# Trade Mark Journal No.2025/026 27 June 2025

## UK00004210855 29 May 2025 (9,28,41)

International priority date claimed: 14 May 2025 (European Union Intellectual Property Office (EUIPO)) (019187324)

Class 9
  Computer software, recorded; Games software for computers; Magnetic, optical and numerical game programs; Software programs for video games; Electronic game software for mobile telephones, tablets, personal computers, and hand-held electronic devices; Virtual reality and augmented reality equipment, Virtual and augmented reality software; Films (downloadable) and downloadable TV broadcasts; Cinematographic films; audio and visual recordings; Game cartridges; Downloadable software; Mouse pads; Computer mouses; mobile and smartphone software; game programs for telephones, smartphones, cellular telephones; Computer peripheral devices; Computer keyboards; Downloadable music files; Exposed cinematograph films; Electronic publications, downloadable; Headsets; Audio headphones; Audio and video headsets; 3D spectacles and Virtual reality glasses; Smartphones in the shape of a watch; Connected objects, namely: Straps for connected watches or Smartwatches; Protective cases and housings, For use with the following goods: Mobile telephones; all the aforesaid goods in relation to the following fields: Video games.
Class 28
  Games; Electronic games apparatus other than that adapted for use with a separate display screen or monitor only; Automatic gaming devices, not coin-operated, other than those adapted for use with an external display screen or monitor; Console gaming devices; Building games; Board games; Toys; Action figures [toys or playthings]; Joysticks for video game controllers, console joysticks, video game control levers; Electronic game consoles; Apparatus for games adapted for use with an external display screen or monitor; Toy figures; Board games; Miniature game pieces for board games; Miniatures for use in war games; Card games and trading and collectible cards; cases for card games; Playing boards for trading/collectible cards; Dice; Cups for dice; bags specially adapted for handheld video game consoles; Bags specially adapted for portable video games; Protective carrying cases specially adapted for handheld video game consoles; Games relating to fictional characters; War games using model soldiers; Toys, namely: Balls for games; Plush toys; Automatic games, coin-operated, for computers.
Class 41
  Entertainment services; Entertainment services in the form of electronic, Via telecommunications networks and via television broadcasting; Amusement and entertainment services relating to music; Rental of video games; Entertainment and education through computers systems on line; Arranging of professional or non-professional competitions for educational or entertainment purposes; Arranging of games; Organisation of work and non-work events, For entertainment or educational purposes; Entertainment services, live events provided by video game players; Entertainment services, Provision of online videos featuring games played live by players; Publishing of multimedia programs (computerised composition of texts and/or still or animated images, and/or musical or non-musical media), For interactive use or not; Arranging and conducting of concerts, Arranging and conducting of sports competitions, Organisation and conducting of e-sports competitions, Arranging and conducting of congresses; organisation of video game tournaments and competitions; Organisation of correspondence courses, Entertainment services; E-sports training; Organisation and officiating of e-sports competitions and events; Organization of e-sport events; Providing of organisation and refereeing services for e-sport competitions and events for online, non-downloadable electronic publications; Production and distribution of movies; Entertainment services in relation to the following fields: development, creation, production, distribution, and post-production of motion picture films, television shows, special events, and multimedia entertainment content; Providing online games from a computer and/or electronic network, in particular between terminals (computer, mobile telephones); Providing of information relating to the choice of telematic games, video games, audio-visual games, teaching games and educational games for entertainment purposes; Leisure services; providing online non-downloadable comic and graphic books.

Focus Entertainment Publishing

Representative: Lewis Silkin LLP