# Trade Mark Journal No.2025/026 27 June 2025

## UK00004215719 8 June 2025 (9,25,28,35,38,41,42)

DartR

Class 9
  Downloadable software applications for mobile phones; Downloadable smart phone applications (software); Downloadable application software; Downloadable game related software applications; Downloadable mobile applications; Smartphone software applications, downloadable; Downloadable software in the nature of a mobile application; Mobile application software; Augmented reality software; Virtual and augmented reality software; Virtual reality software; Wearable digital electronic communication devices; Electronic measurement sensors; Electronic scoreboards; Downloadable computer games; Downloadable electronic games; Downloadable interactive entertainment software for playing video games; Motion sensors; Downloadable cloud computing software; Downloadable interactive entertainment software for playing computer games; Simulation software [training]; Simulation software; Training software; Downloadable applications for mobile devices; Application software for mobile phones; Downloadable mobile applications for the management of information; Educational computer applications.
Class 25
  Clothing; Sportswear; Leisurewear; T-shirts; Sweatshirts; Hoodies; Sports shirts; Polo shirts; Jerseys [clothing]; Sport shirts; Jackets (Stuff -) [clothing]; Jackets [clothing]; Headgear; Caps [headwear]; Hats; Footwear; Children's clothing; Sports clothing; Athletic clothing.
Class 28
  Dartboard cases; Dart mats; Darts; Electronic dart games; Dart boards; Holders for darts; Dart wallets; Dart games; Dart board cabinets; Barrels for darts; Dart shafts; Articles for playing darts; Electronic board games; Dart flights; Toys, games, and playthings; Sports equipment; Electronic targets for games and sports; Target games; Electronic targets for game; Targets; Controllers for computer games; Game controllers for computers.
Class 35
  Advertising; Online advertising; Promotion of sports competitions and events; Promotion services relating to esports events; Marketing services relating to esports events; Advertising services relating to esports events; Retail services in relation to mobile phones; Business administration; Business management and administration; Consultancy relating to the organisation of promotional campaigns for business; Retail services relating to sporting goods; Retail services in relation to sporting equipment; Online retail services relating to toys; Retail services for computer software; Retail services connected with the sale of clothing and clothing accessories; Retail services in relation to games; Retail services in relation to toys; Influencer marketing; Digital marketing; Marketing services; Sponsorship search; Product merchandising; Brand creation services (advertising and promotion).
Class 38
  Telecommunication services; Transmission of data, messages and information; Streaming audio and video material on the Internet; Data streaming; Broadcasting services; Voice over Internet Protocol [VoIP] services; Provision of on-line forums; Chatroom services; Transmission of data; Providing access to platforms on the Internet; Streaming of esports events; Transmission of audio and video content via satellite; Transmission of audio and video content via computer networks; Information transmission services via digital networks; Information transmission via electronic communications networks; Transmission of information via computer networks; Digital communications services; Televisual communication services; Telecommunications access services.
Class 41
  Educational and training services relating to games; Provision of online tutorials; Providing online training seminars; Education and training services; Training in sports; Training of sports players; Sports coaching; Training; Coaching [training]; Provision of information relating to physical training via an online web site; Providing training; Coaching in the field of sports; Sports coaching services; Education services; Providing of training; Online education services; Educational services relating to sports; Providing on-line non-downloadable video content; Game services provided online from a computer network; Entertainment services; Sports entertainment services; Arranging and conducting competitions; Conducting instructional courses; Conducting of educational courses; Production of training videos; Publishing of educational material; Publication of educational teaching materials; Organisation of e-sports competitions; Organising of educational games; Electronic games services provided by means of the internet; Online game services through mobile devices; Virtual reality game services provided on-line from a computer network; Education services provided in virtual environments; Entertainment services, namely, provision of a virtual reality or metaverse based simulation gaming service.
Class 42
  Software as a service [SaaS]; Platform as a Service [PaaS]; Development of software; Development of virtual reality software; Development of interactive multimedia software; Software design and development; Design and development of computer software; Hosting of platforms on the Internet; Design and development of virtual reality software; Technical consultancy relating to the application and use of computer software; Development and design of mobile applications; Hosting on-line web facilities for others; Maintenance of software; Rental of computer software; Scientific and technological services; Providing temporary use of non-downloadable software; Programming of software for Internet platforms; Providing virtual computer environments through cloud computing.

DARTSMART TECHNOLOGIES LTD