewellery watches.
- Class 16
- Printed matter; blank journal books; blank writing journals; bookmarks; comic books; graphic novels; books in the field of novels; calendars; wall calendars; decorations for pencils; decorative pencil-top ornaments; note books; novels; printed materials, namely novels and series of fiction books and short stories featuring scenes and characters based on video games; colouring books; activity books; pencils; pens; writing instruments; writing utensils; writing pads; writing paper pads; posters; posters made of paper; mounted posters; unmounted posters; stickers; trading cards; trading cards other than for games; collectable trading cards; paper tablecloths; printed books in the field of novels; printed calendars.
- Class 18
- Bags; backpacks; book bags; school bags; school book bags; carry-all bags; wallets; pocket wallets.
- Class 21
- Cups; drinking cups; coffee cups; tea cups; mugs; coffee mugs; glass mugs; plastic cups; mugs not of precious metal; drinkware; lunch boxes; lunch boxes made of metal; lunch boxes made of plastic; plates; water bottles sold empty.
- Class 24
- Bed blankets; blanket throws; fleece blankets; tablecloths not of paper.
- Class 25
- Clothing; footwear; headwear; aprons; athletic footwear; athletic pants; athletic shirts; athletic shoes; baseball caps and hats; belts for clothing; bottoms as clothing; briefs; caps with visors; costumes for use in children's dress up play; graphic t-shirts; Halloween costumes; Halloween costumes and masks sold in connection therewith; hats; hooded pullovers; hooded sweatshirts; sweatshirts; hoods; jackets; long-sleeved shirts; lounge pants; pyjama bottoms; pyjamas; pants; scarves; shirts; dresses; short-sleeved shirts; shoes; sleep pants; sleepwear; sleep shirts; slippers; sneakers; socks; sport shirts; sports caps and hats; sports pants; t-shirts; tank tops; tee shirts; tops as clothing; underwear; children's underwear; ladies' underwear; men's underwear; women's clothing, namely shirts, dresses, skirts and blouses; women's hats; women's shoes; gloves; fabric belts.
- Class 26
- Buttons; ornamental novelty badges; ornamental novelty pins; decorative backpack charms; novelty buttons; lanyards for holding keys and badges.
- Class 28
- Games, toys and playthings; board games; talking toys; toy watches; action figures; action figures and accessories therefor; toy action figures; toy action figures and accessories therefor; collectable toy figures; toy figures; molded toy figures; positionable toy figures; dolls; vinyl dolls; plush dolls; plush toys; stuffed and plush toys; soft sculpture plush toys; stuffed toys; toy construction sets; toy building blocks capable of interconnection; toy masks; toy and novelty face masks; costume masks; party favours in the nature of small toys; party games; playing cards; trading card games; play sets for action figures; electronic action toys.
- Class 41
- Entertainment services; live entertainment services; organisation and staging of entertainment events; entertainment services, namely providing online electronic games; entertainment services, namely providing online video games; entertainment services, namely providing online computer games; virtual reality game services provided online from a computer network; providing a computer game for use network-wide by network users; providing information online relating to computer games and computer enhancements for games; publication of books, texts, and electronic publications; electronic publishing services; production of films, motion pictures, and video and audio recordings; provision of non-downloadable films and video content via a video-on-demand service.
Scott Cawthon
Representative: Lewis Silkin LLP