# Trade Mark Journal No.2026/024 12 June 2026

## UK00004385569 11 May 2026 (9,35,38,41,42)

UNREAL MEGAVERSE

International priority date claimed: 8 May 2026 (United States of America) (99811755)

Class 9
  Downloadable game software; Downloadable video game software; Downloadable computer game software; Downloadable interactive game software; Downloadable virtual reality game software; Downloadable augmented reality software for playing computer games; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer software, namely, game engine software for video game development and operation; Downloadable computer software applications for designing, developing and publishing games; Downloadable computer software development tools; Downloadable software development tools for game design; Downloadable software development tools for designing and developing computer game software and video game software; Downloadable software development tools for designing and developing interactive experiences; Downloadable software for creating avatars, building virtual objects, and interacting with users and objects in virtual worlds; Downloadable computer game software featuring virtual goods, namely, in-game props, devices, tools weapons, cosmetics, and items for use in online virtual worlds; Downloadable computer software platforms for designing, developing, and publishing video games; Downloadable computer software platforms for designing, developing, and publishing interactive experiences; Downloadable computer software platforms for game development and operation; Downloadable computer software platforms for designing, developing and hosting playable maps, playable content and interactive experiences; Downloadable software for use in the creation of computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, and immersive interactive experiences; Downloadable chatbot software for replying to questions from creators related to software development; Downloadable chatbot software for replying to questions from players related to in-game content; Downloadable computer application software for creating image files for use in virtual environments; Downloadable computer software for creating digital animation and special effects of images.
Class 35
  On-line retail store services connected with the sale of game software, video games, computer games, and game programs; On-line retail store services connected with the sale of virtual goods, namely, computer programs featuring avatars, characters, environments, structures, props, furniture, vehicles, weapons, tools, devices, cosmetics, toys, emotes, gestures, and in-game items for use in online virtual worlds; On-line retail store services connected with the sale of software for use in the creation of computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, and immersive and realistic interactive experiences; On-line retail store services connected with the sale of software for use in the creation of fully immersive and interactive animations, simulations, and visualizations.
Class 38
  Streaming of audiovisual material on the Internet; Streaming of e-sports material on the Internet; Audio and video broadcasting services over the Internet in the field of video games; Audio and video broadcasting services over the Internet in the field of e-sports; Webcasting services; Providing an on-line forum for transmission of messages among computer users in the fields of games, video games, and e-sports; Streaming of audio, visual and audiovisual material via a global computer network; Streaming of audio, visual and multimedia content material on the Internet.
Class 41
  Entertainment services, namely, providing webcasts in the field of video games; Providing on-line computer games; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online video games; Virtual reality game services provided on-line from a computer network; Providing online augmented reality games; Providing online computer games featuring virtual environments in which users can interact for entertainment purposes; Providing online computer games featuring virtual worlds in which users can buy, play, create, and discuss games and playable content for entertainment purposes; Providing online computer games featuring virtual worlds in which users can attend concerts and events for entertainment purposes; Entertainment in the nature of e-sports competitions; Organization of e-sports competitions; Arranging and conducting e-sports competitions; Multimedia entertainment software publishing services; Multimedia publishing of video game software; Multimedia publishing of computer game software; Multimedia publishing relating to video game software; Entertainment services, namely, providing webcasts in the field of e-sports.
Class 42
  Providing online non-downloadable game software; Providing online nondownloadable game programs; Providing temporary use of non-downloadable game software; Providing temporary use of online non-downloadable computer game programs; Providing temporary use of online non-downloadable software for playing games; Providing online non-downloadable software for playing computer games in virtual worlds; Providing online non-downloadable software for playing computer games in virtual environments; Providing temporary use of on-line non-downloadable software development tools for video games; Providing temporary use of on-line non-downloadable software for video game development; Providing temporary use of on-line non-downloadable software development tools; Providing temporary use of on-line non-downloadable software development tools for the design and development of computer game software and video game software; Providing online non-downloadable computer software platforms for video game design, development, publication and operation; Platform as a service (PAAS) featuring computer software platforms for use in video game development; Platform as a service (PAAS) featuring computer software platforms for use in video game design, development, and operation; Software as a service (SAAS) services featuring software for video game development; Software as a service (SAAS) services featuring software for video game design, development, and operation.

Epic Games, Inc.

Representative: Bird & Bird LLP