# Trade Mark Journal No.2025/025 20 June 2025

## UK00004200063 7 May 2025 (9,16,25,28,35,36,41,42)

Alliance Forge

Class 9
  Downloadable computer game software and mobile game applications; Game software recorded on or downloadable from electronic media; Virtual reality game software; augmented reality game software; Downloadable digital files authenticated by non-fungible tokens (NFTs) featuring game-related artwork, designs, characters or virtual items; Downloadable software wallets for holding and managing non-fungible tokens; Downloadable multimedia files featuring game footage and sound effects.
Class 16
  Printed matter and publications; instructional and teaching material (except apparatus); manuals, rulebooks, guides, brochures, flyers, posters, newsletters. Stationery; printed trading cards; collectible game cards; graphic prints and photographs.
Class 25
  Clothing, footwear and headgear; T‑shirts, hoodies, jackets, hats, caps, scarves, gloves. Costumes, cosplay outfits and accessories; sportswear and leisurewear bearing game‑related designs.
Class 28
  Games and playthings; electronic and mechanical game apparatus; board games, card games, role‑playing game sets. Gaming accessories; collectible figurines; plush toys; puzzles; trading card accessories.
Class 35
  Retail services relating to downloadable computer game software; Retail services relating to downloadable digital art; Retail services relating to downloadable virtual goods for use in online computer games, authenticated by non-fungible tokens [NFTs]; Retail services relating to downloadable digital collectibles, authenticated by non-fungible tokens [NFTs]; Retail services relating to physical goods, namely, t-shirts, hoodies, trading cards, hats, mugs, posters, and collectible figurines; Wholesale services relating to downloadable virtual goods for use in online computer games, authenticated by non-fungible tokens [NFTs]; Advertising, marketing, promotional and merchandising services; production of advertising materials. Business management and administrative services in the gaming and entertainment fields.
Class 36
  Financial services relating to cryptocurrency and digital tokens; issuance, exchange, redemption and management of NFTs and other digital assets. Digital asset custodial services; virtual currency trading platforms; electronic payment processing services. Financial sponsorship and support services for gaming events and tournaments.
Class 41
  Entertainment services; provision of online non‑downloadable computer and video games; operation of virtual worlds; e‑sports tournament organization and production. Educational services; training courses, workshops and seminars in game design, blockchain development and digital art. Publication of electronic books and newsletters in the field of gaming and blockchain.
Class 42
  Software as a service (SaaS) featuring platforms for hosting and playing games, managing virtual assets and trading NFTs. Design and development of computer hardware and software; blockchain development services; platform as a service (PaaS) for NFT marketplaces and virtual worlds. Technical support, installation, updating and maintenance of computer software and applications.

Brad Thompson