Trade Mark Journal No.2026/016 17 April 2026

UK00004314611 22 December 2025 (9,28,35,38,41,42)

Authored AI

Class 9
Software; Downloadable software; Artificial intelligence software; Machine learning software; Natural language processing software including voice and speech recognition; Software platforms for operating artificial intelligence and machine learning software; Software for simulating conversations; Software for providing interactive conversation capability; Computer and video game software; Virtual, augmented, and mixed-reality software; Software for sports and esports; Software for creating and operating computer applications, computer games, interactive experiences, digital media, sports and esports; Software for capturing, recording, storing, managing, processing and analysing data in the field of artificial intelligence, machine learning, computer and video games, interactive experiences, sports and esports; Software development tools for use in the field of artificial intelligence, machine learning, computer and video games, interactive experiences, sports and esports; Software for use in digital content delivery and transmission via any communication network; Software for creating, designing, and controlling virtual agents, chatbots and assistants; Software for enhancing user experiences, interactivity, and storytelling using artificial intelligence; Software for creating, designing, and controlling virtual characters and environments and systems; Software for enabling computer vision to facilitate engaging dialogue and interactions in electronic games, virtual worlds, simulations, sports and esports. Software for directing, steering, influencing, bullying artificial intelligence models and systems. Software for management, deployment, optimisation of artificial intelligence models and systems. Software for designing, developing, delivering artificial intelligence- powered characters, narratives, and quests; headsets; cameras.
Class 28
Electronic games apparatus; Computer and Video game consoles, and controllers for playing computer games and interacting with virtual worlds and augmented and mixed-reality experiences, sports and esports.
Class 35
Analysis of business information; Commercial information services, via the internet; Provision of business data; Advertising in broadcast and digital media; Retail services connected with the sale of computer applications, computer and video games, interactive game and non-game worlds and digital media in general; Retail services connected with the sale of computer applications and services within the field of artificial intelligence and machine learning; Arranging and conducting business conferences in the fields of computer software, software development, game development, interactive virtual worlds and experiences, artificial intelligence and machine learning, sports and esports, and publishing and distributing educational materials in connection with the above; Business monitoring and consulting services, and market research services in the fields of computer software, software development, game development, interactive virtual worlds and experiences, artificial intelligence and machine learning, sports and esports, and publishing and distributing educational materials in connection with the above; Data analytics services including analysis of advertising, marketing, sales, customers, product usage, and market trends and actions; Managing, processing and analysing data in the field of artificial intelligence, machine learning, computer and video games, interactive experiences, sports and esports.
Class 38
Electronic exchange of data and voice messages; Communication services for the electronic transmission of voices; Telecommunication services; Electronic message transmission and sending; Electronic transmission and streaming of content for others via a global computer network; Transmission of text, data, audio, and video content via computer networks, the internet, and wireless communication networks for interactive gaming, virtual world environments, multimedia content distribution, sports and esports.
Class 41
Providing education and training services in the field of interactive experiences, including the development thereof; Providing education and training services in the field of artificial intelligence and machine learning, including the development thereof; Arranging and conducting of online and in-person conferences, events, seminars and training in the fields of interactive experiences, artificial intelligence and machine learning, including the development thereof; Providing information online relating to the field of digital entertainment and other interactive experiences; Non-downloadable electronic publications and online educational training material in the fields of interactive experiences, artificial intelligence and machine learning, including the development thereof.
Class 42
Providing computer software for the purpose of entertainment, amusement or recreation in the field of computer and video games, digital entertainment  and other interactive experiences; Software design and development; Software consultancy and advisory services; Hosting services, software as a service (SaaS), and rental of software; Software as a service (SaaS) and platform as a service (PaaS) services; Research and development of computer software; Software services, design, research and development in the field of artificial intelligence and machine learning; Software services, design, research and development in the field of computer and video games and other interactive experiences; Software services, design, research and development in the field of sports and esports; Providing online software services for developing, utilising, and operating artificial intelligence or machine learning; Providing online software services for developing and delivering computer and video games and other interactive experiences; Providing online software services for sports and esports; Providing Software as a service (SaaS) and Platform as a service (PaaS) for use in the field of computer and video games, other interactive experiences, sports and esports; Providing Dialogue as a Service (DaaS) for use in the field of computer and video games, other interactive experiences, sports and esports; Providing online software services for creating and operating interactive virtual, augmented, and mixed reality games and experiences; Providing online software services for capturing, recording, storing, managing, processing, analysing, and sharing data and information; Providing online software services for creating, designing, and controlling virtual characters and environments and systems; Providing online software services for creating, designing, and controlling virtual agents, chatbots and assistants; Providing online software services for enabling computer vision to facilitate engaging dialogue and interactions in electronic games, virtual worlds, simulations, sports and esports; Providing software development services and online platforms for training and testing language models and other aspects of machine learning and artificial intelligence; Design, development, and implementation of software within the field of artificial intelligence, including but not limited to: digital virtual agents, natural language processing, deep learning algorithms, reinforcement learning, automation and autonomy; Providing cloud based software development services for creating applications, games, multi-player games over a network, and digital content; Computer programming and software development services for creating and implementing artificial intelligence algorithms to improve user interactions and experiences in electronic games, virtual worlds, and interactive multimedia content; Design and development of virtual characters, environments, and interactive narratives; Consulting and advisory services in the field of computer software and artificial intelligence for optimising user engagement and experiences based on user behaviour and preferences; Design and development of virtual reality and augmented reality experiences for immersive storytelling and interactive user experiences; Machine learning services for analyzing and improving user engagement and experiences; Providing online software services for directing, steering, influencing, bullying artificial intelligence models and systems; Providing online software services for management, deployment, optimisation of artificial intelligence models and systems; Providing online software services for designing, developing, delivering artificial intelligence-powered characters, narratives, and quests.

Meaning Machine Ltd.