# Trade Mark Journal No.2025/034 22 August 2025

## WO0000001861060 (9,16,25,28,38,41)

Office of origin: France

Date of International Registration:18 March 2025
Date of designation in the UK: 18 March 2025

International priority date claimed: 19 December 2024 (France) (5107356)

Class 9
  Apparatus for sound or image recording, transmission, reception and reproduction; magnetic, optical, digital and electronic recording media; magnetic, optical or digital disks; computer programs; PDAs; computer memory devices; printed circuits; computers; peripheral equipment and accessories for computers, monitors, monitors, screens, keyboards, mice, consoles and controllers, digital memory card readers, optical memory card readers, magnetic, optical and digital diskette drives; telephones and telecommunication equipment; recorded computer programs; game software; software for video games; recorded software; computer programs and software for video games, computer and online games; computer games and video games; multimedia software and interactive software; entertainment software; computer game software downloadable from a computer network; computer software on mobile telephones; audiovisual and multimedia games for platforms on the Internet; compact disks (ROM, read-only memory); software for music CDs and motion picture sound tracks; CDs; DVDs; music cassettes; musical audio recordings; MP3 and MP4 files stored on recording or downloadable media and other digital recording media; downloadable software, namely, computer programs featuring downloadable virtual goods, particularly games, books, digital newspapers and magazines, stationery, clothing, footwear, headwear, fashion accessories, digital collectibles, and non-fungible cryptographic or digital tokens (NFTs), art objects, for use in online virtual worlds; downloadable software applications and software for creating, dressing or digitally accessorizing characters or avatars in online environments, online virtual environments and extended-reality virtual environments; recorded data files; digital recordings; downloadable software applications; software; virtual reality software; augmented reality software; downloadable digital files authenticated by non-fungible tokens [NFTs]; security tokens [encryption devices]; holograms; holograms for authentic products certification; holographic images; holographic films; holographic prints; holographic screens; 3D holographic screens; virtual-reality computer game programs; downloadable computer software used as a digital wallet; computer software for mobile applications and blockchain wallets; downloadable cryptographic keys for receiving and spending cryptoassets.
Class 16
  Printing products (printed matter); periodical publications; artists' materials; painters' brushes; office requisites, except furniture; instructional or teaching material (except apparatus); Writing materials, bookmarks, pouches, envelopes for letters; envelopes [stationery], pouches for packaging, covers for packaging, bags for packaging of paper or plastic materials, posters, advertisement boards of paper or cardboard, albums, comic books, almanacs, video game brochures, calendars, drawings, stickers [stationery], stickers, magazines [publications] and newspapers, books, booklets, magazines; manuals, prospectuses, publications, journals, graphic reproductions; postcards; collectible cards; photographs; transfers and stickers, stickers for interior decoration; sketchbooks; drawings; pictures.
Class 25
  Clothing; headwear; caps; shirts; bathrobes; leather clothing; belts (clothing); furs (clothing); gloves; scarves; neckties; knitwear; socks; slippers ("chaussons"); sports shoes; underwear; suits; tracksuits.
Class 28
  Video game apparatus which can be used as television terminals; automatic games, automatic and coin-operated amusement machines, card games; hand-held electronic games; games and toys; electronic games, except those used exclusively with a television receiver; action figurines and accessories therefor; action toys; table-top games; dolls, accessories for dolls, dolls' clothes; automatic games, except coin-operated automatic games and those exclusively for use with television sets; game apparatus used with a television; electronic game consoles.
Class 38
  Telecommunications; transmission of computer games via the Internet; providing access to games on mobile terminals; providing access to games via mobile telephones; providing access to a website for organizing, planning and conducting events between players and interest groups; providing discussion areas on the Internet in the field of entertainment and computer and video games; transmission and dissemination of information in the field of computer and video games, transmission of information from data banks.
Class 41
  Education; teaching services; training; entertainment; sporting and cultural activities; organization of competitions with respect to computer and video games, education or entertainment; organization of exhibitions for entertainment purposes; publication of specialized journals; editing of newspapers; training in the field of information technology and telecommunications; online provision of information with respect to video games and entertainment; providing games via mobile telephones; provision of video games online; information services with respect to video games; production of films, series and shows; production of films in studios; show services for entertainment purposes; leisure services; production of radio and television programs, of cinematographic and television entertainment; audio and image recording studio services (cinematographic cameras) on magnetic recording media; publishing of computer games; online interactive entertainment services; entertainment services, namely, providing virtual environments in which users can interact through avatars, virtual reality icons, and graphical images representing persons in online virtual worlds; virtual-reality game services provided online from a computer network enabling creation, dressing or digital accessorizing of characters or avatars; entertainment services, namely, providing an online environment featuring dissemination of entertainment content and live streaming of shows, virtual sporting and cultural events; entertainment services, namely, providing virtual goods consisting in games, books, digital newspapers and magazines, stationery, clothing, footwear, headwear, fashion accessories, digital collectibles, and non-fungible digital or cryptographic tokens (NFTs), art objects, for use in online virtual worlds and intended for recreational purposes.

BANDAI NAMCO ENTERTAINMENT EUROPE

Representative: Wynne-Jones IP Limited, Southgate House, Southgate Street Gloucester Gloucestershire GL1 1UB UNITED KINGDOM