# Trade Mark Journal No.2025/029 18 July 2025

## UK00004195360 28 April 2025 (9,10,25,35,42)

Neuraseals

Class 9
  Eyewear, including glasses, smart glasses, virtual reality (VR) headsets, augmented reality (AR) glasses, headphones, earphones, gaming headsets, and custom-fit wearable devices; helmets, and visors, incorporating biometric sensors, AR/VR technologies, and neural stimulation for health monitoring, performance, and sensory feedback; wearable technology devices incorporating anatomical scanning, biometric sensors, and personalized neural stimulation; downloadable mobile applications for scanning, mapping, and creating personalized anatomical fits for wearable devices; software for enhancing virtual and augmented reality experiences, including software for adaptive audio, visual, and tactile experiences; structural parts, fittings, and accessories for the aforementioned goods, including materials for custom fitting such as heat-moldable silicones, pressure-sensitive plastics, and thermoplastic elastomers; devices for monitoring and stimulating neural activity, including vagus nerve and auditory nerve stimulation; devices incorporating 3D scanning, body mapping, and thermal molding technologies; sensory feedback systems for immersive user experiences in gaming, virtual reality, augmented reality, and wearable technologies; custom-fit hearing aids, custom-fit eyewear, and custom-fit headsets utilizing biometric data and neural response systems; all of the aforementioned goods designed for a perfect fit based on anatomical, physiological, and neural data.
Class 10
  Medical and therapeutic devices, including custom-fit medical devices, wearable health-monitoring devices, wearable therapeutic devices incorporating anatomical scanning, biometric sensors, and personalized neural stimulation; medical implants and prosthetics, including custom-fit hearing aids, custom-fit eyewear, and custom-fit headsets utilizing biometric data, neural response systems, and 3D body mapping; medical apparatus for monitoring and stimulating neural activity, including vagus nerve and auditory nerve stimulation devices; sensors and devices for personalized health management, including wearable health devices that monitor, record, and analyze physiological and neural data; wearable devices for medical treatments and therapy, including devices for pain management, neural therapy, and sensory feedback in medical and therapeutic contexts; medical-grade materials for custom-fitting wearable devices, such as medical-grade heat-moldable silicones, thermoplastic elastomers, and pressure-sensitive plastics; downloadable software for medical and health management applications, including software for analyzing physiological and neural data to customize therapeutic treatments; devices for immersive medical therapies, including sensory feedback systems for virtual, augmented, and mixed-reality therapeutic applications. .
Class 25
  Clothing, footwear, gloves and headgear, including custom-fit clothing and footwear incorporating anatomical fitting systems; custom-molded footwear, including shoes, boots, and sandals, utilizing biometric sensors, 3D scanning, and body mapping technologies for a personalized fit; wearable clothing items incorporating anatomical fitting systems, neural stimulation elements, biometric sensors, and AR/VR integration for enhanced comfort, performance, and immersive experiences; garments with integrated custom-fit structures, supports, or inserts, including therapeutic wearables for pain management, posture correction, and sensory feedback; gloves, including custom-fit gloves incorporating wearable technology for health and performance enhancement, including neural response, AR/VR technologies, and sensory feedback systems; clothing designed to interact with biometric and neural data for personalized comfort, performance, and therapy; custom-fit headgear, including hats, incorporating biometric sensors, AR/VR technologies, and neural stimulation for health monitoring, performance, and sensory feedback; all of the aforementioned goods incorporating smart fabrics, thermoplastic elastomers, pressure-sensitive plastics, and medical-grade silicones for adaptive fitting, AR/VR functionality, and enhanced user experience.
Class 35
  Retail and wholesale services in relation to wearable devices, eyewear, glasses, smart glasses, virtual reality (VR) headsets, augmented reality (AR) glasses, headphones, earphones, gaming headsets, custom-fit wearable devices, and accessories for personalized and immersive experiences; retail and wholesale services for custom-designed wearable devices utilizing anatomical, physiological, and neural data for optimal fit and performance; online retail services and e-commerce platforms for the sale of wearable technology, virtual reality, and augmented reality devices, including custom-fit audio-visual devices, health and fitness wearables, and related accessories; advertising, marketing, and promotional services for wearable technology devices, including software for enhancing virtual, augmented, and mixed reality experiences; providing online product listings, marketing, and promotional content related to wearable technology and immersive user experiences; customer support and consultancy services for the fitting, customization, and usage of wearable devices; business consultancy services relating to the development and customization of wearable devices, including anatomical scanning and biometric data applications; business management and administrative services for wearable technology development, including the coordination of manufacturing and distribution for custom-fit wearable products. .
Class 42
  Design and development of software for anatomical scanning, biometric data analysis, and neural stimulation systems; providing temporary use of non-downloadable software for 3D modeling, scanning, and mapping of anatomical features for the creation of custom-fit wearable devices; research and development in the field of wearable technology, including virtual reality (VR) and augmented reality (AR) devices, and their integration with biometric, neural, and anatomical data; consultancy services in the field of wearable device development, including custom-fitting and adaptive experiences utilizing anatomical and physiological data; custom software design for enhancing user experiences in virtual, augmented, and mixed reality environments, including adaptive audio, visual, and tactile feedback systems; design and development of sensory feedback systems for immersive experiences in gaming, virtual reality, augmented reality, and wearable technologies; creation and integration of systems for monitoring and stimulating neural activity, including vagus nerve and auditory nerve stimulation technologies; development of 3D scanning, body mapping, and thermal molding technologies for personalized wearable devices; technological research services related to the improvement of custom-fitting systems and wearable technologies; providing consulting and technical support services for the development and enhancement of wearable devices, smart glasses, headsets, and other custom-fit wearable products. .

Mark William OCallaghan