# Trade Mark Journal No.2025/030 25 July 2025

## UK00004235961 18 July 2025 (9,16,25,28,41)

OMNITERROR

Class 9
  Computer game software; Downloadable video and computer game programs; Downloadable game software; Downloadable video game software; Downloadable virtual reality game software; Downloadable computer game software for virtual worlds; Recorded video game programs; Recorded video game software; Recorded computer virtual reality game software; Computer games programs downloaded via Internet [software]; Downloadable game software for playing on mobile phones; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer software, namely, game engine software for video game development and operation; Recorded multiplayer video game software; Downloadable multiplayer video game software; Computer game software downloadable from a global computer network; Downloadable computer application software for use in virtual environments; Downloadable fiction books on a variety of topics; Fiction e-books on a variety of topics recorded on computer media; Virtual reality headsets adapted for use in playing video games; Smartphone game software, downloadable; High performance computer hardware with specialized features for enhanced game playing ability; Motion picture films; Motion picture films about fictional universes; Virtual reality goggles; Virtual reality controllers; video game cartridges and discs; Electronic publications; Electronic downloadable publications in the field of video games; downloadable publications in the nature of books featuring characters from animated, action adventure, comedy and/or drama features, comic books; downloadable audio-visual media content in the field of entertainment featuring animated motion pictures, television series, comedies, and dramas; protective covers and cases for cell phones, laptops and portable media players; decorative magnets.
Class 16
  Printed publications; Books; Comics; Photographs [printed]; Catalogues; Graphic prints; Graphic novels; Printed materials, namely, novels and series of fiction books; Printed matter, namely, paper signs, books, manuals, curricula, newsletters, informational cards and brochures in the field of fictional universes; Printed fiction books on a variety of topics; Stationery; Publications pertaining to video game strategy; magazines [periodicals].
Class 25
  Clothing for children, women, men; Footwear and shoes for children, women, men; Clothing, namely, shirts, t-shirts, sweatshirts, sweaters, blouses, skirts, dresses, tops, pullovers, trousers, shorts, jackets, coats, ties, robes, hats, caps; belts, scarves, sleepwear, pajamas, underwear, boots, shoes, sneakers, sandals, booties, socks; Masquerade and Halloween costumes.
Class 28
  Video game apparatus; Video game machines; Video gaming consoles; Home video game machines; Gaming devices, namely, gaming machines, slot machines, bingo machines, with or without video output; Video game interactive remote control units; Board games; Gaming equipment, namely, playing cards, chips, gaming tables and gaming cloths; Playing cards and card games; Amusement apparatus incorporating a video monitor; Amusement game machines; Amusement machines, namely, hand-held electronic game units adapted for use with an external display screen or monitor; Toys; Electronic action toys; Toy figures; Action figures; Playsets for action figures; Toy models; Scale model kits [toys]; Toy animals; Toy robots; dolls.
Class 41
  Entertainment services, namely, providing online video games; Providing temporary use of non-downloadable video games; Multimedia publishing of video game software; Entertainment services, namely, providing online player versus player (PvP) video games; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Production of video and computer game software; Conducting live entertainment ; Conducting live entertainment in the nature of games featuring virtual reality simulators; Entertainment services, namely, an ongoing multimedia program featuring science fiction universes distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, conducting alternate reality games via the internet; Entertainment services, namely, multimedia production services; Entertainment services in the nature of production of live events for parties and special events for social entertainment purposes; Virtual reality entertainment services; Entertainment services in the nature of live-action, comedy, drama, animated, and television series; Entertainment services in the nature of a film series in the field of science fiction; Organizing and arranging exhibitions for entertainment purposes; Organizing exhibitions in virtual environments for entertainment purposes; Organization of cosplay entertainment events; Organization of games and competitions; Arranging and planning of movies, shows, plays or musical performances; Arranging, organizing, conducting, and hosting social entertainment events; Art exhibitions using virtual reality; Presentation of movies; Presentation of live show performances; Film and video production; Film distribution; Production of live-action, comedy, drama, animated and television series; Distribution and display of live-action, comedy, drama and animated motion picture theatrical films; Publication of electronic books and journals on-line; Publication of texts, books, magazines and other printed matter; Publishing of books, e-books, audio books, music and illustrations.

THE RED SIGN LTD.

Representative: Dennemeyer & Company Limited