# Trade Mark Journal No.2025/036 5 September 2025

## UK00004220362 17 June 2025 (9,16,25,28,35,41,42,43)

Mark 1

Mark 2

Class 9
  Virtual reality hardware; Augmented reality software; Augmented reality software for use in mobile devices; Augmented reality software for use in mobile devices for integrating electronic data with real world environments; Electronic displays; Head-mounted holographic displays; Projectors; Projectors for the entertainment industry; Holographic projectors; Software programs for video games; Computer software for application and database integration; Computer game software; Multimedia software; Software; Interactive entertainment software; Entertainment software; Motion controllers.
Class 16
  Printed matter; leaflets; brochures; stationery; paper; notepaper; envelopes; decalcomanias; stickers; transfers; pens; pencils; writing implements; drawing instruments; greetings cards; calendars; photographs; posters; gift vouchers; notebooks; notepads; adhesives for stationery or household purposes; artists' materials; paint brushes; typewriters packaging materials; printers' type; printing blocks; printed publications; books; magazines; journals; posters; calendars; diaries; postcards; guides; carrier bags; paper bags; printed show programmes; entertainment guides, brochures and leaflets; paint boxes for children; drawings (graphic); stickers; transfers (decalcomanias); stencils; stamps; postage stamps; ornaments and models made of papier mache; parts and fittings for all the aforesaid goods.
Class 25
  Clothing; headgear; footwear.
Class 28
  Toys, games and playthings; puzzles; playing cards; gymnastic and sporting articles; decorations for Christmas trees; childrens' toy bicycles; dolls and clothing for dolls; accessories for dolls; dolls' houses; dolls' furniture; dolls' furniture accessories; board games; jigsaw puzzles; hand-held computer games equipment which is self contained (not adapted for use with TV receivers); electronic toys and electronic games; teddy bears; toy action figures; computer games equipment adapted for use with TV receivers; electronic games; handheld computer games for use with television receivers; computer games apparatus and instruments; electric and electronic games; electronic amusement apparatus, being coin fed or counter fed; hand-held computer games; video game amusement apparatus; card games; boards for use in playing games; amusement apparatus adapted for use with television receivers and television screens; electronic amusement apparatus adapted for use with television receivers; hand-held amusement apparatus, computer games and gaming apparatus ; Skill and action games; Board games; Toys adapted for educational purposes; Electronic activity toys; Electronic activity toys; Electric action toys; Electronic toys adapted for educational purposes; Electronic board games; Electronic games; Parlour games; Card games; Manipulative puzzles; Electronic educational teaching games; Puzzles; Jigsaw puzzles (playthings); Toys; Electronic toys; Puzzles; Toys being for sale in kit form; Toys sold in kit form; Toys adapted for educational purposes; Games.
Class 35
  Retail services connected with the sale of printed matter, leaflets, brochures, stationery, paper, notepaper, envelopes, decalcomanias, stickers, transfers, pens, pencils, writing implements, drawing instruments, greetings cards, calendars, photographs, posters, gift vouchers, tableware, cookware and containers, household or kitchen utensils and containers, cups and mugs, drinking utensils, glassware, crockery, parts and fittings for the aforesaid goods, clothing, footwear, headgear, games, puzzles, toys, playing cards.
Class 41
  Entertainment; sporting and cultural activities; organisation of parties; team building (education); arranging of games and competitions; rental of games equipment; consultancy, information and advisory services to all the aforesaid services.
Class 42
  Design and development of virtual reality software; Design and development of computer game software and virtual reality software; Design and development of virtual reality software; Design and development of computer game software and virtual reality software; Development of computer database software; Software design; Software as a service [SaaS]; Computer software programming services; Computer and software consultancy services; Computer software engineering; Computer software design and development; Data mining; Design and development of data processing programs; Design and development of data processing software; Design and development of systems for data input, output, processing, display and storage; Design and development of data processing systems.
Class 43
  Restaurant services; cafe services; provision of food and drink.

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