# Trade Mark Journal No.2025/041 10 October 2025

## UK00004272201 1 October 2025 (9,42)

Mark 1

Happyverse

Mark 2

happyverse

International priority date claimed: 10 April 2025 (United States of America) (99130701)

Class 9
  Downloadable computer software applications for generating and sharing lifelike avatars, other than for use in computer and video games; Downloadable computer software applications for generating and sharing interactive digital reproductions of individual users, other than for use in computer and video games; Downloadable computer software applications for generating, sharing, and interacting with an emotionally intelligent interface driven by artificial intelligence; Downloadable computer software applications for real-time interaction with realistic avatars based on artificial intelligence, using visual and oral prompts; Downloadable computer software applications for real-time interaction with realistic avatars based on artificial intelligence, for the purpose of obtaining information in the fields of health, finance, relationships, productivity, coaching, performance, self-improvement, and education; Downloadable computer software applications for conducting personal assessments of individuals, using realistic avatars based on artificial intelligence.
Class 42
  Software as a service (SAAS) services featuring software for generating and sharing lifelike avatars, other than for use in computer and video games; Software as a service (SAAS) services featuring software for generating and sharing interactive digital reproductions of individual users, other than for use in computer and video games; Software as a service (SAAS) services featuring software for generating, sharing, and interacting with an emotionally intelligent interface driven by artificial intelligence; Software as a service (SAAS) services featuring software for real-time interaction with realistic avatars based on artificial intelligence, using visual and oral prompts; Software as a service (SAAS) services featuring software for real-time interaction with realistic avatars based on artificial intelligence, for the purpose of obtaining information in the fields of health, finance, relationships, productivity, coaching, performance, self-improvement, and education; Software as a service (SAAS) services featuring software for conducting personal assessments of individuals, using realistic avatars based on artificial intelligence; Providing a web site featuring technology that enables users to generate and share lifelike avatars, other than for use in computer and video games; Providing a web site featuring technology that enables users to generate and share interactive digital reproductions of individual users, other than for use in computer and video games; Providing a web site featuring technology that enables users to generate, share, and interact with an emotionally intelligent interface driven by artificial intelligence; Providing a web site featuring technology that enables users to have real-time interaction with realistic avatars based on artificial intelligence, using visual and oral prompts; Providing a web site featuring technology that enables users to have real-time interaction with realistic avatars based on artificial intelligence, for the purpose of obtaining information in the fields of health, finance, relationships, productivity, coaching, performance, self-improvement, and education; Providing a web site featuring technology that enables users to conduct personal assessments, using realistic avatars based on artificial intelligence; design and development of computer hardware and software; information, advisory and consultancy services for all the aforesaid services.

Happyverse, Corp

Representative: Slingsby Partners LLP