Trade Mark Journal No.2025/045 7 November 2025

UK00004286813 30 October 2025 (9,41,42)

Image for mark UK00004286813 PIPETTESIM
Class 9
Virtual reality headsets; Virtual reality models; Virtual reality controllers; Virtual reality goggles; Virtual reality hardware; Virtual reality software; Virtual reality software for playing virtual reality games; Virtual reality glasses; Virtual and augmented reality software; Virtual reality software for simulation; Headsets for virtual reality games; Virtual reality software for education; Virtual reality game software; Virtual reality games software; Virtual Reality [VR] motion simulators; Virtual Reality [VR] cinemas apparatus; Virtual reality software for telecommunications; Virtual reality software for medical teaching; Augmented reality software; Augmented reality software for simulation; Augmented reality game software; Augmented reality computer hardware; Augmented reality software for education; Virtual reality headsets adapted for use in playing video games; Augmented reality software for creating maps; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Virtual classroom software; Augmented reality software for use in mobile devices; Devices for the projection of virtual keyboards; Head mounted augmented reality displays; Virtual assistant software; Downloadable application software for virtual environments; Simulation software for use in digital computers; Software for the integration of artificial intelligence and machine learning in the field of Big Data; Simulation software [entertainment]; Electronic Interfaces for Motion Simulator Platforms.
Class 41
Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Entertainment services, namely, provision of a virtual reality or metaverse based simulation gaming service; Providing online virtual guided tours; Simulated travel services provided in virtual environments for entertainment purposes; Entertainment services provided in virtual environments; Education services provided in virtual environments; Training services delivered by virtual means; Education and training services delivered by virtual means; Providing interactive multi-player computer games via the internet and electronic communication networks; Publishing of interactive computer and video game software.
Class 42
Development of virtual reality software; Design of virtual reality software; Design and development of virtual reality software; Hosting virtual environments; Design services relating to virtual reality software; Development services relating to virtual reality software; Hosting software platforms for virtual reality-based work collaboration; Design and development of computer game software and virtual reality software; Providing virtual computer environments through cloud computing; Providing virtual computer systems through cloud computing; Developing programs for simulating experiments or series of experiments in a virtual optical laboratory; Design of computer-simulated models.

Jake Spanswick