Trade Mark Journal No.2026/041 9 October 2026

UK00004451166 25 September 2026 (9,38,41,42)

MEGAVERSE

International priority date claimed: 19 May 2026 (Republic of Korea) (4020260100151)
Class 9
Downloadable software for creating avatars/building virtual objects and interacting with users and objects in a virtual world; downloadable computer game software featuring virtual goods (i.e. in-game sounds/devices/tools weapons/cosmetics and items for use in an online virtual world); downloadable computer application software for creating image files for a virtual environment; downloadable computer game software for personal computers and home video game consoles; downloadable computer software platform for game development and operation, player information related to in-game content; downloadable chatbot software for answering questions; downloadable computer software applications for game design/development and publishing; downloadable software development tools for game design; downloadable software for virtual reality games; downloadable game software; downloadable video game software; downloadable interactive game software; downloadable computer game software; downloadable computer software development tools; downloadable computer software, namely game engine software for video game development and operation, digital animation and image special effect creation; downloadable computer software; downloadable computer software for mobile phones and cell phones; downloadable computer software platform for video game design/development and publishing; downloadable chatbot software for answering questions from creators related to software development; downloadable software development tool for interactive experience design and development; downloadable computer software platform for interactive experience design/development and publication; downloadable software development tool for computer game software and video game software design and development; downloadable augmented reality for computer games; software, computer programs and software/virtual spaces/virtual worlds/online universes/2d and 3d sites/downloadable software for creation of 2d and 3d content and immersive interactive experiences, playable maps; downloadable computer software platform for design/development and hosting of playable content and interactive experiences; downloadable computer game software for use on mobile and cellular phones; downloadable computer software platforms for designing, developing and hosting playable maps, playable content and interactive experiences; downloadable chatbot software for replying to questions from players related to in-game content; downloadable software development tools for designing and developing interactive experiences.
Class 38
Audio and video broadcasting through the Internet in the field of e-sports; provision of online forums for message transmission between computer users in the field of games, video games and e-sports; streaming of audio/visual/audiovisual data through the global computer network; audio and video broadcasting through the Internet in the field of video games; webcasting services; streaming of e-sports material on the Internet; streaming of audiovisual material on the Internet; streaming of audio/visual/multimedia content material on the Internet.
Class 41
E-sports game organization; e-sports game preparation and execution; e-sports game entertainment; multimedia entertainment software publishing; video game software-related multimedia publishing; video game software multimedia publishing; entertainment services; e-sports webcast provision; video game webcast provision; online video game provision; online provision of computer games featuring a virtual world in which users can purchase/play/create and discuss games and playable content; online provision of computer games featuring a virtual world in which entertainment users can interact; provision of online computer games featuring a virtual environment in which entertainment users can interact; online provision of computer games featuring a virtual world in which entertainment users can attend concerts and events in online augmented reality; virtual reality game services entertainment in the nature of e-sports competitions; arranging and conducting e-sports competitions; multimedia publishing relating to video game software.
Class 42
Business of providing online non-downloadable software for computer games in the virtual world; online provision of non-downloadable software for computer games in a virtual environment; online provision of non-downloadable game software; provision of temporary use of non-downloadable game software; online provision of game programs non-downloadable; online provision of non-downloadable software for game play; online provision of non-downloadable software for video game development; online provision of computer software platforms for video game design/development/publishing and operation that cannot be downloaded; business of providing online temporary use of software development tools for video games that cannot be downloaded; business of providing online temporary use of software development tools that cannot be downloaded; business of providing online temporary use of computer game software and software development tools for design and development of video game software that cannot be downloaded; business of providing online temporary use of computer game programs that cannot be downloaded; service-type software business featuring software for video game development; service-type platform featuring computer software platforms for video game development; service-type business featuring software for video game design/development and operation; software-as-a-service platform featuring a computer software platform for video game design/development and operation; providing online non-downloadable software for playing computer games in virtual environments; platform as a service (PAAS) featuring computer software platforms for use in video game development; platform as a service (PAAS) featuring computer software platforms for use in video game design, development, and operation.

Epic Games, Inc.

Representative: Bird & Bird LLP