Trade Mark Journal No.2026/028 10 July 2026

UK00004407152 25 June 2026 (9,16,25,28,35,41,42)

Mark 1

Jellixia

Mark 2

JELLIXIA

Class 9
Electronic game software for handheld electronic devices; Electronic publications, downloadable, relating to games and gaming; Computer software for use on handheld mobile digital electronic devices and other consumer electronics; Electronic game software for wireless devices; Electronic game software; Software related to handheld digital electronic devices; Gaming software; Downloadable electronic game software for wireless devices; Downloadable electronic games; Computer gaming software; Computer software for the administration of on-line games and gaming; Electronic game software for mobile phones; Electronic game programs; Computer software in the field of electronic publishing; Computer application software featuring games and gaming; Electronic magazines; Electronic storage media; Electronic imaging devices; Electronic sports training simulators [computer hardware and software-based teaching apparatus]; Interactive electronic publications; Downloadable interactive entertainment software for playing computer games; Downloadable electronic game programs; Computer software to enable the provision of electronic media via the Internet; Interactive entertainment computer software for video games; Computer games entertainment software.
Class 16
Stationery; Stickers [stationery]; Binders [stationery]; Pocket books [stationery]; Stationery boxes; Pencil ornaments [stationery]; Pencil ornaments (stationery); Wrappers [stationery]; Folders [stationery]; Stationery folders; Party stationery; Pads [stationery]; Writing stationery; Paper folders [stationery]; Paper stationery; Printed stationery; Books for children; Glitter pens for stationery purposes; Baby books [storybooks]; Glitter for stationery purposes; Organizers for stationery use; Coloring books for adults; Paper sheets [stationery]; Decorations for pencils; Notepads; Glitter glue for stationery purposes.
Class 25
Jerseys [clothing]; Wristbands [clothing]; T-shirts; Clothing for children.
Class 28
Electronic games; Handheld electronic games; Hand-held electronic games; Portable gaming devices; Hand-held electronic video games; Automatic electronic games; Costumes being childrens playthings; Electronic games for the teaching of children; Electronic educational game machines for children.
Class 35
Merchandising; Product merchandising; Online retail store services relating to clothing; Retail services connected with the sale of clothing and clothing accessories; Promoting the sale of fashion goods through promotional articles in magazines; Online retail store services in relation to clothing; Merchandizing; Promoting the sale of goods and services of others through the distribution of printed material and promotional contests; Promoting the sale of goods and services of others through promotional events; Retail services in relation to clothing accessories; Online retail services relating to clothing; Retail services relating to clothing; Online retail services relating to handbags; Online retail store services relating to cosmetic and beauty products; Procuring of contracts for the purchase and sale of goods; Online retail services relating to toys; Retail services in relation to downloadable virtual clothing; Retail services in relation to clothing; Retail services in relation to downloadable virtual handbags; Online retail services for downloadable virtual clothing; Online retail services in relation to downloadable virtual clothing; Retail services in relation to stationery supplies; Online retail services in relation to downloadable virtual handbags; Retail services in relation to downloadable virtual headwear; Online retail services in relation to downloadable virtual headwear; Retail services in relation to toys; Retail services in relation to downloadable virtual footwear; Retail services in relation to bags; Online retail services in relation to downloadable virtual footwear.
Class 41
Electronic games services; Providing interactive multi-player computer games via the internet and electronic communication networks; Providing on-line information in the field of computer gaming entertainment; On-line gaming services; Online gaming services; Gaming services; Electronic games services, including provision of computer games on-line or by means of a global computer network; Information relating to computer gaming entertainment provided online from a computer database or a global communication network; Entertainment services for children.
Class 42
Electronic storage of digital music; Software as a service [SaaS] featuring software platforms for electronic gaming; Electronic storage of entertainment media content; Electronic storage of digital video files.

Jellixia Limited