Trade Mark Journal No.2026/036 4 September 2026
UK00004428911 11 August 2026 (9,16,25,28,38,41)
TBJZL
- Class 9
- Downloadable podcasts; videocasts; downloadable videocasts; prerecorded music videos; downloadable videos and audio recordings; downloadable music sound recordings; music recordings; downloadable music files; digital music [downloadable] provided from mp3 web sites on the internet; software applications; downloadable music, downloadable ring tones for mobile phones; downloadable applications; video and computer game software; downloadable video and computer games programs; interactive video and computer game programs; digital publications; computer software platforms; downloadable electronic publications; mobile phone applications; software for online messaging; downloadable electronic media; software to enable uploading, posting, downloading, displaying, blogging, sharing or otherwise providing electronic media and information over the Internet and other communications networks; recorded media carrying electronic recordings of data including images, text, graphics and sound; downloadable electronic media for telephones; downloadable video and sound recordings for telephones; digital media; videos, images, text and information provided by on-line delivery and by way of the Internet or the world-wide web or other communications network; downloadable mobile applications for an online marketplace for buyers and sellers of digital images, cards, music, sound and video files, authenticated by non-fungible tokens (NFTs); downloadable mobile applications for use as a digital token wallet; providing downloadable mobile applications for enabling users to electronically create, exchange, store, send, receive, accept, transmit, and display non-fungible tokens (NFTs) based on blockchain technology; downloadable mobile applications providing ecommerce marketplace integration for users of third-party non-fungible token (NFT) ecommerce marketplaces; trading cards (magnetic); computer e-commerce software to allow users to perform electronic business transactions via a global computer network; retail software; software for arranging online transactions; software for operating an online shop; downloadable computer software for managing cryptocurrency transactions using blockchain technology; downloadable virtual goods, namely computer programs featuring food, beverages, clothing, footwear, jewellery, sports equipment, musical instruments, toys and fashion accessories for use online and in online virtual worlds; downloadable virtual clothing and footwear; downloadable digital media namely, digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs); CD ROMs; DVDs; mobile phone cases and covers; laptop cases and covers; virtual reality headsets, goggles, glasses, models and software; virtual reality games software; simulation software (entertainment); hockey and American football helmets.
- Class 16
- Printed matter; strategy guidebooks for video games; magazines; printed publications; books; notebooks; collectable trading cards; sports trading cards; collectable cards; sports trading cards; photographs; sheet music; greeting cards; cards; posters; stationery; stickers; diaries; calendars; decalcomanias; stickers and sticker albums; photographs; posters; postcards; diaries; greeting cards; advertising and promotional materials.
- Class 25
- Clothing, footwear and headgear; sportswear; outer clothing; t-shirts; jerseys; jumpers; polo shirts; sweaters; sweatshirts; hoodies and hooded tops; shirts; track suits; jackets; coats; vests; gilets; shorts; trousers; cargo pants; jogging bottoms; jeans; shorts; tights; leggings; body warmers; gloves; neck warmers; scarves; wrist warmers; hats; beanie hats; baseball caps; caps; visors; headbands (clothing); sweatbands; balaclavas; underwear; boxer shorts; socks; nightwear; pyjamas; bathrobes; men’s suits; swimwear; socks; ties; trainers; loungewear; cardigans; dresses; skirts; shirts; jumpsuits; fashion facemasks; bandanas; children’s clothing; sports clothing; football kits (clothing); football shirts and shorts; football boots; American football shirts and socks; football socks; sports bibs; basketball tops; trainers and sneakers; sports caps; sports socks casualwear; surfwear; clothing for skateboarding, snowboarding and skiing.
- Class 28
- Games, toys and playthings; video game consoles; hand held consoles for playing video games; video game joysticks; home video game machines; card games; board games; cuddly toys; card games; handheld computer games; football equipment; football gloves; knee pads for football; footballs; basketballs; football posts; indoor football tables; sports games; basketball hoops; basketball backboards; racquets and bats for playing sports; balls for playing sports; soccer ball bags; baseball gloves; golf equipment; golf balls, tees and clubs; headcovers for golf clubs, golf bags; golf gloves; skateboards; ski boards; snowboards; sports equipment.
- Class 38
- Broadcasting services; broadcasting over the Internet or other computer network; videocasting and video broadcasting; podcasting; transmission of podcasts and videocasts; audio broadcasting; streaming audio and video material on the internet; transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet; music broadcasting; digital audio broadcasting; broadcasting of radio and television programmes; electronic communication services; broadcasting services, including uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information over the Internet or other communications network; digital radio broadcasting; transmission of radio and television programmes; webcasting services; providing digital program distribution of audio and video broadcasts over a global computer network; providing access to a video sharing portal for entertainment and education purposes; transmission of sound and/or pictures; electronic transmission of streamed and downloadable audio and video files via electronic and communications networks as well as by means of a global computer network; providing of access to on-line chat rooms and bulletin boards; transmission of messages, data and content via the Internet and other computer and communications networks; operating online forums, chat rooms and blogs for the transmission of messages, comments and multimedia content among users; providing on-line chat rooms for social networking; chat room services for social networking; providing access to digital music websites on the Internet or other computer network; delivery of digital music by telecommunications; web streaming being the transmission of data, information and audio-visual data via the Internet or other computer network; providing a forum, chat rooms, and electronic bulletin boards for registered users for transmission of messages and sharing information; streaming of audio and video material; advisory and consultancy services relating to the aforesaid.
- Class 41
- Entertainment services; production and creation of podcast and videocasts; provision of entertainment via podcasts and videocasts; production of podcasts and videocasts, sound recordings and video recordings; sporting and cultural activities; providing on-line non-downloadable video and audio content; online publications, namely blogs; entertainment services for sharing audio and video recordings; providing on-line video games; digital video, audio and multimedia entertainment publishing services; production of video and audio recordings; production and presentation of television and radio programmes; TV and radio presenter services; audio, film, video and television recording services; providing on-line publications (non-downloadable); organising entertainment events; organisation, staging, production and presentation of shows, concerts, live performances and shows and audience participation events; organising of entertainment shows; music concerts; music festivals; organisation, production and presentation of shows, parties, meetings, social events, festivals, music festivals, fun days and roadshows; arrangement and organisation of personal and promotional appearances; arranging and conducting award ceremonies; organising, conducting, production of live events, displays and parties; live music services; staged events; organisation of competitions; fan club services; entertainment and sporting information services provided via the Internet and other computer and communications networks; entertainment services featuring electronic media, multimedia content, videos, images, text, photos, user-generated content, audio content, and related information via the Internet and other communications networks; digital video, audio and multimedia entertainment publishing services; online digital publishing services; production of audio, video and audio/video recordings; entertainment in the nature of football matches and games; organising of football events, matches and competitions; soccer camps; sports training; football coaching; hosting of fantasy football leagues; football academy services; arranging and conducting of entertainment events for charitable fundraising purposes; arranging and conducting of sports events for charitable purposes; video game services; virtual reality game services provided on-line from a computer network; entertainment services, namely, provision of a virtual reality or metaverse based simulation gaming service.
IBOT Holdings Limited
Representative: Lincoln IP