Trade Mark Journal No.2026/009 27 February 2026
UK00004304337 2 December 2025 (9,16,18,35,42)
Money Dog
- Class 9
- Downloadable digital files and electronic publications; downloadable e-books, handbooks, guides, manuals, workbooks, templates, toolkits, worksheets, journals, planners, checklists, spreadsheets and digital educational resources; downloadable audio and video recordings, training recordings, podcasts, animations and multimedia content; downloadable graphics, artwork, illustrations, images and logos for digital media, promotional use or merchandising; downloadable digital merchandise namely wallpapers, icons, avatars, art prints and digital collectibles; downloadable digital files authenticated by non-fungible tokens (NFTs); downloadable computer software and mobile applications for education, training, personal development, goal-setting, habit-tracking, productivity enhancement, interactive storytelling and character-based content; downloadable video games, gamified learning applications and interactive story experiences; downloadable digital artwork, illustrations and character assets for use in storytelling, animation and entertainment projects; all of the aforesaid relating to educational, entertainment, storytelling, personal-development, business-education or motivational content, including content featuring or relating to fictional characters, stories, universes or narrative properties.
- Class 16
- Printed books, handbooks, manuals, guides, workbooks, worksheets, journals, planners, notebooks, organisers, posters, storybooks, charts and educational materials; printed artwork, illustrations, art prints and graphic representations; stationery and printed teaching materials; printed promotional materials including labels, certificates, flyers, brochures, stickers and decals; collectible printed items namely artwork, illustrations, characters or narrative content; printed packaging for educational, entertainment or merchandise goods; all of the aforesaid relating to educational, storytelling, personal-development, business-education or motivational content, including content featuring or relating to fictional characters, stories, universes or narrative properties.
- Class 18
- Leather and imitations of leather; bags, handbags, tote bags, crossbody bags, backpacks, rucksacks, duffle bags, travel bags, weekend bags, briefcases, messenger bags and shoulder bags; purses, wallets, cardholders, key cases and pouches; cosmetic bags, toiletry bags, accessory cases and small carrying cases; luggage, suitcases, straps and belts; umbrellas and parasols.
- Class 35
- Retail and online retail store services connected with downloadable digital files, printed publications, books, apparel, accessories, toys, collectibles and artwork; operation of online marketplaces for digital products, educational materials, apparel, artwork, collectibles and branded goods; advertising, marketing and promotional services; creation, production and distribution of marketing, advertising and branded content; dissemination of promotional materials via digital, social-media and multimedia channels; business consultancy and advisory services relating to entrepreneurship, brand development, digital content creation, online business development, marketing strategy and revenue growth; advisory services in the fields of digital marketing, social-media strategy, content marketing, audience development, search-engine optimisation and brand positioning; commercial information, market analysis and consultancy provided via websites, digital platforms and social-media channels; management, organisation and administration of subscription-based programmes, online communities, membership sites and digital learning platforms; consultancy relating to e-commerce strategy, brand expansion, licensing and franchising; business management and administration services relating to the licensing, merchandising, commercialisation and promotion of characters, stories, animations, narrative properties and entertainment brands; all of the aforesaid relating to educational, entertainment, storytelling, personal-development, business-education or motivational content.
- Class 42
- Design and development of software, mobile applications, digital platforms and online tools relating to personal development, productivity, habit-tracking, behavioural change, storytelling and educational or entertainment content; providing temporary use of non-downloadable software for learning management, progress tracking, content delivery, interactive storytelling and training; design and development of online portals, interactive websites, user interfaces, virtual environments and personalised learning or narrative experiences; hosting, maintenance, updating and technical operation of software, websites, digital content platforms and online communities; software-as-a-service (SaaS) featuring tools for goal-setting, behaviour optimisation, content management, interactive learning, storytelling and structured educational experiences; development of algorithms, AI-driven tools and data-processing systems for personalised user experiences in the fields of education, entertainment, personal development and storytelling; development of machine-learning, AI-assisted and automated tools for behaviour optimisation, interactive learning, character-based content creation, animation pipelines and personalised educational experiences; technical consultancy relating to the design, development, implementation and optimisation of digital learning systems, storytelling engines, interactive platforms and online software environments.
The Money Underdog Ltd