Trade Mark Journal No.2026/017 24 April 2026

UK00004374619 17 April 2026 (9,41,42)

Image for mark UK00004374619 TEAM K1
Class 9
Computer game programs; computer game software; video games software; computer game software for use on mobile and cellular phones; electronic game software for mobile phones; game programmes [programs] and software for use with electronic games of all kinds; downloadable computer game software via a global computer network and wireless devices; computer games programs downloaded via the internet [software]; downloadable electronic game programs; computer software applications, downloadable; application development software, downloadable; computer software, recorded; computer programs [downloadable software]; video game cartridges; electronic publications, downloadable; electronic publications including those sold and distributed online; electronic publications recorded on computer media; downloadable music files; downloadable image files; computer hardware; computer peripheral devices; downloadable multiplayer online games; virtual reality and augmented reality software; game engine software; software development kits (SDKs) and application programming interfaces (APIs) for game development; software platforms (downloadable) for publishing, distributing, and managing digital games; downloadable digital content, namely images, music, videos, text, and multimedia files; downloadable in-game assets; virtual goods for use in online virtual environments, namely avatars, skins, clothing, weapons, accessories, and collectibles; downloadable digital collectibles, including those authenticated by non-fungible tokens (NFTs); software for social networking, communication, and player interaction; software for streaming, broadcasting, and content sharing; software for user-generated content; software for managing digital transactions and in-game purchases; data analytics software for game performance and user engagement.
Class 41
Game services provided on-line from a computer network; providing internet games, non-downloadable; game shows; gaming services; publishing services; electronic publishing; multimedia publishing of magazines, journals and newspapers; publishing of printed matter; digital video, audio and multimedia entertainment publishing services; electronic publication of information on a wide range of topics, including online and over a global computer network; providing online electronic publications, not downloadable; publication of electronic newspapers accessible via a global computer network; publication of books, magazines, almanacs and journals; publication of documents in the field of training, science, public law and social affairs; rental of printed publications; organization of electronic game competitions; organization of competitions [education or entertainment]; organization of cosplay entertainment events; publication of texts, other than publicity texts; providing on-line electronic publications, not downloadable; organization of shows [impresario services]; organization of exhibitions for cultural or educational purposes; arranging and conducting of congresses; presentation of live performances; entertainer services; television entertainment; film production, other than advertising films; providing on-line music, not downloadable; providing on-line videos, not downloadable; providing films, not downloadable, via video-on-demand services; providing television programmes, not downloadable, via video-on-demand services; virtual reality game services provided online from a computer network; providing online entertainment in the nature of game tournaments; entertainment services; video entertainment services; interactive entertainment services; entertainment information; recreation information; providing information, including online, about education, training, entertainment, sporting and cultural activities; educational and training services relating to games; provision of news for entertainment purposes; providing information on-line relating to computer games and computer enhancements for games; amusement park services; providing amusement arcade services; providing recreation facilities; club services [entertainment or education]; toy rental; games equipment rental; advisory services relating to publishing; organization and conducting of esports competitions, tournaments, and gaming events; providing online non-downloadable videos and multimedia entertainment content; live streaming of gaming and entertainment content; providing online entertainment platforms and interactive communities; providing entertainment information relating to video games, esports, and digital entertainment; fan engagement services; providing online forums and social entertainment environments; digital content creation services for entertainment purposes.
Class 42
Design and development of computer software and video game software; maintenance, updating, and support of software; providing temporary use of non-downloadable software, including game engines and development tools; software as a service (SaaS) and platform as a service (PaaS) featuring software for game development, publishing, distribution, and monetization; hosting online gaming platforms; cloud computing services for games and digital content; development and hosting of platforms for virtual environments and online interactive experiences; data analytics services relating to game performance and user behaviour; cybersecurity and digital security services for online platforms; graphic arts design; industrial design; styling [industrial design]; design of games; software development in the framework of software publishing; interactive hosting services which allow the users to publish and share their own content and images online; rental of games software; application service provider [ASP] services; development of computer software application solutions; design and development of software in the field of mobile applications.

Tencent Holdings Limited

Representative: Abion UK Limited