Trade Mark Journal No.2026/018 1 May 2026
UK00004354215 13 March 2026 (10,18,21,24,25,35,41)
ACG
- Class 10
- Eyeglasses; Wraparound sunglasses; Straps for sunglasses or eyeglasses; Neck cords for eyeglasses; Contact lenses; Cases for eyeglasses; Eyeglass frames; Compression sleeves.
- Class 18
- Leather and imitations of leather; animal skins; hides; trunks being luggage; travelling bags; umbrellas; hiking sticks; harness straps; athletic bag; sport bags; luggage; wallets; toiletry cases sold empty; waist pouches; drawstring pouch; crossbody bags; waist packs; drawstring bag; handbags; duffle bags; backpacks; purses; messenger bags; all purpose sport bags; shoulder bags; tote bags; credit cards cases and holders.
- Class 21
- Water bottles sold empty; Mugs; Automatic personal rehydration system comprising a plastic bladder sold empty for holding liquid; Hydration packs containing a fluid reservoir, delivery tube, and mouthpiece; Personal hydration packs comprising a fluid reservoir and a delivery tube; Personal fluid hydration systems comprising a fluid reservoir, a delivery tube, a mouthpiece and a carrying pack; Reusable drinking cups for camping.
- Class 24
- Blanket throws; Towels; Sleeping bags; Blankets for outdoor use.
- Class 25
- Footwear; athletic shoes; sandals; boots; headwear; golf caps; knitted caps; baseballs caps; swim caps; caps with visors; visors being headwear; balaclavas; hoods; headbands; tees shirts; shirts; sweatshirts; pullovers; sweaters; polo shirts; tank tops; camisoles; swim trunks; swimsuits; dresses; skirts; leggings; sweatpants; pants; shorts; jackets; outer jackets; sports jackets; coats; anoraks; vests; blazers; sports jerseys; jerseys [clothing]; gloves as clothing; running gloves; scarves; sweatbands; wristbands being clothing; ties as clothing; warm-up suits; base layer tops; base layer bottoms; bodysuits; hijabs; athletic uniforms; belts; hosiery; underwear; bras; leotards; tights; socks; hand-warmers [clothing]; clothing.
- Class 35
- Retail store services in connection with apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sports bags, compression sleeves for athletic use, sports and fitness products and accessories; online retail store services in connection with apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sports bags, compression sleeves for athletic use, sports and fitness products and accessories; mobile retail store services in connection with apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sports bags, compression sleeves for athletic use, sports and fitness products and accessories; online retail store services in the field of downloadable mobile applications; online retail store services in connection with virtual goods, apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sports bags, compression sleeves for athletic use, sports and fitness products and accessories for use in online virtual worlds; pop-up retail store services in connection with apparel, apparel accessories, footwear, footwear accessories, headwear, eyewear and accessories, sporting goods and equipment, bags, sports bags, compression sleeves for athletic use, sports and fitness products and accessories; development of marketing strategies, concepts, and tactics, namely, audience development, brand awareness, customer relations, online community building and digital word of mouth communications; providing an online marketplace for buyers and sellers of downloadable virtual goods authenticated by non-fungible tokens [NFTs] for virtual environments.
- Class 41
- Organizing, arranging and conducting an array of athletic and sports activities, events, competitions and tournament events; Amateur youth sports services, namely, organizing and providing youth sports activities; Sports training services; Physical fitness training services; Organizing community sporting and cultural events; Education; providing of training; entertainment; sporting and cultural activities; entertainment services provided in virtual environments in which users can interact for recreational, leisure or entertainment purposes. Entertainment services, namely, providing on-line computer games; Arranging and conducting live, interactive, treasure hunt game adventures; Entertainment services in the nature of obstacle course attractions; Providing online non-downloadable image files of digital animated and non-animated designs of characters, avatars, digital overlays, and skins for use in virtual environments; Entertainment services, namely providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing online video games; Organization of social entertainment events for virtual environments; Providing online augmented reality games; Entertainment services, namely, providing on-line, non-downloadable virtual footwear and footwear accessories, clothing and clothing accessories, headwear and headwear accessories, eyewear and eyewear accessories, bags and bag accessories, backpacks and backpack accessories, sports equipment and sports equipment accessories, art and art accessories, toys and toy accessories for use in virtual environment created for entertainment purposes.
Nike Innovate C.V.
Representative: K&L Gates LLP