Trade Mark Journal No.2025/035 29 August 2025
UK00004222143 20 June 2025 (9,41,42)
GoodCulture
- Class 9
- Downloadable and non-downloadable software for use in sustainability tracking, training, and engagement; downloadable educational materials in digital form; downloadable surveys, questionnaires, and carbon footprint calculators for personal and workplace emissions; mobile applications for use in employee engagement, environmental reporting, and behaviour change; digital dashboards and analytics tools; data analytics software for ESG-related insights; downloadable videos, infographics, and interactive learning content; AI-enabled software for sustainability and behavioural analysis.
- Class 41
- Educational services relating to sustainability, ESG, climate change, and workplace behaviour; provision of online training, courses, and workshops; development and delivery of microlearning content; educational consultancy relating to sustainability awareness; leadership training and development in the field of sustainability and responsible business; publication of digital educational materials; production of educational videos and interactive content; organising and conducting online educational programs and challenges related to sustainability; provision of gamified learning experiences, including team-based challenges, interactive quizzes, and leaderboards to promote engagement and recognition; facilitation of peer-to-peer knowledge sharing.
- Class 42
- Software as a Service (SaaS) featuring platforms for sustainability engagement, training, and performance tracking; hosting of digital tools for employee sustainability challenges, carbon footprint calculators (including those measuring personal impact and workplace-related emissions such as Scope 3 categories), and interactive learning modules; provision of dashboards and analytics for managers and administrators; provision of temporary use of non-downloadable software for behavioural insights and sustainability performance measurement; employee behaviour tracking and engagement metrics; design and development of sustainability-related digital platforms; environmental data analysis and reporting tools; software featuring or incorporating artificial intelligence (AI) and machine learning to personalise user experience, optimise sustainability recommendations, and analyse behavioural data; featuring gamification tools such as leaderboards, achievement tracking, and performance comparisons.
GOODCULTURE ECO LTD