Trade Mark Journal No.2026/036 4 September 2026

UK00004431876 17 August 2026 (3,9,14,16,18,21,24,25,28,29,30,32,35,36,38,41,42)

Mark 1

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Mark 2

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Class 3
Cosmetics; lip gloss; nail polish; bath bombs; soaps; shampoo; body wash; lotions; personal care products.
Class 9
Computer software; computer games software; electronic games; computer hardware; electronic devices; downloadable software; virtual goods; prepaid cards; stored value cards; encoded cards; magnetic encoded cards; wearable technology devices; downloadable computer software for online gaming, game development, and interactive entertainment; downloadable computer games software; downloadable software for the creation, design, and development of video games and three-dimensional (3D) interactive environments; downloadable software development tools for game creators and developers; downloadable software for the creation and customisation of virtual avatars and digital identities; downloadable software for the creation and management of user-generated content; downloadable software for real-time three-dimensional rendering; downloadable software incorporating artificial intelligence for use in gaming and interactive entertainment; downloadable software for virtual reality (VR) and augmented reality (AR) applications; downloadable software for extended reality (XR) applications; downloadable software for mixed reality (MR) applications; downloadable software for accessing, navigating, and interacting with virtual experiences; downloadable software for accessing and navigating metaverse platforms and virtual environments; downloadable software for the creation, development, and management of virtual experiences; downloadable software for use on mobile devices in connection with online gaming and interactive entertainment; downloadable software for use in gaming platforms; downloadable applications for mobile devices for use in online gaming; electronic game programs; electronic game cartridges; game controllers; virtual reality headsets; augmented reality headsets; wearable technology devices for use in connection with online gaming; prepaid cards for use in online games; prepaid gift cards encoded with virtual currency; gift cards encoded with downloadable virtual currency; magnetic encoded gift cards; encoded cards for redeeming virtual currency; stored value cards for use in electronic gaming; stored value cards for use in online gaming platforms; prepaid tokens for use in online games; electronic tokens for use in online gaming platforms; electronic tokens encoded for redemption of virtual currency; downloadable virtual goods, namely virtual currency, virtual items, virtual clothing, and virtual accessories for use in online games and virtual environments; computer peripheral devices; headsets; microphones for use with computers and gaming devices; webcams; data storage devices; downloadable electronic publications; computer peripherals; gaming headsets; mouse pads; keyboards; phone cases; tablet cases; earbuds; headphones; portable chargers; screen protectors;   sports protective helmets; swimming goggles; smart watches.
Class 14
Jewellery; precious metals and their alloys; horological instruments; chronometric instruments; ornamental pins;  Jewellery in the form of figures and characters; fashion jewellery; costume jewellery; rings; necklaces; bracelets; bangles; earrings; pendants; charms; charm bracelets; brooches; cufflinks; tie pins; anklets; body jewellery; keyrings of precious metal; trinkets of precious metal; medals; badges of precious metal; commemorative coins; collectible coins; watches; wristwatches;   watch straps; watch cases; clock; alarm clocks; jewellery boxes of precious metal; ornaments of precious metal; figurines of precious metal; trophies of precious metal; pins and decorative pins; key chains; key rings; smart watch bands.
Class 16
Printed materials; stationery; publications; printed educational materials; office supplies; Books; comic books; graphic novels; magazines; newsletters; printed guides; instruction manuals; printed educational materials relating to game development, coding, and technology; activity books; colouring books; children's books; sticker books; stickers; sticker albums; posters; art prints; art sets; calendars; greetings cards; postcards; gift wrapping paper; gift bags of paper; notebooks; notepads; diaries; journals; sketchbooks; writing instruments; pens; pencils; pencil cases; markers; rulers; erasers; sharpeners; office stationery; paper; cardboard; cardboard gift boxes; packaging materials of paper or cardboard; collectible cards; trading cards; collector's cards; printed cards;   printed artwork; prints; lithographs; photographs; figurines and models of paper or cardboard; paper craft kits; bookmarks; desk accessories of paper or cardboard; drawing pads; paper party decorations.
Class 18
Bags; luggage; wallets; purses;  umbrellas; Backpacks; rucksacks; school bags; sports bags; gym bags; duffel bags; tote bags; handbags; shoulder bags; messenger bags; crossbody bags; bum bags; waist bags; drawstring bags; travel bags; suitcases; carry-on bags; overnight bags; holdalls; card holders; coin purses; key cases;  pouches; cosmetic bags; make-up bags; belt bags; parasols; bags for sports; bags in the form of characters and figures; novelty bags; children's bags; book bags; lunch bags.
Class 21
Mugs; cups; drinking glasses; water bottles; travel mugs; lunch boxes; bowls; plates; trays.
Class 24
Blankets; throw blankets; towels; beach towels; bed sheets; pillowcases.
Class 25
Clothing; footwear; headgear; sportswear; nightwear; underwear; socks; T-shirts; shirts; polo shirts; sweatshirts; hoodies; jumpers; knitwear; cardigans; jackets; coats; anoraks; gilets; vests; tank tops; crop tops; blouses; dresses; skirts; shorts; trousers; joggers; leggings; jeans; dungarees;  all in one nightwear;  pyjamas; tights; swimwear; beachwear; athletic wear; activewear; gym wear; costumes; fancy dress costumes; character costumes; cosplay costumes; uniforms; school uniforms; raincoats; waterproof clothing; caps; hats; beanies; baseball caps; bucket hats; visors; snapback caps; headbands; scarves; gloves; mittens; belts; braces; trainers; sneakers; sports shoes; casual shoes; boots; slippers; sandals; flip flops; footwear for children; clothing for children; pants; shoes; loungewear.
Class 28
Games; toys; playthings; gaming accessories; gaming controllers; gaming mice; game tokens; collectibles; hobby articles; educational toys and games; Electronic handheld games; board games; card games; role-playing games; puzzle games; strategy games; party games; skill and action games; construction games; building sets; building blocks; construction toys; action figures; figurines; collectible figurines; collectible toys; character toys; plush toys; stuffed toys; dolls; model figures; die-cast models; miniature figures; novelty toys; novelty games; sets of game tokens; coin-shaped tokens for use in online gaming platforms; novelty coin-shaped game pieces; physical tokens redeemable for virtual currency for use in online games; physical gift products comprising tokens redeemable for in-game currency; novelty tokens; collectible tokens; gift sets comprising physical tokens redeemable for online gaming credit; game controllers; joysticks; gaming headsets; gaming peripherals; virtual reality gaming accessories; augmented reality gaming accessories; card game sets; collectible card games; trading card games; jigsaw puzzles; three-dimensional puzzles; games for use with mobile devices; games for use in connection with online gaming platforms; electronic interactive toys; remote-controlled toys; toy vehicles; toy cars; playsets; activity toys; craft kits; arts and crafts sets; advent calendars containing toys; gift sets comprising toys and games; educational toys; educational games; educational games and toys relating to coding and technology; educational construction sets; educational activity sets; science and technology toys; stuffed animals[toys]; collectible toy figures; doll accessories; toy building blocks; play sets; toy weapons; remote control toys; kites; Spools incorporating coiled string which rewind and return to the hand when thrown; spinning tops; foam balls; toy foam projectile launchers; hand-held units for playing electronic games; toy robots; toy drones; toy musical instruments; water toys; bath toys; sand toys; toy tool sets; toy cooking sets; toy science kits; marble runs; miniature replica toys; role-playing game accessories; dice games; trivia games; playing cards; toy masks; dress-up costume accessories sold as toys; toy jewellery; bobbleheads; snow globes; Christmas tree ornaments; party favours in the nature of small toys; sporting goods, namely, balls, baseballs, basketballs, soccer balls, footballs, tennis balls, playground balls, flying discs; baseball gloves; baseball bats; tennis rackets; badminton sets; table tennis paddles; table tennis balls; jump ropes; circular tubed plaything; skateboards; scooters; roller skates; ice skates; knee pads; elbow pads; shin guards;  swim fins; kickboards for swimming; surfboards; bodyboards; snowboards; sleds; golf balls; golf clubs; hockey sticks; hockey pucks; lacrosse sticks; bocce ball sets; croquet sets; archery sets; dartboards; darts; billiard cues; billiard balls; trampolines; exercise equipment, namely, dumbbells, resistance bands, jump ropes, balance boards; paper-based games and puzzles.
Class 29
Snack foods;  dairy products; milkshakes; preserved foods; meat-based snack foods; Potato crisps; vegetable crisps; flavoured crisps; nut-based snack foods; trail mix; dried fruit snacks; fruit-based snack bars; processed nuts; cheese snacks; cheese-flavoured snack foods; dairy-based desserts; yoghurt; flavoured yoghurt; milk-based desserts; processed meat snacks; jerky snacks.
Class 30
Confectionery; chocolate; sugar confectionery; biscuits; cakes; pastries; snack foods; ice cream; frozen confections; condiments; sauces; spreads; Chocolate confectionery; chocolate bars; chocolate products; chocolate-coated confectionery; candy; sweets; chewing gum; lollipops; hard-boiled sweets; chewy sweets; gummy sweets; jelly sweets; marshmallows; toffees; fudge; caramel confections; novelty confectionery; confectionery in the form of figures and characters; edible decorations for confectionery; cookies; wafers; snack bars; cereal bars; flavoured popcorn; cake decorations; icing; icing sugar; sugar; chocolate-flavoured spreads; frozen yoghurt; ice cream bars; ice lollies; flavoured syrups for food; breakfast cereals; cereal-based snack foods; crackers; breadsticks; pretzels.
Class 32
Non-alcoholic beverages; energy drinks; soft drinks; fruit drinks; flavoured waters; sports drinks; Non-alcoholic carbonated beverages; non-alcoholic flavoured drinks; fruit juices; fruit-flavoured beverages; smoothies;   non-alcoholic fruit extracts; isotonic drinks; vitamin-enriched waters; flavoured mineral water; lemonades; cola drinks; non-alcoholic cocktails; syrups for making beverages; concentrates for making beverages; powders for making beverages.
Class 35
Advertising services; advertising services provided via the internet; advertising services, namely providing advertising space within online gaming platforms and virtual environments; provision of advertising services in the form of immersive in-game advertising; provision of video advertising services within online gaming platforms and virtual environments; provision of image-based advertising services within online gaming platforms and virtual environments; provision of portal advertising services within online gaming platforms and virtual environments; advertising and promotional services relating to online gaming and interactive entertainment; promotional services provided via online platforms and virtual environments; dissemination of advertising material via online platforms and virtual environments; retail services, including online retail store services, connected with the sale of cosmetics and personal care products, computer software, computer hardware, electronic devices and gaming accessories, jewellery and horological instruments, paper goods, stationery and printed publications, bags, luggage and leather goods, mugs, cups, drinking glasses and other houseware and glassware goods, blankets, towels and household textile goods, clothing, footwear and headgear, games, toys and playthings, snack foods and confectionery, and non-alcoholic beverages; online retail store services connected with the sale of virtual goods, games, toys, clothing, and accessories;   online retail store services connected with the sale of physical merchandise relating to online gaming and interactive entertainment; business management services; business management services relating to online platforms and virtual economies; business analytics services; business analytics and market research services; business analytics and market research services relating to online gaming and user behaviour; compilation and systemisation of data relating to online gaming and user behaviour; compilation and analysis of statistical data relating to user engagement within online gaming platforms and virtual environments; market research services relating to online gaming platforms; commercial information and advisory services; commercial information and advisory services relating to online gaming and virtual platforms; business consultancy services relating to online platforms and virtual economies; business administration services relating to online platforms and digital marketplaces.
Class 36
Financial services; monetary services; virtual currency services;  issuance of stored value cards;   issuance of gift cards; issuance of prepaid cards; issuance of stored value tokens; currency exchange services relating to virtual currency; virtual currency redemption services; electronic funds transfer services; financial transaction services; payment processing services; loyalty token services; prepaid virtual currency services; issuance of tokens redeemable for virtual currency; issuance of gift vouchers.
Class 38
Telecommunications services; electronic communications services; broadcasting services; streaming services; online communication services; data transmission services; Providing access to online platforms and virtual environments via telecommunications networks; providing internet access services; electronic transmission of data, images, audio, and video content; streaming of video game content; live streaming services relating to online gaming and interactive entertainment; broadcasting of gaming and entertainment content via online platforms; video broadcasting services; audio broadcasting services; podcast broadcasting services; providing online forums for online gaming communities; instant messaging services; electronic message transmission services; providing user-to-user messaging services in connection with online gaming platforms; providing notifications and alerts via electronic communications networks; providing an online chatroom for social networking relating to online gaming; providing access to a metaverse platform for entertainment and interactive purposes.
Class 41
Entertainment services; education services; online gaming services; sporting and cultural activities; publication services; providing online games; providing online non-downloadable games; providing online interactive entertainment; providing online multiplayer games; provision of virtual environments for entertainment purposes; provision of virtual experiences for entertainment purposes; provision of immersive and interactive virtual experiences via online platforms; provision of online gaming platforms; providing access to online video games via a global computer network; providing access to a metaverse platform for entertainment and interactive purposes; online gaming services featuring virtual worlds, avatars, and user-generated content; online gaming services featuring virtual experiences and user-generated content; entertainment services in the nature of ongoing programmes featuring virtual worlds and interactive environments; entertainment services in the nature of ongoing programmes featuring virtual experiences; entertainment services provided through a metaverse environment; entertainment services in the nature of a virtual metaverse; entertainment services featuring the redemption of virtual rewards and virtual currency; organisation and conducting of online gaming competitions, tournaments, and events; organisation and conducting of online gaming events and eSports competitions; organisation and conducting of events and competitions within virtual experience platforms and metaverse environments; provision of online leaderboards and rankings for gaming; provision of information relating to online gaming and entertainment; entertainment in the form of live streaming of gaming events and competitions; video entertainment services provided via online platforms; provision of user-generated content in the field of online gaming and entertainment; educational services relating to game development, computer programming, and coding; provision of online courses and tutorials relating to game development and digital creativity; provision of educational content relating to technology and digital skills; children's entertainment services; provision of online entertainment for children; fan club services relating to online gaming; publishing of electronic publications; publishing of online content relating to gaming and entertainment; providing online reviews and information relating to video games; provision of entertainment content via social media platforms and online channels.
Class 42
Software as a service (SaaS) services; platform as a service (PaaS) services; cloud computing services; software development services; hosting services; artificial intelligence services; data analytics services; cybersecurity services; research and development services in the field of technology; software as a service (SaaS) services featuring software for online gaming, game development, and interactive entertainment; platform as a service (PaaS) services featuring platforms for the creation, development, publishing, and distribution of video games and interactive experiences; platform as a service (PaaS) services featuring platforms for the creation, development, publishing, and distribution of virtual experiences; cloud computing services for the storage and processing of data relating to online gaming and virtual environments; cloud computing services for the storage and processing of data relating to virtual experiences and metaverse environments; providing online non-downloadable software for the creation, design, development, and publishing of video games and three-dimensional (3D) interactive environments; providing online non-downloadable software development tools for game creators and developers; providing virtual computing environments for software development and testing; application programming interface (API) services; hosting of digital content, online platforms, and virtual environments; hosting of virtual experience platforms and metaverse environments; web hosting services; server hosting services; providing online non-downloadable software for the creation and customisation of virtual avatars and digital identities; providing online non-downloadable software for the creation and management of user-generated content; providing online non-downloadable software for real-time three-dimensional rendering; providing online non-downloadable software for accessing, navigating, and interacting with virtual experiences; providing online non-downloadable software for extended reality (XR) and mixed reality (MR) applications; artificial intelligence services, namely providing artificial intelligence technology for use in game development and interactive experiences; machine learning services relating to online gaming and user behaviour; data analytics services relating to online gaming and user behaviour; cybersecurity services, namely protecting online platforms and user data from unauthorised access; software testing and quality assurance services; user authentication services; technical support services relating to software and online platforms; research and development services in the field of online gaming, virtual environments, and interactive technology; research and development services in the field of virtual experiences, metaverse technology, and immersive interactive environments; design and development of computer software and hardware.

Roblox Corporation

Representative: Winston Taylor International LLP