Trade Mark Journal No.2026/026 26 June 2026
UK00004374084 16 April 2026 (9,16,18,24,25,28,41)
SIX KINGS SLAM
- Class 9
- Video and computer game software; interactive video game programs and computer games; cases for mobile phones; Downloadable mobile applications for the streaming of audio and video content; downloadable ring tones, graphics, video and music via a global computer network and wireless devices; digital collectibles in the nature of downloadable multimedia files containing audio and video content authenticated by nun-fungible tokens (NFTs); electronic images (downloadable); electronic sound, audio and video recordings and content relating to sport and entertainment; podcasts relating to sport and entertainment; audio and video recordings featuring sport and entertainment; downloadable audio and video recordings featuring sport and entertainment via global communication network and video-on-demand service; downloadable computer software featuring digital trading cards; Software relating to sport and entertainment; downloadable game software relating to sport and entertainment; electronic publications; electronic books and magazines featuring sports and entertainment recorded on computer media; protective covers and cases for cell phones and portable media players; interactive video game programs and computer game cartridges; downloadable software being digital collectibles in the nature of video clips, photographs, music, data, statistics, and graphics relating to sport and entertainment, authenticated by non-fungible tokens (nfts); electronic trading cards; downloadable virtual goods, namely, virtual worlds, digital clothing, footwear, headwear, eyewear, bags, clothing accessories, gaming equipment, sports memorabilia, toys games and playthings and jewelry; downloadable virtual goods in the nature of image files of action figures, trading cards, trading cards, posters, clothing, headwear, footwear, games, for use in online virtual worlds; downloadable computer game software featuring virtual goods, namely, trading cards, posters, clothing, headwear, footwear, games, for use in online worlds.
- Class 16
- Trading cards; cardboard packaging; paper packaging; stickers; sticker albums; photo albums; photographs; vinyl and plastic film for wrapping; greeting cards; calendars; posters; decals; temporary tattoo transfers; brochures, magazines and newspapers; colouring books; children's activity books; souvenir programs; books; comic books; picture books; notebooks; bumper stickers; stationery; printed matter; printed publications; printed images.
- Class 18
- Bags; leather bags, bags of synthetic materials; luggage and carrying bags; sports bags; gym bags; athletic bags; trunks; travelling bags and cases; duffel bags; bags for campers; handbags; shoulder bags; cases of leather; satchels; briefcases; suitcases; rucksacks and backpacks; satchels made of leather and imitation leather; beach bags; bumbags; shoe bags; casual bags; school bags; shopping bags; tote bags; tool bags; messenger bags; document bags; belt bags; hip bags; waist packs; key cases; waterproof protective covers specifically adapted for backpacks; straps for luggage; wallets and purses; luggage tags made of leather; umbrellas, parasols and walking sticks; whips, harness and saddlery; clothing for pets; collars and leashes for animals; parts and fittings for all the aforesaid goods.
- Class 24
- Textiles and textile goods; bed and table covers; household linen; bed linen; bath linen; knitted and woven cloths; woollen cloths and fabrics; furnishing and upholstery fabrics; travelling rugs; blankets; picnic rugs; throws; curtains; towels; flags.
- Class 25
- Clothing; footwear; headgear; shirts; jackets; sweatshirt; hoodies; gym wear; outerwear; coats; bottoms; pants; shorts; trunks, underwear; dresses; pajamas; lingerie; clothing ties; scarves; gloves; swimwear; Halloween and masquerade costumes; shoes; sneakers; slippers; flip flops; boots; hats; caps; wrist bands; sweat bands; warm up suits; bandanas; belts.
- Class 28
- Toys; toy vehicles; board games; playing cards; card games; puzzles; stuffed toys; plush toys; toy foam hands; sporting articles and equipment; fitness apparatus and equipment; exercise machines; exercise weights; parts, fittings and accessories for all of the aforesaid goods; toys, games and playthings; hand held video games; joysticks for video games.
- Class 41
- Entertainment services; development, creation, production and presentation of multimedia content featuring entertainment and sports; arranging and conducting live stage shows and performances featuring entertainment and sports; production and exhibition of awards shows; providing entertainment and sports news and information via a global computer network or commercial online service; entertainment services, namely, provision of information and news about sports and entertainment; providing sport and entertainment information via a website; production of television programs; production of multimedia programs; production of podcasts; entertainment services, namely, providing podcasts in the field of sports and entertainment; education and training services relating to sport and fitness; entertainment services relating to sports; sporting activities; organization of competitions relating to sports; gymnasium services; provision of gymnasium, sports, fitness and exercise facilities; physical, fitness, sports and exercise training services; gym activity classes; rental of sports, fitness, exercise and athletic equipment; television production relating to sports; publishing services relating to sports content; production, provision and publication of sports and entertainment content; providing non-downloadable sport and entertainment content online; live stage shows relating to sports and entertainment; production, presentation and distribution of sports and entertainment content; radio and television entertainment; non-downloadable publications in the field of sport and entertainment; entertainment services, namely, providing online non-downloadable digital collectibles in the nature of video clips, photographs, music, data, statistics, images, avatars, skins, and graphics relating to sports and entertainment, authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing online, non-downloadable virtual goods, namely, trading cards, posters, clothing, headwear, footwear, games for use in virtual environments created for entertainment purposes; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; information, advice and consultancy provided in relation to all the aforesaid services.
Sela company
Representative: Marks & Clerk LLP