Trade Mark Journal No.2026/044 30 October 2026

UK00004461873 19 October 2026 (9,35,41,42)

MoneyIQ

Class 9
Downloadable computer software; downloadable mobile applications; downloadable applications for smartphones, tablets and mobile devices; downloadable game software; downloadable computer game software; downloadable mobile game applications; downloadable interactive entertainment software; downloadable educational software; downloadable software for quizzes, games, challenges and competitions; downloadable software relating to financial literacy, personal finance, money management, saving, investing, financial wellbeing and financial education; downloadable software for interactive learning and gamified learning; downloadable software for tracking scores, rankings, leaderboards, streaks, achievements, statistics and user progress; downloadable software for social gaming, group competitions, challenges and community participation; downloadable software for creating, joining and participating in groups, leagues and leaderboards; downloadable software for sharing game results, scores and achievements; downloadable artificial intelligence software; downloadable software incorporating artificial intelligence and machine learning; downloadable artificial intelligence software for generating, selecting, adapting, analysing, recommending and personalising educational content, questions, quizzes, challenges, games and interactive experiences; downloadable software using artificial intelligence for financial education, financial literacy, interactive learning and personalised learning; downloadable chatbot software incorporating artificial intelligence; downloadable software for data analysis, recommendations and personalisation; downloadable electronic publications and educational materials relating to financial literacy, personal finance, money, saving, investing and financial wellbeing.
Class 35
Advertising; online advertising services; digital advertising services; advertising and promotional services; promotion of the goods and services of others; dissemination of advertising for others via the Internet; provision of advertising space on websites, mobile applications and online platforms; rental of advertising space on digital media; provision of online advertising space; arranging and providing sponsorship for advertising and promotional purposes; promotional services provided through online games, quizzes, competitions and challenges; promotion of goods and services of others through sponsored online games, quizzes, questions, challenges and competitions; advertising services provided through interactive digital content; advertising, marketing and promotional services relating to financial services, financial products, technology, consumer products and services.
Class 41
Entertainment services; education services; educational and entertainment services; providing online games; providing online interactive games; electronic game services provided by means of the Internet; providing online computer games; providing online games accessible via smartphones, tablets and mobile devices; providing online quizzes, games, challenges and competitions; organisation, production and provision of online games, quizzes, challenges, competitions, tournaments and contests; organisation and provision of leaderboards, rankings and group competitions for entertainment and educational purposes; educational and entertainment services relating to financial literacy, personal finance, money management, saving, investing, financial wellbeing and financial education; provision of online financial education; provision of educational information relating to money, financial literacy, saving, investing, personal finance and financial wellbeing; interactive educational services; gamified educational services; provision of online non-downloadable educational content; provision of online non-downloadable quizzes and educational materials; providing online games and educational experiences incorporating artificial intelligence; providing personalised and adaptive educational content, quizzes, challenges, games and interactive learning experiences; provision of educational and entertainment services using artificial intelligence and machine learning; arranging and conducting online educational challenges and competitions; providing information, rankings, scores and results relating to online games, quizzes, challenges and competitions. Provision of subscription-based online games, quizzes, challenges and competitions; provision of subscription-based educational and entertainment content; provision of premium online gaming and educational services to subscribers.
Class 42
Software as a service [SaaS]; platform as a service [PaaS]; providing temporary use of online non-downloadable software; providing online non-downloadable software for games, quizzes, challenges and competitions; providing online non-downloadable software relating to financial literacy, personal finance, money management, saving, investing, financial wellbeing and financial education; providing online non-downloadable software for interactive learning and gamified learning; providing online non-downloadable software for tracking scores, rankings, leaderboards, streaks, achievements, statistics and user progress; providing online non-downloadable software for social gaming, group competitions, challenges and community participation; providing online non-downloadable software for creating, joining and participating in groups, leagues and leaderboards; providing online non-downloadable software for sharing game results, scores and achievements; providing online non-downloadable artificial intelligence software; software as a service featuring artificial intelligence and machine-learning software; providing online non-downloadable software incorporating artificial intelligence for generating, selecting, adapting, analysing, recommending and personalising educational content, questions, quizzes, challenges, games and interactive experiences; providing online non-downloadable software using artificial intelligence for financial education, financial literacy, interactive learning and personalised learning; providing online non-downloadable chatbot software incorporating artificial intelligence; providing online non-downloadable software for data analysis, recommendations, personalisation and content generation; design and development of computer software; design and development of mobile applications; design and development of software applications for smartphones, tablets and mobile devices; design and development of game software; design and development of artificial intelligence software; development and maintenance of mobile applications, web applications and online platforms; hosting of software, websites, mobile applications, web applications and online platforms; hosting of digital content; technological services relating to artificial intelligence, machine learning, interactive games and educational software. Provision of subscription-based access to online non-downloadable software; provision of subscription-based temporary use of online non-downloadable software; software as a service [SaaS] provided on a subscription basis; provision of subscription-based access to online non-downloadable artificial intelligence and machine-learning software.

The Humble Penny Limited