Trade Mark Journal No.2026/013 27 March 2026
UK00004345057 24 February 2026 (9,35,42,43)

- Class 9
- AI software for food and beverage recommendations; Downloadable mobile application software for food and drink discovery, venue recommendations, NFT management, and third-party wallet integration for rewards; Downloadable mobile apps for prize competitions and ticket redemptions via real currency or in-app points; downloadable software for generating and scanning QR codes for venue check-ins and rewards in food and beverage services; gamification software for loyalty in food/beverages.
- Class 35
- Marketing and advertising for food/beverage businesses; Online directories for food/drink venues and hospitality; Retail/wholesale services for food, alcoholic beverages, spirits, wines, and non-alcoholic drinks; Online marketplaces for NFT food/drink rewards; Digital marketing services for hospitality venues; Influencer marketing services in the field of food and beverages; Loyalty program services featuring gamification for food and beverage users; Product marketing services for food and drink products; Advertising the goods and services of online vendors via a searchable online guide in the field of food and beverages.
- Class 42
- Software as a service (SaaS) featuring software for food and drink venue management; Software as a service (SaaS) featuring software for AI-driven recommendations; Software as a service (SaaS) featuring software for blockchain integration for NFTs and staking via third-party wallets; Software as a service (SaaS) featuring software for venue booking systems; IT services in the field of hospitality technology and application software development for food and beverage discovery; Software as a service ( SaaS) for managing prize competitions and ticket redemptions via real currency or in- app points; Software as a service (SaaS) featuring gamification for loyalty in food and beverage.
- Class 43
- Hospitality services for providing food and drink via an online platform; Services for providing food and drink recommendations, reservations, and virtual/in person events; Hospitality services featuring gamification for food and drink loyalty programs.
Connor Hart