Trade Mark Journal No.2025/044 31 October 2025
UK00004225063 26 June 2025 (9,16,25,35,36,38,41,42,43,45)
Mark 1

Mark 2

- Class 9
- Downloadable software; computer software; mobile applications; downloadable mobile applications for event management, sponsorship tracking, betting analytics, and gaming compliance; software for news aggregation, affiliate marketing, and event coordination; AI-based betting analytics and risk assessment software; blockchain software solutions for brand licensing, intellectual property protection, and NFTs; payment processing software for gaming and event transactions; computer software for business management, database management, training, and education; educational software and downloadable educational media; computer software for social networking; podcasts and digital media content; downloadable games software; interactive gaming software; electronic publications; downloadable publications, reports, white papers, and newsletters in the fields of sports betting, gaming, and business networking; downloadable digital tickets and QR codes; computer games software; electronic interactive games software; downloadable games applications; gaming apparatus adapted for use with television receivers; electronic learning tools; betting terminals; coin-operated mechanisms for vending machines; CDs, DVDs, CD-ROMs; parts and fittings for all the aforesaid goods.
- Class 16
- Printed publications, brochures, flyers, posters, magazines, newsletters, newspapers, event programs, promotional materials, and research reports related to sports betting, gaming, business networking, and industry events; printed advertising and sponsorship materials; printed reports, research papers, and white papers on gaming industry trends; instructional and teaching materials; training manuals and educational booklets for betting and gaming compliance; tickets; printed cards; display banners; advertising signs of paper or cardboard; photographs.
- Class 25
- Clothing, footwear, and headgear; branded apparel for promotional purposes and events; Event-specific merchandise, namely clothing, footwear and headgear and sponsor-branded clothing.
- Class 35
- Advertising; business administration; promotion and marketing services for gaming, betting, entertainment, and business networking events; organisation of trade fairs, exhibitions, and networking events for commercial or promotional purposes; business management and consultancy services for gaming and betting operators; sponsorship consultancy and management; affiliate marketing services; ticket sales and event registration management; licensing of branding for events, promotions, and collaborations; business and career advice for professionals in the gaming industry; online retail services connected with downloadable software, publications, printed matter, games, and promotional items; loyalty, incentive, and bonus program services; compilation of information into databases; dissemination of advertising for others; creation of advertising banners; franchising support for gaming-related brands.
- Class 36
- Ticket sales and event sponsorship services; monetisation via sponsors; Financial services; insurance; financial affairs; monetary affairs; real estate services; credit services; financial services relating to betting, gaming, gambling, lotteries, or bookmaking; provision of financial information relating to betting, gaming, gambling, lotteries, or bookmaking services; provision of financial news and information over a global computer network such as the Internet; electronic financial information provided online from a computer database or via the Internet; information, advice, and assistance relating to all the aforesaid services; charitable fundraising; organising of charitable collections; charitable fundraising by means of entertainment events; benevolent fund services; investment of funds for charitable purposes; arranging of funds for overseas aid projects; philanthropic services concerning monetary donations; arranging charitable fundraising events; financial sponsorship; fundraising and financial sponsorship; financial sponsorship of sports and cultural events. .
- Class 38
- Telecommunications services; streaming of audio, video, and multimedia content relating to gaming, betting, and entertainment events; broadcasting and transmission of live DJ sets, podcasts, webinars, conferences, and industry events; podcasting; news broadcasting and gaming industry analysis; telecommunication of information including web pages, databases, and multimedia via internet and telephony; providing online chatrooms, forums, and messaging systems for gaming and betting professionals; monetisation of video content via advertising and sponsorship; internet-based access to gaming and betting services and information.
- Class 41
- Organisation and hosting of events, exhibitions, conferences, networking parties, and summits in the gaming and betting industries; entertainment services including live DJ performances, music events, and parties; education and training services including workshops, masterclasses, and seminars in betting, gaming, and compliance; provision of betting, gambling, and gaming services; remote gaming services via telecommunications; organising and conducting games, competitions, lotteries, tournaments, and e-sports events; provision of online courses, webinars, tutorials, and digital learning portals; certification programs for gaming professionals; production and distribution of podcasts, video content, and non-downloadable electronic publications; research and educational services relating to gaming, gambling, and sports; provision of gaming tips and advisory content; operation of online gaming and entertainment platforms; entertainment and cultural activities; rental of sports and training equipment; live event broadcasting for ticket holders; licensing of educational content for replays and archives; entertainment consultancy and social club services; Ticket reservation and booking services for entertainment and educational events.
- Class 42
- Providing temporary use of non-downloadable software for organising, promoting, and managing events; Design and development of software and mobile applications for event scheduling, ticketing, and attendee engagement; Hosting online platforms for virtual conferences and events in the gaming and betting industries; Scientific and technological services and research; design and development of computer hardware and software; programming and consultancy in relation to betting, gaming, and gambling software; platform-as-a-service (PaaS) and software-as-a-service (SaaS) for event management, gaming analytics, risk assessment, and e-learning; hosting and maintenance of digital platforms and content; creating and maintaining websites; cybersecurity services; provision of non-downloadable software; leasing and rental of software; development of white-label solutions for gaming operators; web portals for education, training, and ticketing; design of interactive game software. .
- Class 43
- Hospitality services for event attendees; arranging and providing temporary accommodation, catering, and food and drink at events; arranging venues, lounges, and networking spaces for conferences and exhibitions; event-related bar services; provision of event facilities including VIP lounges and private hospitality areas.
- Class 45
- Licensing of intellectual property and brand assets; online social networking services for the gaming and betting community; legal consultancy services for gaming and betting operators; regulatory compliance advice; data protection and security services; dispute resolution and mediation in the gaming and sponsorship sectors; provision of legal information via online platforms; reviewing standards and practices for compliance; certification services for gaming professionals and event brands; security services for the protection of property and individuals; development of privacy, security, and data governance law; legal support services; licensing of brand name for third-party clothing collaborations.
SPORTS BETTING COMMUNITY LIMITED
Representative: Josh-IP.Law