# Trade Mark Journal No.2025/042 17 October 2025

## UK00004268170 23 September 2025 (9,35,41)

Del Mundos

Class 9
  Downloadable software, namely virtual goods, those including, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, glasses, sunglasses, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds and authenticated by non-fungible tokens; Downloadable software, mobile application software and cloud based solution for virtual reality game and virtual worlds; Virtual reality headsets and glasses; electronic devices, namely, connected bracelets adapted for use in online virtual worlds; Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photog-raphy and people, namely, celebrities, athletes, artists, musicians, and photographers; Downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens; Downloadable virtual and augmented reality software for education, learning, entertainment purpose; Downloadable software, mobile application software and cloud based solution for providing a virtual marketplace; Downloadable software, mobile application software and cloud based solution for generating cryptographic keys for receiving and spending crypto assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology; Computer programs for the creation and trade of digital collectibles using blockchain-based software technology; Software, enabling the authentication, ownership, availability and trading of digital assets; Downloadable software, mobile application software and cloud based solution for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens; Downloadable software, mobile application software and cloud based solution for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens; Downloadable computer software, mobile application software and cloud based solution for use in facilitating the purchase and sale of rights to digital goods; Downloadable computer software, mobile application software and cloud based solution for managing digital collectibles; Downloadable computer software, mobile application software and cloud based solution for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel; Downloadable loyalty cards, incentive cards and reward cards.
Class 35
  Retail store and online retail store services relating to downloadable virtual goods, namely, alcoholic and nonalcoholic beverages, food, clothing, footwear, headwear, glasses, sunglasses, clocks, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use online in online virtual worlds; Retail and retail store services in relation to downloadable software, namely alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, glasses, sunglasses, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers authenticated by non-fungible tokens [NFTs]; Organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries; Providing incentive reward programs for customers through issuance and processing of loyalty points authenticated by non-fungible tokens (NFTs) for on-line purchase of a company's goods and services; Providing incentive award programs for customers and employees through the issuance of digital tokens for the purpose of promoting and rewarding customer loyalty; Retail store and online retail store services relating to downloadable virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets in the field of beverages, food, sports, gaming, music, culture and apparel; Provision of online marketplaces for buyers and sellers of virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets; Provision of online marketplaces for buyers and sellers of down-loadable digital art images, music, videos.
Class 41
  Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual goods for use in virtual environments; Entertainment services, namely, providing online actual and virtual concerts and other virtual events; Entertainment services, namely, operating a virtual bar or restaurant offering virtual food and beverages; Entertainment services, namely, conducting actual and virtual work-shops, educational demonstrations and courses of instruction in the field of mixology and alcoholic beverages; Entertainment services, namely, providing non-fungible to-kens, digital media, digital files, and digital assets; Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual beverages, food, bags, beverageware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games; Entertainment services, namely, production, distribution, display, and storage of digi-al collectibles; Entertainment services, namely, providing an on-line virtual environment for using, trading, and purchasing virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets; Organizing and conducting virtual events, virtual exhibitions, virtual expositions and virtual conferences for educational and cultural purposes.

Philanthroplay Ltd