# Trade Mark Journal No.2025/027 4 July 2025

## UK00004221008 18 June 2025 (9,35,42)

KOFFEEDATA

Class 9
  Computer software and programs; application software for mobile phones, smartphones and computer tablets; computer software in the field of video game engagement, reviews, social media and analytics; downloadable computer software for providing a data analytics platform and leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology to process, analyse and visualise gameplay information, data, figures and/or statistics in the field of video, computer, interactive and virtual reality games, and for providing related insights for business and marketing purposes and generating reports thereto; game development software; downloadable software for developing, designing, modifying and customizing video, computer and on-line games; downloadable electronic publications and reports; software for enhancing and developing video games; podcasts and webcasts; recorded media; audio-visual recordings; parts and fittings for all the aforesaid goods.
Class 35
  Advertising, marketing and promotion services; business management analysis and administration; marketing research and analysis; analysis of business data; business consultancy; organisation, management or arrangement of exhibitions and events for commercial or advertising purposes of video games, computer games, films, shows, radio, theatrical shows, musicals and television programmes; administration of incentive award programs for the promotion of goods and services of others; business information; customer relationship management services; business project management services for video games, computer games, films, shows, radio, theatrical shows, musicals and television programmes; providing business information via a web site; outsourced administrative management for companies; data ingestion, data sharing, data visualisation, data processing, data integration, data aggregation and data analysis in the field of video, computer and interactive and virtual reality games, including leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology; database management, data aggregation, data reporting and data transmission in the field of video, computer and interactive and virtual reality games, including leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology; updating and maintenance of data in computer databases in the field of video, computer and interactive and virtual reality games, including leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology; information, advisory and consultancy services for all the aforesaid.
Class 42
  Design and development of computer hardware and software; provision of technical support in the fields of video, computer and interactive or virtual reality game software, online computer games and computer game hardware; development of online software platforms; software as a service [SaaS]; Software as a Service (SaaS) and Platform as a Service (PaaS) in the field of video game engagement, reviews, social media and analytics; updating of computer software; providing temporary use of non-downloadable computer software in the field of video game engagement, reviews, social media and analytics; Software as a Service (SaaS) and Platform as a Service (PaaS) for digital marketing, creating, managing, tracking, and measuring online marketing, and advertising campaigns, video marketing and analytics, business partner relationship management, and customer relationship management, advertising analytics and optimisation; hosting a website featuring use of non-downloadable software for monitoring and analysing on-line and social media comments and ratings posted on-line through social media platforms; providing online non-downloadable software for providing a data analytics platform and leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology to process, analyse and visualise gameplay information, data, figures and/or statistics in the field of video, computer, interactive and virtual reality games, and for providing related insights for business and marketing purposes and generating reports thereto; Software as a service [SaaS] featuring software and leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology to process, analyse and visualise gameplay information, data, figures and/or statistics in the field of video, computer, interactive and virtual reality games, and for providing related insights for business and marketing purposes and generating reports thereto; Platform as a service [PaaS] featuring software and leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology to process, analyse and visualise gameplay information, data, figures and/or statistics in the field of video, computer, interactive and virtual reality games, and for providing related insights for business and marketing purposes and generating reports thereto; Model-as-a-service [MaaS] featuring software and leveraging artificial intelligence, machine learning, automation, natural language processing and open source technology to process, analyse and visualise gameplay information, data, figures and/or statistics in the field of video, computer, interactive and virtual reality games, and for providing related insights for business and marketing purposes and generating reports thereto; information and advisory services relating to the aforesaid services.

Koffee Cup Limited

Representative: Wiggin LLP