Trade Mark Journal No.2026/029 17 July 2026

UK00004391625 22 May 2026 (9,38,41,42)

Image for mark UK00004391625 OHANA LEARN DIFFERENTLY WWW.WEAREOHANA.CO.UK

No claim is made to the colours shown in the representation of the mark.

Class 9
Computer software; computer software applications; computer games; interactive software based on artificial intelligence; downloadable computer game software; downloadable software in the nature of a mobile application for playing games; interactive video game programs; interactive multimedia software for educational purposes; downloadable digital learning tools; educational computer software; computer and video game software; software programs for video games; virtual reality games software; virtual reality software for education; educational computer software; children’s educational software; computer software concerned with children’s education; educational software featuring instructions for playing games; downloadable educational software; downloadable and recorded content; video games software; downloadable electronic games; electronic educational teaching games; electronic games for the teaching of children; downloadable augmented reality and virtual reality software for children’s learning.
Class 38
Providing access to online chatrooms and electronic bulletin boards; transmission of messages, data and information via online platforms; providing online forums for users to share educational content; providing access to online communication networks for children and educators.
Class 41
Educational services; educational and teaching services; online education services; conducting of educational courses; educational services provided for children; educational services for teachers of children; educational services provided via online games; provision of online non-downloadable games for educational purposes; providing online educational resources; electronic games services; organising of educational games; providing information about online education; entertainment services in the nature of interactive educational games; provision of training and instructional content; publishing of online educational materials; providing digital learning experiences through gamified content; organisation of educational activities and programmes for children.
Class 42
Software as a service; software as a service [SaaS] for electronic gaming; software as a service [SaaS] featuring computer software platforms for artificial intelligence; software as a service [SaaS] featuring educational games; development of video and computer games; computer programming of video games; hosting of digital content; design and development of virtual reality software; design and development of video game software; maintenance of computer software; platform as a service (PaaS) for delivering educational content; hosting of online platforms for educational purposes; design, development and maintenance of educational software; providing temporary use of non downloadable software for teaching; cloud based software services for interactive learning; technical support services relating to educational software.

The O Education Group Limited

Representative: Hill Dickinson LLP