Trade Mark Journal No.2026/009 27 February 2026

UK00004304337 2 December 2025 (9,16,18,35,42)

Money Dog

Class 9
Downloadable digital files and electronic publications; downloadable e-books, handbooks, guides, manuals, workbooks, templates, toolkits, worksheets, journals, planners, checklists, spreadsheets and digital educational resources; downloadable audio and video recordings, training recordings, podcasts, animations and multimedia content; downloadable graphics, artwork, illustrations, images and logos for digital media, promotional use or merchandising; downloadable digital merchandise namely wallpapers, icons, avatars, art prints and digital collectibles; downloadable digital files authenticated by non-fungible tokens (NFTs); downloadable computer software and mobile applications for education, training, personal development, goal-setting, habit-tracking, productivity enhancement, interactive storytelling and character-based content; downloadable video games, gamified learning applications and interactive story experiences; downloadable digital artwork, illustrations and character assets for use in storytelling, animation and entertainment projects; all of the aforesaid relating to educational, entertainment, storytelling, personal-development, business-education or motivational content, including content featuring or relating to fictional characters, stories, universes or narrative properties.
Class 16
Printed books, handbooks, manuals, guides, workbooks, worksheets, journals, planners, notebooks, organisers, posters, storybooks, charts and educational materials; printed artwork, illustrations, art prints and graphic representations; stationery and printed teaching materials; printed promotional materials including labels, certificates, flyers, brochures, stickers and decals; collectible printed items namely artwork, illustrations, characters or narrative content; printed packaging for educational, entertainment or merchandise goods; all of the aforesaid relating to educational, storytelling, personal-development, business-education or motivational content, including content featuring or relating to fictional characters, stories, universes or narrative properties.
Class 18
Leather and imitations of leather; bags, handbags, tote bags, crossbody bags, backpacks, rucksacks, duffle bags, travel bags, weekend bags, briefcases, messenger bags and shoulder bags; purses, wallets, cardholders, key cases and pouches; cosmetic bags, toiletry bags, accessory cases and small carrying cases; luggage, suitcases, straps and belts; umbrellas and parasols.
Class 35
Retail and online retail store services connected with downloadable digital files, printed publications, books, apparel, accessories, toys, collectibles and artwork; operation of online marketplaces for digital products, educational materials, apparel, artwork, collectibles and branded goods; advertising, marketing and promotional services; creation, production and distribution of marketing, advertising and branded content; dissemination of promotional materials via digital, social-media and multimedia channels; business consultancy and advisory services relating to entrepreneurship, brand development, digital content creation, online business development, marketing strategy and revenue growth; advisory services in the fields of digital marketing, social-media strategy, content marketing, audience development, search-engine optimisation and brand positioning; commercial information, market analysis and consultancy provided via websites, digital platforms and social-media channels; management, organisation and administration of subscription-based programmes, online communities, membership sites and digital learning platforms; consultancy relating to e-commerce strategy, brand expansion, licensing and franchising; business management and administration services relating to the licensing, merchandising, commercialisation and promotion of characters, stories, animations, narrative properties and entertainment brands; all of the aforesaid relating to educational, entertainment, storytelling, personal-development, business-education or motivational content.
Class 42
Design and development of software, mobile applications, digital platforms and online tools relating to personal development, productivity, habit-tracking, behavioural change, storytelling and educational or entertainment content; providing temporary use of non-downloadable software for learning management, progress tracking, content delivery, interactive storytelling and training; design and development of online portals, interactive websites, user interfaces, virtual environments and personalised learning or narrative experiences; hosting, maintenance, updating and technical operation of software, websites, digital content platforms and online communities; software-as-a-service (SaaS) featuring tools for goal-setting, behaviour optimisation, content management, interactive learning, storytelling and structured educational experiences; development of algorithms, AI-driven tools and data-processing systems for personalised user experiences in the fields of education, entertainment, personal development and storytelling; development of machine-learning, AI-assisted and automated tools for behaviour optimisation, interactive learning, character-based content creation, animation pipelines and personalised educational experiences; technical consultancy relating to the design, development, implementation and optimisation of digital learning systems, storytelling engines, interactive platforms and online software environments.

The Money Underdog Ltd