Trade Mark Journal No.2026/043 23 October 2026
UK00004457538 9 October 2026 (9,14,16,18,21,25,26,28,41,42)
ELVERDON
- Class 9
- Downloadable computer game software; Downloadable video game software; Downloadable computer software; Downloadable mobile applications; Artificial intelligence software; Computer chatbot software for simulating conversations; Virtual assistant software; Educational software; Educational computer software; Children’s educational software; Downloadable educational media; Downloadable educational course materials; Downloadable electronic publications; Downloadable music files; Downloadable sound recordings; Downloadable films; Downloadable television programmes; Downloadable video recordings; Downloadable podcasts; Downloadable image files; Downloadable digital assets; Downloadable three-dimensional model files for 3D printing; Mobile phone cases; Pre-recorded DVDs; Blu-ray discs; Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headgear, bags, toys and accessories for use online and in online virtual worlds; Headphones; Earphones; Tablet computer cases; Laptop sleeves; Mobile phone ring holders; Stands adapted for mobile phones.
- Class 14
- Key rings; Key chains; Charms for key rings; Charms for key chains; Decorative key rings; Lanyards for keys; Lapel pins; Ornamental pins.
- Class 16
- Printed books; Comic books; Graphic novels; Printed publications; Educational publications; Educational books; Educational and instructional material; Printed educational materials; Printed teaching materials; Notebooks; Colouring books; Activity books; Calendars; Bookmarks; Trading cards; Posters; Stickers; Stationery; School supplies [stationery]; Pencil cases; Pens; Pencils; Erasers; Rulers.
- Class 18
- Bags; Backpacks; School bags; Sports bags; Wallets; Purses; Umbrellas.
- Class 21
- Mugs; Lunch boxes; Insulated lunch bags; Water bottles; Drinking bottles; Insulated flasks; Vacuum bottles [insulated flasks].
- Class 25
- Clothing; Footwear; Headgear; T-shirts; Hoodies; Sweatshirts; Jackets; Sportswear; Caps being headwear; Trainers; Sneakers; Hats; Beanies; Socks; Pyjamas; Fancy dress costumes; School uniforms.
- Class 26
- Embroidered patches; Button badges; Ornamental novelty badges [buttons]; Pins, other than jewellery; Lanyard cords for clothing; Charms, other than for jewellery, key rings or key chains.
- Class 28
- Toys; Games; Playthings; Dolls; Toy playsets; Construction toys; Building toys; Toy vehicles; Educational toys; Electronic learning toys; Electronic educational teaching games; Toy figures; Plush toys; Action figures; Collectable toy figures; Blind-box collectible toy figures; Mystery collectible toy figures; Fidget toys; Novelty toys; Toy masks; Party favors in the nature of small toys; Squeeze toys; Playing cards; Card games; Trading card games; Board games; Jigsaw puzzles; Basketballs; Sporting articles and equipment; Decorations for Christmas trees; Controllers for game consoles; Controllers for video game machines.
- Class 41
- Online computer game services; Providing online video games; Entertainment services; Entertainment services for children; Film production; Film distribution; Providing films, not downloadable, via video-on-demand services; Providing television programmes, not downloadable, via video-on-demand services; Screenplay writing; Production of television programmes; Animation production services; Publication of books; Electronic publishing services; Providing online electronic publications, not downloadable; Providing online non-downloadable comic books and graphic novels; Providing online videos, not downloadable; Production of podcasts; Music production; Audio recording and production services; Live entertainment services; Escape room [entertainment]; Educational services; Online education services; Providing online courses of instruction; Training; Provision of online training; Educational and training services relating to games; Storytelling services; Entertainment, education and instruction services; Publication of educational materials; Organization of electronic game competitions; Providing online entertainment in the nature of game tournaments; Organisation of competitions (education or entertainment); Organisation of e-sports competitions; Conducting of live esports events; Provision of online information in the field of computer games entertainment; Video production services; Entertainment services provided by on-line streams.
- Class 42
- Software as a service [SaaS]; Providing temporary use of online non-downloadable software; Providing online non-downloadable software for use in communication; Software as a service [SaaS] featuring computer software platforms for artificial intelligence; Platforms for artificial intelligence as software as a service [SaaS]; Software as a service [SaaS] featuring software for machine learning; Software as a service [SaaS] featuring artificial intelligence software; Software as a service [SaaS] featuring chatbot software and software for creating and operating virtual characters; Providing temporary use of online non-downloadable educational and learning software; Programming of educational software; Hosting multimedia educational content; Design and development of computer software.
Paul McCabe