Trade Mark Journal No.2026/023 5 June 2026
UK00004390211 20 May 2026 (9,41,42)

- Class 9
- Computer and video games software; interactive entertainment software featuring computer and video games to be run on multiple platforms; computer software for conducting and coordinating real-time and asynchronous communications among computer users sharing information and audio/video and computer virtual character data via electronic communications networks; software for playing video, computer and on-line games; software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, video-graphic and written data, namely, software for managing computer and video games for use in social networking; virtual reality software; virtual reality software for playing virtual reality games; software for generating virtual images; artificial intelligence and machine learning software; education software; entertainment software; application software; application software for smart phones and mobile phones; music, audio, video, film, games electronic publications and/or data downloaded or downloadable via the internet or other remote communications device; data recorded electronically from the internet, namely, downloadable audio files and downloadable video recordings featuring computer and video game play; downloadable application software; downloadable software in the nature of a mobile application for playing games.
- Class 41
- Entertainment services, namely providing an interactive game via electronic and optical communications networks; providing online video and computer games; virtual reality game services provided on-line from a computer network; providing interactive multi-player computer games via the internet and electronic communication networks; providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; online game services through mobile devices; educational and training services relating to games; business training provided through a game; coaching services, online gaming services; Education and training services in the field of personal development, emotional intelligence and interpersonal skills.
- Class 42
- Development and design of mobile applications featuring games; design and development of software in the field of mobile applications featuring games; hosting of mobile applications featuring games; provision of non-downloadable computer and video game software through a website; providing temporary use of non-downloadable software for editing, modifying, compiling, storing and sharing video; providing temporary use of online non-downloadable computer game programs; rental of computer game programs.
Konstruct Labs SA
Representative: Hogan Lovells International LLP