Trade Mark Journal No.2026/026 26 June 2026

UK00004393904 28 May 2026 (9,41,42)

Image for mark UK00004393904
Class 9
Diving and swimming goggles; binoculars; magnets and decorative magnets; directional compasses; powertrain electronics, namely complete electronic engine and transmission calibration devices for motors; electronic components for the drive, chassis, body, electrics and electronic groups, equipment for vehicle service and repair, bodywork repair; remote door lock systems; Hi-Fi audio systems and components; apparatus for recording, transmitting, editing, mixing and reproducing of sound and/or images; radios; televisions; flat screens; liquid crystal displays; high definition and plasma screens; home cinema systems; video recorders; CD players, portable CD players; DVD players; MP3 players; apparatus for reading digital music; cassette players, mini-disc players; loudspeakers; headphones; earphones; microphones; remote controls, voice-activated remote control; navigation apparatus; personal digital assistants (PDA); computers; tablet computers, data processors; computer keyboards; computer monitors; modems; computer carrying cases; computer mice; pads for computer mice; electronic pocket translators; dictating machines; electronic notebooks and agendas; scanners; printers; photocopy machines; facsimile machines; telephones, telephone answering apparatus; mobile telephones; mobile phone covers; smartphones, video telephones; devices for hands-free use of mobile phones; earphones and headsets for mobile phones; keyboards for mobile phones; mobile phone straps; special bags for carrying mobile phones; mobile phones with integrated cameras and video cameras; smartwatches; calculating machines; credit card reading machines; cash exchanging machines; automated teller machines (ATM); video cameras, camcorders; photographic equipment, cameras [photography], projectors; exposed films; photographic slides; flash bulbs; camera and camera accessory cases and straps; batteries; karaoke machines and programs for karaoke; video game discs; virtual reality headsets; pre-recorded or downloadable computer software including computer game software; computer programs and databases; computer screen savers; magnetic, numerical or analogical carriers for recording sound or images; video discs, video tapes, magnetic tapes, magnetic discs, DVDs, floppy discs, optical discs, compact discs, mini-discs, CD ROMs, all the aforementioned being blank or pre-recorded with music, sound or images (which may be animated); holograms; memory adapters (computer equipment); memory cards; memory sticks (blank or pre-recorded); microchip or magnetic credit cards, microchip or magnetic phone cards, microchip or magnetic cards for automated teller and money exchange machines; microchip or magnetic prepaid cards for mobile phones; microchip or magnetic travel and entertainment cards, microchip or magnetic cheque guarantee and debit cards; electronic numeric blackboard; security alarms; electronic vehicle lock system including remote control; windsocks for indicating wind direction; solar cells and panels for electricity generation; gauges; distance measuring apparatus; speed measuring and indication equipment; audio receivers; audio amplifiers; computer software and hardware, including set-top boxes which can convert, supply, receive and transmit audio and video data; disc drives; rechargeable batteries; protective sports helmets; magnetic encoded identification bracelets; electronic tickets, encoded; tickets in the form of magnetic cards; downloadable computer software to enable consumers and business to manage digital collectibles using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of football; downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, footballs; downloadable virtual goods namely art, trophies, and toys for use online and in online virtual worlds; downloadable virtual goods sports accessories namely sports clothes, sports shoes, sports bags, pins, game consoles and headsets therefore for use online and in online virtual worlds; downloadable and recorded artificial intelligence software; downloadable and recorded computer software for data analytics and data processing; downloadable computer software applications (apps) for mobile devices in the fields of sports, entertainment, fan engagement, and loyalty reward programs; downloadable and recorded computer software for managing, operating, and administering fan rewards platforms and loyalty programs; downloadable and recorded video game software, including virtual reality game software; downloadable video game programs; interactive multimedia computer game programs; electronic game software for use on mobile phones, tablets, computers, and gaming consoles; downloadable digital media, namely, images, audio files, video files, and multimedia content in the fields of sports and entertainment; downloadable electronic publications in the field of sports, entertainment, and technology; computer hardware and peripherals for data processing and artificial intelligence applications; downloadable electronic maps; smart glasses and wearable computing devices; downloadable and recorded computer software for blockchain technology; downloadable and recorded computer software for managing cryptocurrency transactions and digital wallets; downloadable digital files authenticated by non-fungible tokens [NFTs], namely sports-related digital collectibles, digital art, photographs, videos or audio and music files; digital collectibles created with blockchain-based software in the nature of art, photos, images, videos, and audio recordings; downloadable software for use in electronically buying, selling, receiving, sending, storing, trading, and processing transactions to and related to digital art and collectibles, crypto-collectibles and digital currencies; downloadable software for providing information, communications, and authentications for social media, digital art and collectibles, crypto-collectibles and digital currencies; cryptocurrency hardware wallets; encoded magnetic cards and smart cards; electronic payment terminals; downloadable and recorded computer software for broadcasting, streaming, and distribution of multimedia content; downloadable and recorded computer software for managing sponsorship and partnership data; downloadable and recorded computer software for targeted advertising and sponsorship activation; podcasts; downloadable podcasts; downloadable software for downloading, receiving, sending, and storing software, data, links, video files, and image files from the internet; downloadable software for providing access to digital marketplaces and auctions; computer application software for blockchain-based platforms.
Class 41
Education; training; providing training courses; entertainment; entertainment services provided at or relating to sports events; entertainment services in the form of public viewings of sports events; organisation of sporting and cultural events and activities; organisation of lotteries and competitions; organisation of sporting competitions and events in the field of football; providing sports facilities; fun park services; health and fitness club services; rental services for audio and video equipment; production, presentation, publication and/or rental of films, sound and video recordings; publication and/or rental of interactive educational and entertainment products, namely films, books, compact discs, DVDs, mini-discs, CD-ROMs; publication of statistics and other information on sports performances; radio and television reporting of sporting events; production and editing services for radio and television programmes; photography services; photography, audio and videotaping production services; production of animated movies; production of animated television programs; seat booking services for entertainment and sporting events; ticket reservation services for entertainment and sporting events; sports ticket agency services; timing of sports events; recording of sports events; organisation of beauty contests; interactive entertainment; gambling services; providing of raffle services; online game services; providing online entertainment in the nature of game tournaments; organization of computer game competitions including online game competitions; information relating to entertainment or education, provided on-line from a computer database or the Internet or on wireless electronic communication device; electronic games services provided by means of the Internet or on wireless electronic communication device (entertainment); publication of books; publication of electronic books and journals on-line; entertainment services provided via chat rooms on the Internet or on wireless electronic communication device; entertainment services in the form of cinema performances; translation services; interpreter services; provision of entertainment infrastructures, namely, VIP lounges and sky boxes both on and off site sports facilities for entertainment purposes; hospitality services, namely customers reception services in the field of entertainment, including provision of tickets for sporting or entertainment events; providing online information in the fields of sports or sports events from a computer database or the Internet; tickets reservation for sporting events; entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, footballs, art, trophies, toys and their accessories for use in virtual environments, virtual reality games, interactive video game; entertainment provided via the internet and other communications networks; entertainment services provided in virtual environments; arranging and conducting of competitions for encouraging use and development of interactive electronic games entertainment, virtual reality games, augmented reality games, consumer electronics for gaming, and video game entertainment software and hardware; organizing and conducting conferences for commercial purposes in the interactive entertainment, virtual reality, consumer electronics and video game entertainment industries.
Class 42
Leasing of computer hardware and computer software; computer consulting services; data processing (programming); computer software design services; creation, design, compilation and maintenance of websites or sites on wireless electronic communication device; installation and maintenance of computer software; Software as a service (SaaS) featuring artificial intelligence software; software as a service (SaaS) featuring software for data analytics, data mining, and data processing; software as a service (SaaS) featuring software for managing and operating fan engagement platforms and loyalty reward programs; platform as a service (PaaS) featuring software platforms for fan rewards, gaming, entertainment, and sports-related content; design, development, and maintenance of computer software and applications in the fields of artificial intelligence, sports, entertainment, fan engagement, and loyalty programs; design, development, and maintenance of video game software and interactive entertainment software; software as a service (SaaS) featuring software for blockchain-based applications, distributed ledger technology, cryptocurrency management, digital wallets, and digital token creation, management, and verification; design, development, and maintenance of computer software for cryptocurrency transactions, blockchain networks, and smart contracts; software as a service (SaaS) featuring software for managing, streaming, and distributing multimedia content, including broadcasting and video-on-demand services; design, development, and maintenance of computer software for sponsorship management, advertising analytics, and partnership activation platforms; design, development, and maintenance of computer software for live sports event production, live broadcasting technology, and real-time video and audio processing; software as a service (SaaS) featuring software for live event management, stadium technology operations, and real-time sports data analytics; software as a service (SaaS) featuring software for creating, managing, and operating virtual reality, augmented reality, and metaverse environments and experiences; design, development, and maintenance of computer software for virtual reality, augmented reality and metaverse platforms in the fields of sports, entertainment, and fan engagement; platform as a service (PaaS) featuring software platforms for metaverse environments, virtual worlds, and immersive digital experiences; creation of wireless electronic communication networks; compilation of web sites in computer networks (particularly the Internet) or on wireless electronic communication; hosting of websites on the Internet or on wireless electronic communication; hosting of websites on the Internet or on wireless electronic communication device; providing computer programs; providing search engines for the Internet; providing non-downloadable software to enable users to create and share text, documents, images, photos, videos, maps and roadmaps; development of computer services, namely, creating virtual communities for users to organize groups and events, participate in discussions, and engage in social, business and community networking; hosting web sites on the Internet allowing others to organize and conduct meetings, events and interactive discussions via communication networks; application service provider (ASP) services, namely, hosting computer software applications of others; development of computer software application solutions; cloud computing services; design and development of operating software for accessing and using a cloud computing network; electronic data storage; providing temporary use of non-downloadable software for data analytics, artificial intelligence, blockchain technology, fan engagement, rewards platforms, video games, broadcasting, live event technology, and cryptocurrency management; computer programming and software engineering services; research and development of new products for others in the fields of artificial intelligence, blockchain, and digital entertainment; information technology consultancy and advisory services; technological consultancy services in the fields of artificial intelligence, blockchain, cryptocurrency, and digital entertainment; cybersecurity services, namely, monitoring and analysis of data for detecting and preventing cyber threats; software as a service (SaaS) featuring software for non-fungible token (NFT) creation, authentication, management, and trading; providing software to enable or facilitate the uploading, downloading, streaming, posting, displaying, blogging, linking, sharing or otherwise providing electronic media or information over communication networks; providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of audio, video, photographic images, texts, graphics and data; providing of software through a web site featuring a technology that enables online users to create personal profiles featuring social networking information and to transfer and share such information among multiple websites; providing temporary use of non-downloadable software that gives users the ability to upload, modify and share virtual reality content, augmented reality content, mixed reality content, information, experiences and data; hosting of digital content on the internet; providing temporary use of non-downloadable software for providing a virtual marketplace; providing temporary use of non-downloadable software for electronically exchanging currency for digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens; exploration services to locate oil and gas; geological exploration services; analyses services for exploiting oilfields; research, development, analysis, advisory, consultancy and design services related to technology in the oil and petroleum industry; technical consulting, design and planning, of photovoltaic installations; technical consulting, design and planning of wind installations; research, development, analysis, advisory and consultancy services in relation to electronic control units for monitoring solar electric and/or wind power systems; design of energy and power systems; analysis relating to energy and power needs of others; development of energy and power management systems; technical project studies and professional consultancy services relating to power and energy needs of others; design services for power plants, security services for protection against unauthorised access to networks.

Fédération Internationale de Football Association (FIFA)

Representative: Gill & Gill