Trade Mark Journal No.2026/017 24 April 2026

UK00004370813 9 April 2026 (9,28,35,38,41,42)

Rummy City

Class 9
Computer game software, downloadable; Computer game software, recorded; Computer software applications, downloadable; Computer software platforms, recorded or downloadable; Computer software, recorded; Downloadable application software for virtual environments; Software as a medical device [SaMD], downloadable; Headsets for playing video games; Joysticks for use with computers, other than for video games; Memory cards for video game machines; Video game cartridges.
Class 28
Apparatus for games; Arcade video game machines; Backgammon games; Balls for games; Balls for playing boules games; Batting gloves [accessories for games]; Bladders of balls for games; Board games; Building games; Card games; Chess games; Controllers for game consoles; Counters [discs] for games; Draughts [games]; Checkers [games]; Educational games; External cooling fans for game consoles ; Games; Gaming keyboards; Gaming machines for gambling; Gaming mice; Gaming trackballs; Gloves for games; Hand-held consoles for playing video games; Horseshoe games; Hunting game calls; Inflatable games for swimming pools; Joysticks for video games; Marbles for games; Needles for pumps for inflating balls for games; Portable games and toys incorporating telecommunication functions; Portable games with liquid crystal displays; Protective films adapted for screens for portable games; Pumps specially adapted for use with balls for games; Bats for games; Rackets; Ring games; Scratch cards for playing lottery games; Skittles [games]; Ninepins; Slot machines [gaming machines]; Table-top games; Trading card games; Trading cards for games; Video game consoles; Video game machines.
Class 35
Advertising and publicity; Marketing in the framework of software publishing; Marketing through product placement for others in virtual environments; Online advertising on a computer network; Online retail services for downloadable and pre-recorded music and movies; Online retail services for downloadable digital music; Online retail services in relation to downloadable virtual clothing; Online retail services for downloadable ring tones.
Class 38
Providing Internet chatrooms and Internet forums; Providing internet chatrooms; Chatrooms [Providing internet -]; Providing access to Internet chatrooms; Providing Internet chat rooms; Internet communication; Providing access to Internet forums; Providing Internet chat lines; Forums [chat rooms] for social networking; Providing online forums; Communication by online blogs; Electronic communication by means of chatrooms, chat lines and Internet forums; Providing online chatrooms for the transmission of messages, comments and multimedia content among users; Providing online chat rooms and electronic bulletin boards; Online messaging services; Providing on-line chatrooms and electronic bulletin boards for transmission of messages amongst users; Providing on-line chat rooms for social networking; Electronic bulletin board services; Message sending, receiving and forwarding; Electronic message sending, receiving and forwarding; Transmission of electronic mail; Transmission of digital files; Data streaming; Data transmission and data broadcasting; Teleconferencing and video conferencing services; Voice mail services.
Class 41
Entertainment services; Entertainment services provided in virtual environments; Escape room [entertainment]; Escape game [entertainment]; Game services provided online from a computer network; Games equipment rental; Providing facilities for the playing Live Action Playing [LARP] games.
Class 42
Computer software consultancy; Computer software design; Development of video and computer games; Installation of computer software; Maintenance of computer software; Updating of computer software.

CLOVER FOUR DIGITAL - FZCO

Representative: Ningqi Guan