# Trade Mark Journal No.2025/028 11 July 2025

## UK00004221620 19 June 2025 (9,14,16,18,21,24,25,28,38,41,42)

FIGHT ISLAND

Class 9
  Electronic publications; software application for communication devices and media players for use in accessing, streaming and viewing audiovisual and multimedia content; electronic sound, audio and video recordings and content; electronic and digital images; podcasts; audio and video recordings featuring sports and entertainment; downloadable audio and video recordings featuring sports and entertainment via global communication network and video-on-demand service; downloadable computer software featuring digital trading cards; computer game software; video game software; interactive game software; electronic publications, namely, books and magazines featuring mixed martial arts, sports and entertainment recorded on computer media; ear phones; headphones; smart watches; smart wristbands; portable media player; memory cards; computer storage devices, namely, blank flash drives and hard drives for computers; magnets; mousepads; protective covers and cases for cell phones and portable media players; mouth guards for sports; head guards for sports; protective helmets for sports; eyeglasses; and sunglasses; software; software relating to sporting content, events and entertainment; protective headwear, masks, clothing and footwear; downloadable software being digital collectibles namely video clips, photographs, images, music, data, statistics, and graphics relating to sports and entertainment, authenticated by non-fungible tokens (nfts); electronic trading cards; downloadable virtual goods, namely, avatars, avatar skins, downloadable virtual goods, namely, virtual worlds, digital clothing, footwear, headwear, eyewear, bags, clothing accessories, gaming equipment, home decor, general house wares, namely cookware, crockery, cutlery and glasswear, furniture, art, avatars, trophies, sports equipment, sports arenas and stadia, sports memorabilia and merchandise, toys games and playthings and jewelry; Downloadable image files containing action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, boxing gloves, protective sports gear, watches, sunglasses, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric, authenticated by non-fungible tokens (NFTs); downloadable virtual goods namely image files of action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, watches, sunglasses, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric, for use in online virtual worlds; downloadable computer game software featuring virtual goods, namely, action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, watches, sunglasses, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric, for use in online worlds.
Class 14
  Jewelry; watches; pins being jewelry; key chains; jewellery boxes; watch cases and boxes; clocks, trinkets; chronometic and horological instruments; precious metals and their alloys and ornaments in semi-precious or precious metals or coated therewith; statues, figurines and belts in precious or semi precious metal or coated therewith; trinkets of precious or semi-precious metal or coated therewith; trophies in precious or semi-precious metals or coated therewith; medals in precious metals or coated therewith; necklaces; pendants; jewellery charms; rings [jewellery]; alarm clocks; bracelets; earrings; watches; timepieces; clocks; key rings of precious or semi-precious metal; badges of precious and semi-precious metal; decorative pins; busts and statues of precious and semi-precious metal; tie pins and clips; commemorative medals; commemorative coins; commemorative shields; commemorative trophies; commemorative cups; key fobs; watch chains; necklaces; key rings; metal key fobs; metal key chains; jewellery cases; parts, fittings and accessories for all the aforesaid goods.
Class 16
  Posters; printed event and competition programs; printed photographs; postcards; packaging; printed publications; calendars; printed magazines and newsletters in the fields of mixed martial arts, sports and entertainment; books in the fields of mixed martial arts, sports and entertainment; collectible trading cards; stationery; stickers; decals; bumper stickers; and money clips; stationery; printed matter; gift wrapping paper sets; decorative gift boxes; parts, fittings and accessories for all the aforesaid goods.
Class 18
  All-purpose sport bags, all purpose athletic bags, all purpose carrying bags, duffle bags and backpacks; bags and articles of luggage; wallets; gym bags; luggage; umbrellas; purses; clothing for pets; parts, fittings and accessories for all the aforesaid goods.
Class 21
  Beverageware; sports bottles sold empty; bottles sold empty; shaker cups sold empty; household containers; trays; mugs; cups; food and beverage receptacles; mugs; ornaments, figures, statues and decorative articles made of glass, ceramic, porcelain and earthenware; bottle openers; incense burners; candle sticks; outdoor crockery; non-electric cooking pots and pans; toothbrushes; holders for toothbrushes; money boxes; ironing boards; fitted picnic baskets, including dishes; paper plates; egg cups; flower pots; ice buckets; buckets; vases; coasters; cages for household pets; money boxes; clothes pegs; waste bins; household or kitchen utensils and containers; chinaware; combs and sponges; brushes; parts fittings and accessories for all the aforesaid goods.
Class 24
  Towels; Linen; bed linen; blankets and bed spreads; sheets; quilts; pillow cases; comforters; curtains; bed skirts; kitchen towels; table linen; quilts; washcloths; handkerchiefs [cloth]; flags and pennants of textile.
Class 25
  Clothing; footwear; headgear; Belts; Bottoms as clothing; Coats; Dresses; Footwear; Gloves; Headwear; Jackets; Loungewear; Scarves; Sleepwear; Socks; Sweatbands; Swimwear; Beachwear; Tops as clothing; Undergarments; Warm up suits; Sweatshirts; Sweatpants; Athletic uniforms; parts and accessories for clothing, footwear and headgear.
Class 28
  Exercise weights; exercise bars; exercise and fitness gloves; boxing and mixed martial arts equipment, namely, bag gloves, mixed martial arts gloves, boxing gloves, focus mitts, punching mitts, shin guards, punching bags, heavy bags, free standing bags; pads for use in boxing and mixed martial arts, namely, kick pads, target pads, Thai pads and shin pads; head guards, chest protectors, and body shields for use in mixed martial arts and boxing; playing cards; sporting and fitness articles and equipment; playing cards; belts used or awarded in sports; sporting and fitness articles and equipment; gymnastic and sporting articles and equipment; action figures and accessories therefor; toys, games and playthings; hand held video games; joysticks for video games; interactive gaming chairs for video games; parts, fittings and accessories for all the aforesaid goods.
Class 38
  Video, audio, television and data streaming services; broadcasting services; messaging services; communication services; Streaming of audio and audiovisual material via electronic communications networks, local and global computer networks and wireless communications networks; Electronic transmission and streaming of digital media content for others via global and local computer networks; audio broadcasting; video on demand transmission services; electronic transmission of text, graphics, and data; communication services, namely, providing online chat rooms for real-time interaction between online computer users concerning online contests and games of chance; communication services, namely, providing access to an online computer database for real-time tracking of and searching for network use and online computer users and transferring users to the online location(s) of another user or other users or other online locations; communication services, namely, providing online chat rooms for real-time interaction between online computer users for arranging and playing online contests and games of chance; instant messaging services; advice, information and consultancy provided in relation to all the aforesaid services.
Class 41
  Entertainment services; education and training services; sporting services; e-sports services; sports betting services; gaming services; gambling services; organisation and providing of sport and entertainment events and competitions; Entertainment services, namely, arranging and conducting mixed martial arts competitions and events; arranging and conducting special events for social entertainment purposes; entertainment services, namely, providing non-downloadable audio and video recordings featuring sports and mixed martial arts via the Internet, television, cable and satellite; entertainment services, namely, a multimedia program series featuring sports and mixed martial arts distributed via various platforms across multiple forms of transmission media; educational services, namely, instruction in the field of fitness and mixed martial arts; providing instructional programs and classes in fields of fitness and mixed martial arts; sports training services; physical fitness training and conditioning services; providing information relating to entertainment, sports, mixed martial arts, and sporting events; entertainment and education services; providing online electronic publications; provision and production of non-downloadable audio-visual content and recordings for entertainment purposes; gymnasium services; provision of gymnasium, sports, fitness and exercise facilities; physical, fitness, sports and exercise training services; gym activity classes; rental of sports, fitness, exercise and athletic equipment; gaming services; online gaming services; casino, gaming and gambling services; television production; publishing services; production, provision and publication of sports and entertainment content; providing non-downloadable entertainment and sport content online; providing online games; live stage shows; production, presentation and distribution of radio, video, audio, sports, entertainment, podcast and television programs and of shows; radio and television entertainment; conducting mixed martial arts competitions, events and personal appearances; information services relating to all the aforesaid; providing news and information in the fields of sports, fitness and mixed martial arts via communication and computer networks; non-downloadable publications in the field of sport and entertainment; entertainment services, namely, providing online non-downloadable digital collectibles namely video clips, photographs, music, data, statistics, images, avatars, skins, and graphics relating to sports and entertainment, authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing online, non-downloadable virtual goods, namely, action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, boxing gloves, protective sports gear, watches, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric authenticated by non-fungible tokens for use in virtual environments created for entertainment purposes; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; information, advice and consultancy provided in relation to all the aforesaid services.
Class 42
  Providing temporary use of non-downloadable software applications for and platform as a service featuring software platforms for an online community for registered users to participate in discussions and rating of user-generated content, facilitate online connections, organize groups and events, get feedback from their peers, form virtual communities and engage in social and community networking ; application service provider (ASP) featuring software enabling the uploading and transmission of electronic media or information over the Internet or other communications networks and for posting comments on user-generated content; providing temporary use of on-line, non-downloadable software for tracking statistical data in the field of sports and sporting events; software development and video game software development; software as a service; platform as a service; hosting digital and electronic content online; designing, providing, hosting, maintaining, development and updating of online non-downloadable software; product design; hosting of online entertainment and sports content; providing online software platforms; providing temporary use of non-downloadable software applications for and platform as a service featuring software platforms for an online community for registered users to participate in discussions and rating of user-generated content, facilitate online connections, organize groups and events, get feedback from their peers, form virtual communities and engage in social and community networking; application service provider (asp) featuring software enabling the uploading and transmission of electronic media or information over the internet or other communications networks and for posting comments on user-generated content; providing temporary use of on-line, non-downloadable software for tracking statistical data in the field of sports and sporting events; software development and video game software development; technical data analysis; providing technical reports; information, advice and consultancy provided in relation to all the aforesaid services.

Zuffa, LLC

Representative: Marks & Clerk LLP