Trade Mark Journal No.2026/041 9 October 2026

UK00004449889 23 September 2026 (9,28,35,41,42)

LUMOKO

Class 9
Downloadable computer game software via a global computer network and wireless devices; Virtual reality games software; Downloadable computer game programs; Downloadable applications; Virtual reality hardware; Electronic downloadable publications in the field of video games; Playing devices for sound and image carriers; Computer chatbot software for simulating conversations; Virtual reality software for playing virtual reality games; Virtual Reality [VR] motion simulators; Downloadable e-books; Computer software concerned with children's education; Computer software downloadable from global computer information networks; Interactive entertainment computer software for video games; Downloadable video files; Interactive video game programs; Electronic game software for wireless devices; Downloadable series of children’s books; Interactive entertainment software for use with personal computers; Humanoid robots having communication and learning functions for assisting and entertaining people.
Class 28
Toys; Educational playthings; Electronic action toys; Stuffed animals [toys]; Motor driven toy animals; Stuffed plush toys; Smart plush toys; Action figure toys; Play sets for action figures; Smart robot toys; Collectable toy figures; Toys for domestic pets; Toys for pet animals; Electronic learning toys; Video game apparatus, arcade games, and amusement machines ; Games; Toys in the form of puzzles; Manipulative logic games; Dolls for playing; Action toys.
Class 35
Business management services provided by theatrical agencies; Advertising; Marketing, advertising and promotion services; Advertising services relating to the commercialization of new products; Exhibitions for commercial or advertising purposes; Advertising via electronic media and specifically the internet; Business management; Marketing; Digital advertising services; Export and import agencies; Promotion, advertising and marketing of on-line websites; Providing business information via a website; Business intelligence services; Provision of an online marketplace for buyers and sellers of goods and services; Presentation of companies and their goods and services on the Internet; Demonstration of goods; Arranging business introductions relating to the buying and selling of products; Organisation and holding of fairs for commercial or advertising purposes; Online retail services for downloadable and pre-recorded music and movies; Administration of cultural and educational exchange programs.
Class 41
Services in the production of animated motion picture entertainment; Production of television and cinema films; Entertainment services in the nature of an amusement park show; Amusement and theme parks, fairs, zoos and museums; Amusement park services; Providing information to game players about the ranking of their scores of games through the web sites; Organizing and arranging exhibitions for entertainment purposes; Ticket information services for entertainment events; Provision of information relating to entertainment online from a computer database of the Internet; Entertainment in the nature of esports competitions; Organisation and holding of fairs for cultural or educational purposes; Online entertainment services; On-line library services, namely, providing electronic library services which feature newspapers, magazines, photographs and pictures via an on-line computer network; On-line gaming services; Publication of the editorial content of sites accessible via a global computer network; Entertainment services, namely, providing on-line computer games; Escape room [entertainment]; Providing a computer game that may be accessed by users on a global network and/or the internet; Providing user rankings for entertainment or cultural purposes; Information relating to computer gaming entertainment provided online from a computer database or a global communication network.
Class 42
Computer software programming services; Design services relating to model making for play purposes; Design and development of computer game software and virtual reality software; Design and development of video game software; Development of hardware for video games; Platform as a service [PaaS] featuring software platforms for transmission of images, audio-visual content, video content and messages; Development of video and computer games; Creation and maintenance of web sites; Design, maintenance, development and updating of computer software; Research in the field of artificial intelligence; Development of virtual reality software; Providing artificial intelligence computer programs on data networks; Design and development of computer software for reading, transmitting and organising data; Design and development of computer game software; Development of software solutions for internet providers and internet users; Interactive hosting services which allow the users to publish and share their own content and images online; User authentication services using technology for e-commerce transactions; Research in the field of artificial intelligence technology; Platforms for artificial intelligence as software as a service [SaaS]; Platforms for gaming as software as a service [SaaS].

Shenzhen Xiaowan Technology Co., Ltd.

Representative: IPP Master Limited