Trade Mark Journal No.2026/044 30 October 2026

UK00004433076 19 August 2026 (9,16,41,42)

PeaceGames

Class 9
Downloadable digital PeaceGames; downloadable mobile applications and software for PeaceGames relating to peace education, human rights education, emotional literacy, trauma-aware educational practice, child and youth wellbeing activities, intergenerational learning activities, conflict navigation and cooperative learning; downloadable digital interfaces for accessing PeaceGames modules; downloadable educational materials, game instructions and teaching guides; downloadable software for scenario-based games and modelling complex problems through educational PeaceGames.
Class 16
Printed educational materials, manuals, guides, card decks, worksheets, booklets, brochures and printed game materials for PeaceGames; printed materials for cooperative learning, peace education, human rights education, emotional literacy, trauma-aware educational practice, child and youth wellbeing, intergenerational learning activities and conflict navigation.
Class 41
Education and training services; arranging and conducting workshops, courses, classes and instructional sessions using PeaceGames; facilitation of interactive learning through educational games, cooperative games, role-play, guided discussion, scenario exercises, simulations, modelling exercises and group problem-solving; all relating to peace education, human rights education, emotional literacy, trauma-aware educational practice, child and youth wellbeing activities, intergenerational learning activities, conflict navigation and cooperative learning.
Class 42
Software as a service [SaaS] and cloud-based software for online PeaceGames; hosting of digital platforms and multi-user environments enabling more than one participant to take part in PeaceGames activities; AI-supported software for interactive PeaceGames delivery; behavioural simulations limited to educational PeaceGames scenarios concerning choices, cooperation and conflict navigation; interactive digital delivery; digital interfaces for hybrid PeaceGames delivery, including educational activities combining digital and in-person PeaceGames within workshops.

Anna Rebecca Korula