Trade Mark Journal No.2025/021 23 May 2025
UK00004200695 8 May 2025 (35,41)
REPLAY GAMING MARKET
- Class 35
- Advertising; marketing; sales promotions; trade and exhibition services; online ordering services; business management; business administration; provision of business and commercial information; business assistance; provision of an online marketplace for buyers and sellers of goods and services; office functions; computerised data verification; database management services; data processing; data management; rental of sales stands; retail services connected with the sale of intelligent gateways for communication, video game programmes, video game software, video game discs, video game cartridges, mobile apps, recorded content, media content, recorded media, mobile apps, computer software, CD ROM's, DVD's, audio and audio-visual recordings, pre-recorded videos, electronic publications, podcasts, audio visual headsets for playing video games, games software for use with video game consoles, computer joysticks, downloadable publications, toys, games, playthings and novelties, video game apparatus, gaming apparatus, gaming mice, mouse mats, gaming keypads, games consoles, portable and hand held gaming devices, interactive gaming chairs for video games, controllers for games consoles, protective cases for games consoles, protective cases for video game device remote controls, video game joysticks, parts and fittings for the aforesaid goods, printed matter, posters, photographs, stickers, decalcomania, collectable cards, pens, pencils, clothing, footwear, headgear, keyrings, jewellery, badges for wear, not of precious metal, lanyards for wear, food and drink ; consultancy, information and advisory services relating to all the aforesaid services.
- Class 41
- Gaming services; ticketing and event booking services; booking agencies for entertainment; arranging and hosting educational, training, coaching, sports, cultural and entertainment events; sporting and cultural activities; arranging and conducting of exhibitions for entertainment purposes; entertainment; education; training; coaching; publishing; arranging and conducting workshops, conferences, seminars, awards and competitions; video, audio, audio-visual, film, podcast, webinar and documentary production; Computer and video game amusement services; rental of arcade video game machines; consultancy, information and advisory services relating to all the aforesaid services.
Andy Brown
Representative: Trademark Eagle Limited