Trade Mark Journal No.2026/032 7 August 2026

UK00004423155 29 July 2026 (9,16,25,28,41)

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Class 9
Computer game software; Computer games; Computer game software for use with on-line interactive games; Downloadable computer game software; Computer game software, downloadable; Computer game software downloadable from a global computer network; Downloadable computer games; Game software; Computer software for the administration of on-line games and gaming; Computer game software for use on mobile devices; Downloadable interactive entertainment software for playing computer games; Computer game software for use on mobile and cellular phones; Downloadable game software; Computer games programs downloaded via the internet [software]; Computer software downloadable from global computer networks; Mobile apps; Mobile application software; Application software for mobile phones; Downloadable smart phone application software; Smartphone software; Application software for mobile devices; Smartphone software applications, downloadable; Downloadable application software for smart phones; Downloadable software in the nature of a mobile application; Downloadable mobile applications; Downloadable software in the nature of a mobile application for playing games.
Class 16
Paper; Paper stationery; Giftwrapping paper; Gift-wrapping paper; Paper sheets [stationery]; Paper for wrapping books; Wrapping paper; Paper gift bags; Gift paper.
Class 25
Clothing; Knitwear [clothing]; Jackets [clothing]; Ready-to-wear clothing; Woolen clothing; Clothes; Wristbands [clothing]; Casual clothing; Men's clothing.
Class 28
Games; Table-top games; Board games; Card games; Quiz games.
Class 41
Entertainment services; Interactive entertainment services; Online entertainment services; Entertainment services for children; Gaming services for entertainment purposes; Education, entertainment and sport services; Entertainment services provided for children; Entertainment, education and instruction services; Entertainment services relating to competitions; Entertainment services in the nature of competitions; Entertainment services in the nature of contests; Entertainment services relating to quizzes; Entertainment services provided in virtual environments; Gaming services; Providing educational entertainment services for children in after-school centers; Educational services; Video game entertainment services; Entertainment services in the nature of video games; Education services; Entertainment services, namely, providing on-line computer games.

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