Trade Mark Journal No.2025/047 21 November 2025
UK00004291267 7 November 2025 (9,41,42)
Mark 1
PupilPower
Mark 2
PUPILPOWER
Mark 3
pupilpower
- Class 9
- Download computer software for virtual reality educational platforms, enabling immersive curriculum-aligned learning experiences for primary and secondary students; downloadable digital files for VR content, interactive lesson modules, and student progress reports; computer software for managing VR classroom sessions, teacher dashboards, and student engagement analytics; software for VR headsets supporting curriculum subjects like science, mathematics, history, and geography with hands-on simulations; non-fungible tokens (NFTs) for representing student achievements, digital badges, and personalised learning paths; software for verifying student comprehension, regulatory compliance, and ethical AI-driven learning need indicators for neurodivergent students including dyslexia, ADHD, autism; VR-based software for real-time student focus measurement, retention tracking, and blended learning integration with worksheets; digital interfaces for teachers to control VR sessions, monitor participation, and generate feedback; software for secure integration with school systems, data encryption for privacy, and federated AI for personalised content adaptation; computer software for generic VR educational services, event-driven learning triggers based on student interaction, and collaborative VR environments for group activities; software for enterprise learning management platforms tracking VR session lifecycles; software for fixed learning management platforms automating progress data; software for Enterprise Resource Planning system integration synchronising educational and administrative reporting; VR-driven software for neurodiversity support, early learning need detection, and sustained engagement analytics; smart educational tools for curriculum-aligned VR content, student retention improvement, teacher-friendly deployment with minimal training, simulation-based assessments, mixed reality apps, and AI-integrated adaptive content for distance learning; software for subscription-based VR content libraries, real-time feedback systems, and teacher training modules for future VR innovations in UK schools.
- Class 41
- Educational services providing virtual reality immersive learning experiences aligned with national curriculum for primary and secondary students; provision of VR-based training for teachers on immersive content delivery and student engagement; educational consultancy for implementing VR platforms in schools to address engagement dips and digital divides; organisation of VR educational workshops, seminars, and pilot programmes for sustained student participation; educational services featuring VR simulations for science, mathematics, history, and geography with measurable outcomes; provision of online VR learning resources, interactive modules, and blended learning materials including worksheets; educational assessment services using VR for comprehension testing, retention evaluation, and focus measurement; training services for neurodivergent student support through VR, including early indicators for dyslexia, ADHD, autism; educational entertainment services combining VR with curriculum content to boost enjoyment and knowledge retention; provision of VR educational pilot programmes measuring engagement impact; educational services for personalised learning paths, adaptive content, and ethical AI-driven feedback; organisation of multi-school VR pilot rollouts for scalable immersive education; educational consultancy for VR hardware integration with enclosed systems for safety; training in VR classroom management, intuitive dashboards, and dedicated support; educational services for sustained engagement analytics and overcoming novelty content issues; educational consultancy for simulation-based assessments, mixed reality apps, AI-integrated adaptive content, distance learning enhancement, teacher training on VR innovations, and future UK school VR adoption strategies.
- Class 42
- Software as a service (SaaS) featuring virtual reality educational platforms for immersive curriculum delivery and student analytics; platform as a service (PaaS) for VR content creation, teacher management tools, and regulatory compliance reporting; technological consultancy for VR educational deployment, pilot programme design, and sustained engagement strategies; computer programming of smart VR learning modules, adaptive algorithms, and ethical AI for neurodivergent support; technological services for secure VR data analysis, privacy encryption, and federated AI for personalised education; data authentication services for VR session integrity, student progress validation, and compliance with data protection laws; technological consultancy for overcoming high churn in VR education and early learning need indicators; SaaS for VR focus measurement, retention tracking, and blended learning integration; PaaS for platforms integrating VR headsets with enclosed systems; technological services for neurodiversity screening tools, subjective case studies for diagnosis support, and AI-driven learning adaptation; computer services for data mining in VR engagement analytics and business intelligence for schools; data warehousing for VR educational data aggregation; technological consultancy for curriculum-aligned VR content, teacher-friendly dashboards, and minimal training deployment; technological services for industrial education applications, scalable VR pilots, and overcoming novelty content issues; SaaS for sustained engagement platforms, groundbreaking indicators, and ethical AI innovation in education; technological consultancy for simulation-based assessments, mixed reality apps, AI-integrated adaptive content, distance learning enhancement, teacher training on VR innovations, and future UK school VR adoption strategies.
PupilPower Ltd