# Trade Mark Journal No.2026/031 31 July 2026

## UK00004416160 15 July 2026 (9,25,35,41,42)

International priority date claimed: 10 February 2026 (European Union Intellectual Property Office (EUIPO)) (019315376)

Class 9
  Downloadable and recorded content; Phones, mobile phones, smartphones, and accessories therefor; Smart speakers; Speakers; Wireless speakers; AI software; Smart watches; Smart phones; Interactive software based on artificial intelligence; Interactive software; Gesture recognition software; Voice recognition software; Speech recognition software; Voice response equipment; Mobile phone speakers; Portable speakers; Personal speakers; Downloadable software in the nature of a mobile application for playing games; Downloadable mobile applications; Downloadable applications for mobile devices; Computer software for mobile applications that enable interaction and interface between vehicles and mobile devices; Smartphone game software, downloadable; Downloadable game related software applications; Downloadable applications for use with mobile devices; Downloadable interactive entertainment software for playing video games; Downloadable mobile applications for the management of information; Power banks; Portable power chargers; Portable chargers; Data banks; Wireless chargers; Headphones; In-ear headphones; Earphones for smartphones; Headphones for smartphones; Headphones for smart phones; Stereo headphones; Smart glasses; Virtual reality glasses; Glasses for sports; Sports glasses; Mobile apps; Application software for smart phones; Application software for mobile phones; Downloadable software applications for mobile phones; Media content; Interactive multimedia game programs; Interactive game software; Interactive video game programs; Computer modules; Interactive computer game programs; Interactive multimedia software for playing games; Interactive multimedia computer game program; Machine learning software; Cartoons (Animated -); Animated films; Animated cartoons; Motion pictures; 3D animation software; Animation software; Video films; Videocasts; Video recordings; Interactive computer software; Cloud servers; Cloud server software; Cloud computing software; Cloud network monitoring software; Application software for cloud computing services; Machine learning software for advertising; Educational software featuring instructions for playing games.
Class 25
  Clothing; Footwear; Parts of clothing, footwear and headgear; Plush clothing; T-shirts; Printed t-shirts; Short-sleeved T-shirts; Shirts; Chemise tops; Under shirts; Turtleneck shirts; Tee-shirts; Sport shirts; Sports shirts; Vest tops; Hoodies; Hats; Headscarves; Neckties; Headwear; Jackets; Coats; Sports jackets; Sweatshirts; Fleece jackets; Dresses; Under garments; Costumes; Gowns; Suits; Short trousers; Jeans; Denim jeans; Shorts; Denim pants; Short-sleeve shirts; Leggings [trousers]; Briefs [underwear]; Swim shorts; Skirts; Skirt suits; Sweaters; Panties; Waistcoats; Head bands; Head scarves; Sweat bands for the head; Caps; Sports caps; Socks; Shoes; Socks and stockings; Sneakers; Footwear soles; Wrist bands.
Class 35
  Advertising, marketing and promotional services; Business assistance, management and administrative services; Retail services in relation to toys; Wholesale services in relation to toys; Wholesale services in relation to games; Online retail services relating to toys; Wholesale services relating to sporting goods; Retail services in relation to pet products; Retail services in relation to games; Online ordering services; Online retail store services relating to clothing; Online marketing services; Online retail store services relating to cosmetic and beauty products; Online advertising services; Brand creation services (advertising and promotion); Advertising and promotional services; Advertising, promotional and marketing services; Promotional advertising services; Publicity and sales promotion services; Promotional and advertising services; Modeling services for advertising or sales promotion; Promotional services; Influencer marketing; Advertising and marketing services provided by means of social media; Providing marketing consulting in the field of social media; Promotion of goods through influencers; Merchandising; Brand positioning services; Business merchandising display services; Licensing of the goods and services of others (Commercial administration of the -); Product merchandising for others; Brand testing; Brand creation services; Commercial administration of the licensing of the goods and services of others; Brand evaluation services.
Class 41
  Education, entertainment and sport services; Publishing, reporting, and writing of texts; Ticket reservation and booking services for education, entertainment and sports activities and events; Online gaming services; Online casino services; Online entertainment services; Online education services; Entertainment services; Amusement services; Entertainment; Recreational services; Entertainment information services; Entertainer services; Sports entertainment services; Recreation services; Video entertainment services; Leisure services; Organisation of entertainment services; Entertainment agency services; Live entertainment services; Television entertainment services; Corporate entertainment services; Amusement centre services; Audio entertainment services; Educational services; Theatrical performances both animated and live action; Entertainment in the nature of live performances and personal appearances by a costumed character; Live performances (Presentation of -); Live performance services; Organisation of live performances; Interactive computer game services; Production of animation; Animation production services; Amusements; Special effects animation services for film and video; Training services relating to vocal expression.
Class 42
  Design services; IT services; Brand design services; Animation design for others; Programming of computer animations; Animation and special-effects design for others; Design and development of computer game software; Design and development of video game software; Software design and development; Design and development of computer game software and virtual reality software; Design, development and implementation of software; Cloud computing services; Cloud hosting provider services; Cloud storage services for electronic data; Cloud-based data protection services; Cloud computing; Cloud storage services for electronic files; Web hosting services; Software as aservice [SaaS] featuring software for machine learning; Software as a service [SaaS] featuring software for deep learning; Software as a service [SaaS]; Software as a service [SAAS] services; Consulting services in the field of software as a service [SaaS]; Software as a service [SaaS] services featuring software for machine learning, deep learning and deep neural networks; Platforms for gaming as software as a service [SaaS]; Technology consultation in the field of artificial intelligence; Consultancy in the field of computer system integration; Advisory and consultancy services relating to computer and video games software; Artificial intelligence consultancy; Data encryption and decoding services.

SUJIT ISHWARSING CHHATLANI

SUJIT ISHWARSING CHHATLANI