Trade Mark Journal No.2026/040 2 October 2026

UK00004448564 21 September 2026 (9,28,41,42)

1001 THREADS OF MIZAN

International priority date claimed: 18 June 2026 (Lebanon) (23660)
Class 9
Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data; recorded and downloadable media, computer software, blank digital or analogue recording and storage media; mechanisms for coin-operated apparatus; computers and computer peripheral devices; Interactive entertainment software, namely, computer and video game software; Recorded computer game software; Downloadable computer game software via a global computer network and wireless devices; Downloadable computer game software and applications for personal computers and home video game consoles; Downloadable game software and applications for use on computers, mobile and cellular phones, smartphones, handheld computers, digital and electronic tablets; Downloadable electronic publications; Video game cartridges; Memory cards for video game machines; Computer peripheral devices; Compact discs [audio-video]; Downloadable image files; Downloadable music files; Electronic publications, downloadable; Headphones; Earphones; Batteries, electric; Downloadable virtual reality game software; Virtual reality helmets and headsets adapted for use in playing video games; Downloadable computer game software; Downloadable video game software; Recorded video game software; Downloadable and recorded electronic game and video game programs; Computer and video game software downloadable via the Internet; Electronic game and video game hardware and accessories; High performance computer hardware with specialized features for enhanced game playing ability; Electronic game and video game hardware and peripherals for accessing and transmitting data and content among electronic devices and displays, namely, virtual reality headsets; Downloadable and recorded game engine software for video game development and operation; Downloadable and recorded software for accessing, viewing, playing, managing, sharing, streaming, downloading, uploading, and providing electronic games and video games; Downloadable and recorded software for streaming audio and video content related to electronic games and video games on electronic devices, televisions, personal computers, monitors, tablets, mobile phones, and screens; Downloadable and recorded software for providing video gaming and electronic gaming subscriptions; Downloadable virtual goods, namely, computer programs featuring 3D objects, game textures, building models, tools, food items, currency, clothing, and fashion accessories for use in online games; Eyeglasses; Sunglasses; Helmets.
Class 28
Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees; Games and playthings; Electronic games apparatus; Audiovisual games on computer hardware platforms (not for use with television receivers); Hand-held computer games equipment; Home video game machines and hand-held video game machines; Parts and fittings for all the aforesaid goods; Board games; Electronic game machines; Equipment sold as a unit for playing card games; Electronic hand-held game units; Game equipment sold as a unit for playing a board game or a card game; Stand-alone video output games machines and manipulative puzzles; Playing cards; Card games; Three-dimensional puzzles; Plush toys; Soft toys; Figurines; Construction toys; Vinyl toys; Toy weapons; Toy masks; Toy figures having radio frequency identification (RFID) chips and tags; Toys; Arcade video game machines; Video game machines; Controllers for game consoles; Apparatus for games; Video game interactive remote control units; Electronic game and video game hardware and accessories; Video game consoles; Computer game hardware in the nature of computer game joysticks, computer gaming consoles for recreational game playing; Action figures; Mechanical toys; Electronic toys; Scale model kits being toys; Amusement game machines; Dolls; Portable handheld game consoles incorporating telecommunication functions; Balls for games; Protective carrying cases specially adapted for handheld video games.
Class 41
Education; providing of training; entertainment; sporting and cultural activities; Entertainment and education services, namely, providing online or non-downloadable computer games; Provision of information relating to electronic computer games provided via the internet; Providing online videos, not downloadable; Providing online music, not downloadable; Game services provided online from a computer network; Entertainment and education services provided by computer networks, television, mobile telephone, cable, and other electronic means; Production and presentation of television programs, radio shows, films, and videos about computer and video games; Organization, production, and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances, and participation events, namely, organizing events in the field of computer games for education purposes; Online game services from a computer and/or electronic network, especially between terminals (computers, mobile telephones); Entertainment services, namely, providing an interactive game via electronic, optical, and wireless communications networks; Amusement park services; Non-downloadable electronic publications; Providing sporting activities; Information and advisory services relating to entertainment, education and sporting services; Providing information in the field of entertainment; Entertainment services, namely, providing entertainment information on electronic games, music, news, variety, and other topics of interest; Provision of entertainment information relating to distribution of shows, relating to electronic games, video games and e-sports; Entertainment and education services, namely, providing online or non-downloadable video games and computer games; Entertainment services, namely, providing online information in the field of video games and electronic games; Entertainment services, namely, providing information online in the field of gaming; Entertainment services, namely, providing a website featuring online non-downloadable multimedia content, in the nature of instructional electronic movies, videos, images, pictures, photos, text, user-generated text content, audio recordings, and gaming information, all in the field of video games and electronic games; Entertainment services, namely, providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes; Entertainment services, namely, providing a web site for organizing video gaming leagues; Ticket reservation and booking for entertainment events, educational events, sporting events, electronic games events being entertainment event, and cultural events; Online admission ticket services for entertainment, educational events, sporting events, electronic games events being entertainment event, and cultural events; Education, namely, providing classes in the field of video games; Providing of training in the field of computer software; Production of podcasts and online media shows; Organizing community cultural events; Organizing community sporting events; Organizing community educational events in the nature of classes, seminars, workshops, webinars and conferences in the field of computer software; Organizing entertainment games; Organizing electronic game competitions.
Class 42
Scientific and technological services and research and design relating thereto; industrial analysis, industrial research and industrial design services; quality control and authentication services; design and development of computer hardware and software; Provision of non-downloadable computer and video game software through a website; Providing temporary use of non-downloadable software for editing, modifying, compiling, storing, and sharing video; Computer services; Computer software development, design, maintenance, consultancy, programming, engineering, research, and writing in the field of computer and video games; Design and development of computer games, video games, and interactive entertainment games; Creation of computer graphics; Services for designing, developing, modifying, and improving computer software, applications, computer and video games, websites, and audio-visual content; Creation, maintenance, and hosting of websites; Rental of game software; Designing, programming, and maintenance of programs for arcade video game machines and consumer video games; Computer programming services for creating augmented reality and virtual reality software applications; Software as a service (Saas) and platform as a service (PaaS) featuring computer software platforms for mobile devices, namely, software for creating and designing software applications featuring content integrating electronic data with real-world or virtual environments; Application service provider featuring application programming interface (API) software for integrating electronic data with real-world or virtual environments; Application service provider (ASP) featuring application programming interface (API) software for the storage, sharing and streaming of video games, electronic games and related content, data and information; Application service provider featuring application program interface (API) software that enables developers to integrate video content and functionality into software applications, websites, and devices for use in electronic games and video games; Providing online non-downloadable computer software for engaging in text, audio and video chats with other users; Technical support services, namely, troubleshooting of computer software problems; Hosting of digital content on the Internet; Providing a website featuring temporary use of non-downloadable software for transmission of data, graphics, photos, text messages, electronic mail, video and audio files; Providing a website featuring temporary use of non-downloadable software for instant messaging, enabling communication over local area networks and the Internet via instant messaging, voice over Internet protocol (VOiP), video conferencing, audio conferencing, computer desktop sharing, and video streaming; Providing temporary use of online non-downloadable software and software as a service featuring software for encoding, decoding, and caching data, text, games, game content, digital media, images, music, audio, video and animations; Providing temporary use of online non-downloadable software development tools for the design and development of video games and electronic games; Providing temporary use of online use of non-downloadable video game engine software and electronic game engine software being game development software; Storage of electronic media, namely, images, text, video, and audio data; Providing temporary use of online non-downloadable software and software as a service featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, games, game content, digital media, images, music, audio, video and animations; Providing temporary use of online non-downloadable software and software as a service featuring software for purchasing and subscribing to digital media content; Providing temporary use of online non-downloadable software and software as a service featuring software for developing and publishing applications for interactive streaming; Providing temporary use of non-downloadable computer software for gaming purposes; Providing temporary use of non-downloadable game software; Platform as a service (PaaS) featuring computer software platforms for gaming; Application service provider (ASP), namely, hosting computer software applications of others; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the Internet; Hosting of digital content on the Internet; Software as a Service (SAAS) featuring software for facilitating audio, video and digital content creation, subscription services and one-time purchases; Creating an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking; Providing temporary use of non-downloadable analytics software, namely, software that provides statistics about the behavior of viewers of online advertising, videos, movies, music, pictures, images, text, photos, games, and other content; Software as a service that allows gamers to watch games being played by others; Development of hardware for use in connection with electronic and interactive multimedia games; Electronic and interactive multimedia game development services; Providing temporary use of online non-downloadable software for ordering and/or purchasing goods and services; Providing temporary use of online non-downloadable software for creating, managing and accessing user-created and administered private groups within virtual communities.

MBC Game Studio Limited

Representative: Winston Taylor International LLP