# Trade Mark Journal No.2025/036 5 September 2025

## UK00004197583 1 May 2025 (9,35,38,41,42,45)

The Everything Chamber

Class 9
  Downloadable software for creating and delivering immersive experiences in virtual reality, augmented reality, mixed reality, and extended reality (XR) formats and location -based experiences; Downloadable digital media and multimedia files featuring immersive audio, video, and interactive content; Downloadable mobile applications for delivering immersive experiences; Recorded content including audio-visual materials, soundtracks, and immersive or interactive narratives; Wearable technology hardware and software used in immersive environments.
Class 35
  Business consultancy relating to immersive entertainment formats and design processes; Business advice and consultancy relating to licensing and franchising of immersive experience formats and design processes; Promotion of immersive events, installations, and experiences; Commercial administration of the licensing of immersive content and formats.
Class 38
  Streaming of audio, video, and multimedia content related to immersive experiences; Transmission of virtual reality, augmented reality, mixed reality, and extended reality (XR) content over the internet; Broadcasting services and activity for immersive events and exhibitions; Providing access to immersive online environments via telecommunication networks.
Class 41
  Entertainment and education services in the nature of immersive, interactive and theatrical experiences; Production, presentation and operation of immersive exhibitions, shows, and performances (live and digital); Provision of cultural, entertainment and educational immersive experiences; Organising and conducting immersive events and installations; Cultural, entertainment and education services delivered via immersive technology environments - including virtual reality, augmented reality, mixed reality, and extended reality (XR) formats; Providing online non-downloadable immersive media content; Consultancy services relating to immersive technology, storytelling and experience design, for education, training, entertainment, sporting, and cultural purposes; Provision of online immersive experiences and content for education, training, entertainment, sporting, and cultural purposes.
Class 42
  Design and development of software for immersive and interactive environments; Software as a Service (SaaS) for creating, managing or distributing immersive experiences and content; Platform as a Service (PaaS) for hosting immersive content and experiences; Consultancy in the field of immersive technology and creative software; Hosting of digital content on the internet.
Class 45
  Licensing of immersive cultural, entertainment and education concepts, formats, experiences and content.

Buried Giants Ltd.