# Trade Mark Journal No.2025/033 15 August 2025

## UK00004229320 4 July 2025 (9,35,38,41,42)

Fanshow

Class 9
  Downloadable and recorded computer software and mobile applications for generating, customising, and interacting with AI-generated avatars and content; software for creating, editing, managing and sharing AI-generated images, videos, and text; software for chatbot interactions, virtual influencer engagement, and fan subscriptions; downloadable media and digital files featuring AI-generated visual and audio content; downloadable software for managing user profiles, subscriptions, messaging, and social interactions; downloadable computer software for facilitating online communities and fan engagement through AI-enhanced features.
Class 35
  Online subscription services enabling users to access, follow, and engage with content creators, including content generated by AI avatars; marketing, advertising and promotional services for content creators; business management and administrative services relating to online content monetisation; talent and influencer promotion services; providing a digital marketplace for creators to offer subscriptions, content, and virtual experiences; consultancy relating to fan-based and AI-driven creator economy platforms.
Class 38
  Telecommunication services enabling interactive digital content exchange and real-time messaging between creators and fans; streaming of audio, video, and multimedia content, including AI-generated content; peer-to-peer transmission of digital files, including images, video, and chatbot conversations; hosting of online forums and private fan chatrooms; transmission of virtual influencer content; live video broadcasting and video-on-demand services; providing online platforms for uploading, sharing, and viewing media content.
Class 41
  Entertainment services provided via a digital platform, namely, providing access to non-downloadable videos, images, audio, text, and AI-generated multimedia; providing virtual experiences, live performances, and interactions with human or AI-based creators; providing an online environment for fan engagement and digital performances; publication of user-generated and AI-enhanced media for entertainment purposes; hosting virtual meet-and-greet events, live Q&As, and social fan communities; entertainment services via digital avatars and simulated personalities.
Class 42
  Providing online non-downloadable software for AI-generated content creation, including avatars, images, video, and text; development and maintenance of platforms enabling AI-human interaction and fan engagement; hosting of platforms for content creators and their audiences; design and development of AI-driven applications for virtual influencers and fan-based subscriptions; technical support for digital media platforms; software as a service (SaaS) featuring tools for content generation, customisation, and monetisation using artificial intelligence; development of generative AI technologies and conversational agents.

Richard McAuley