Trade Mark Journal No.2026/029 17 July 2026

UK00004391595 22 May 2026 (9,38,41,42)

OHANA

Class 9
Computer software; computer software applications; computer games; interactive software based on artificial intelligence; downloadable computer game software; downloadable software in the nature of a mobile application for playing games; interactive video game programs; interactive multimedia software for educational purposes; educational computer software; computer and video game software; software programs for video games; virtual reality games software; virtual reality software for education; educational computer software; children’s educational software; computer software concerned with children’s education; educational software featuring instructions for playing games; downloadable educational software; downloadable and recorded content; video games software; downloadable electronic games; downloadable augmented reality and virtual reality software for children’s learning.
Class 38
Providing access to online chatrooms and electronic bulletin boards; transmission of messages, data and information via online platforms; providing online forums for users to share educational content; providing access to online communication networks for children and educators.
Class 41
Educational services; educational and teaching services; online education services; conducting of educational courses; educational services provided for children; educational services for teachers of children; educational services provided via online games; provision of online non-downloadable games for educational purposes; providing online educational resources; electronic games services; organising of educational games; providing information about online education; entertainment services in the nature of interactive educational games; provision of training and instructional content; publishing of online educational materials; providing digital learning experiences through gamified content; organisation of educational activities and programmes for children.
Class 42
Software as a service; software as a service [SaaS] for electronic gaming; software as a service [SaaS] featuring computer software platforms for artificial intelligence; software as a service [SaaS] featuring educational games; development of video and computer games; computer programming of video games; hosting of digital content; design and development of virtual reality software; design and development of video game software; maintenance of computer software; platform as a service (PaaS) for delivering educational content; hosting of online platforms for educational purposes; design, development and maintenance of educational software; providing temporary use of non downloadable software for teaching; cloud based software services for interactive learning; technical support services relating to educational software.

The O Education Group Limited

Representative: Hill Dickinson LLP