# Trade Mark Journal No.2025/025 20 June 2025

## UK00004213573 4 June 2025 (9,41,42)

Sonatune

Class 9
  Downloadable digital audio files, including completed audiobooks, immersive audio tracks, music stems, and voiceover assets; Downloadable sound libraries, audio samples, stems, loops, and production packs for use in music and media creation; Downloadable templates and presets for audio editing, DAWs (Digital Audio Workstations), immersive audio routing, and post-production workflows; Downloadable computer software, plug-ins and applications for sound recording, editing, mastering, and immersive rendering; Digital media, namely pre-recorded downloadable audio recordings featuring sound design, dialogue, narration and music for use in professional production; Downloadable instructional materials and video content relating to audio production techniques and immersive sound practices.
Class 41
  Provision of audio post-production services for music, film, television, advertising, gaming and audiobooks; Recording, editing, and production of voiceovers, narration, and dialogue, including Automated Dialogue Replacement (ADR); Production, direction, and editing of audiobooks, including abridged and unabridged works for commercial distribution; Mixing and mastering of audio content including stereo, surround sound, and immersive audio formats such as Dolby Atmos; Sound design services for media including advertising, trailers, podcasts, games, audiobooks and film; Rental of sound recording studios, vocal booths, and associated technical equipment; Consultancy and advisory services in the field of audio production and sound engineering; Providing online non-downloadable audio content, namely soundscapes, showreels, and audio samples; Production of educational audio content and training materials; Arranging and conducting workshops, masterclasses, and training sessions in the field of audio engineering, immersive sound, and post-production.
Class 42
  Spatial and immersive audio engineering services, including the creation, configuration, and mastering of content in formats such as Dolby Atmos, Binaural, and Ambisonics; Design, calibration, and optimisation of immersive audio environments and speaker configurations for post-production and playback; Technical consultancy in immersive audio, spatial sound workflows, and 3D sound mapping for media production; Development and deployment of custom software plug-ins, audio tools, and templates for sound editing, mixing, and immersive production; Provision of remote and on-site configuration services for immersive audio systems, including QC and deliverable compliance for digital distribution platforms; Audio metadata mapping, rendering setup, and format-specific technical services for streaming platforms, game engines, and broadcast delivery.

Charles Kirby-Cavell