Trade Mark Journal No.2026/022 29 May 2026

UK00004385565 11 May 2026 (9,16,28,35,41,42)

Image for mark UK00004385565
Class 9
Downloadable mobile applications; Software; Mobile application software; Application software; Recorded content; Artificial intelligence and machine learning software; AI software; Data and file management and database software; Printed cards [encoded]; Downloadable software in the nature of a mobile application; Downloadable computer software for blockchain technology; Information retrieval applications; Platform software; Web application software; Cloud computing software; Data sets, recorded or downloadable; Electronic publications, downloadable; Downloadable publications; Downloadable video recordings; Downloadable image files; Encoded cards; Downloadable media; Downloadable mobile applications for use with wearable computer devices.
Class 16
Printed cards; Cards; Collectable cards; Blank cards; Trivia cards; Motivational cards; Reference cards; Blank note cards; Note cards; Flash cards; Scoring cards; Printed questionnaires; Instructional manuals; Instructional and teaching material; Educational and instructional material; Rule books for playing games; Printed educational materials; Printed publications; Printed guides; Packaging materials; Printed informational cards; Printed visuals; Printed training materials.
Class 28
Playing cards; Card games; Playing cards and card games; Game cards; Games; Quiz games; Party games; Table-top games; Memory games; Question sets for board games; Cases for playing cards; Playing card cases.
Class 35
Retail services for computer software; Retail services in relation to games; Retail services in relation to printed matter; Retail services in relation to recorded content; Retail services in relation to downloadable electronic publications; Data management; Data collection services; Data retrieval services.
Class 41
Entertainment; Entertainment services; Interactive entertainment; Interactive entertainment services; Online interactive entertainment; On-line entertainment; Online entertainment services; Entertainment services provided on-line from a computer database or the internet; Game services; Gaming services; Entertainment information; Providing entertainment information; Entertainment, education and instruction services; Instructional and training services; Publication of educational materials; Publishing of educational material.
Class 42
Software as a service [SaaS]; Software as a service; Platform as a Service [PaaS]; Cloud computing services; Cloud storage services for electronic data; Cloud storage services for electronic files; Electronic data storage; Online data storage; Data storage via blockchain; Hosting of digital content online; Development and design of mobile applications; Software development; Artificial intelligence as a service (AIAAS); Software as a service [SaaS] featuring software for machine learning; Software as a service [SaaS] services featuring software for machine learning, deep learning and deep neural networks; Data mining; Providing temporary use of on-line non-downloadable software; Providing online, non-downloadable software; Application service provider (ASP); User authentication services using blockchain technology.

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