Trade Mark Journal No.2026/023 5 June 2026

UK00004355498 16 March 2026 (9,41,42,45)

KNOWBALLDY

Class 9
Downloadable mobile application software for sports prediction, sports fan engagement and sports knowledge scoring; downloadable software for creating user profiles relating to sports predictions and opinions; downloadable software for social networking in the field of sports and entertainment; downloadable software for online leaderboards and world ranking systems in the field of sport; downloadable software for enabling users to submit, share and score sports predictions and opinions; downloadable software for upvoting and downvoting sports predictions and opinions.
Class 41
Entertainment services in the field of sport; providing online platforms for sports fans to submit, share and score predictions and opinions; sports prediction services; provision of sports knowledge scoring and ranking services; providing online world ranking systems for sports fans based on prediction accuracy weighted by community consensus; providing user generated content platforms in the field of sport and entertainment; sports community engagement services; providing online platforms enabling sports fans to demonstrate and prove their sports knowledge and understanding to a global audience; education and information services relating to sport; providing online platforms for sports fans to build personal profiles showcasing their sports knowledge predictions and opinions; entertainment services providing upvoting and downvoting of sports predictions ; providing online community platforms for sports enthusiasts; providing online platforms for sports fans to build personal profiles showcasing their sports knowledge predictions and opinions; online community services enabling sports fans to adopt and curate other users predictions onto their personal profiles.
Class 42
Software as a service in the field of sports prediction and fan engagement; providing online non-downloadable software for sports fan profiling and prediction scoring; platform as a service for sports knowledge communities; providing application programming interfaces for sports prediction platforms; cloud based software services for sports fan engagement and knowledge scoring; providing online non-downloadable software enabling users to submit share and score sports predictions weighted by community votes.
Class 45
Social networking services for sports fans; online social networking platforms for the exchange of sports predictions and opinions; peer to peer social networking in the field of sport.

Tin Yu Timothy Lau