# Trade Mark Journal No.2025/044 31 October 2025

## UK00004225063 26 June 2025 (9,16,25,35,36,38,41,42,43,45)

Mark 1

Mark 2

Class 9
  Downloadable software; computer software; mobile applications; downloadable mobile applications for event management, sponsorship tracking, betting analytics, and gaming compliance; software for news aggregation, affiliate marketing, and event coordination; AI-based betting analytics and risk assessment software; blockchain software solutions for brand licensing, intellectual property protection, and NFTs; payment processing software for gaming and event transactions; computer software for business management, database management, training, and education; educational software and downloadable educational media; computer software for social networking; podcasts and digital media content; downloadable games software; interactive gaming software; electronic publications; downloadable publications, reports, white papers, and newsletters in the fields of sports betting, gaming, and business networking; downloadable digital tickets and QR codes; computer games software; electronic interactive games software; downloadable games applications; gaming apparatus adapted for use with television receivers; electronic learning tools; betting terminals; coin-operated mechanisms for vending machines; CDs, DVDs, CD-ROMs; parts and fittings for all the aforesaid goods.
Class 16
  Printed publications, brochures, flyers, posters, magazines, newsletters, newspapers, event programs, promotional materials, and research reports related to sports betting, gaming, business networking, and industry events; printed advertising and sponsorship materials; printed reports, research papers, and white papers on gaming industry trends; instructional and teaching materials; training manuals and educational booklets for betting and gaming compliance; tickets; printed cards; display banners; advertising signs of paper or cardboard; photographs.
Class 25
  Clothing, footwear, and headgear; branded apparel for promotional purposes and events; Event-specific merchandise, namely clothing, footwear and headgear and sponsor-branded clothing.
Class 35
  Advertising; business administration; promotion and marketing services for gaming, betting, entertainment, and business networking events; organisation of trade fairs, exhibitions, and networking events for commercial or promotional purposes; business management and consultancy services for gaming and betting operators; sponsorship consultancy and management; affiliate marketing services; ticket sales and event registration management; licensing of branding for events, promotions, and collaborations; business and career advice for professionals in the gaming industry; online retail services connected with downloadable software, publications, printed matter, games, and promotional items; loyalty, incentive, and bonus program services; compilation of information into databases; dissemination of advertising for others; creation of advertising banners; franchising support for gaming-related brands.
Class 36
  Ticket sales and event sponsorship services; monetisation via sponsors; Financial services; insurance; financial affairs; monetary affairs; real estate services; credit services; financial services relating to betting, gaming, gambling, lotteries, or bookmaking; provision of financial information relating to betting, gaming, gambling, lotteries, or bookmaking services; provision of financial news and information over a global computer network such as the Internet; electronic financial information provided online from a computer database or via the Internet; information, advice, and assistance relating to all the aforesaid services; charitable fundraising; organising of charitable collections; charitable fundraising by means of entertainment events; benevolent fund services; investment of funds for charitable purposes; arranging of funds for overseas aid projects; philanthropic services concerning monetary donations; arranging charitable fundraising events; financial sponsorship; fundraising and financial sponsorship; financial sponsorship of sports and cultural events. .
Class 38
  Telecommunications services; streaming of audio, video, and multimedia content relating to gaming, betting, and entertainment events; broadcasting and transmission of live DJ sets, podcasts, webinars, conferences, and industry events; podcasting; news broadcasting and gaming industry analysis; telecommunication of information including web pages, databases, and multimedia via internet and telephony; providing online chatrooms, forums, and messaging systems for gaming and betting professionals; monetisation of video content via advertising and sponsorship; internet-based access to gaming and betting services and information.
Class 41
  Organisation and hosting of events, exhibitions, conferences, networking parties, and summits in the gaming and betting industries; entertainment services including live DJ performances, music events, and parties; education and training services including workshops, masterclasses, and seminars in betting, gaming, and compliance; provision of betting, gambling, and gaming services; remote gaming services via telecommunications; organising and conducting games, competitions, lotteries, tournaments, and e-sports events; provision of online courses, webinars, tutorials, and digital learning portals; certification programs for gaming professionals; production and distribution of podcasts, video content, and non-downloadable electronic publications; research and educational services relating to gaming, gambling, and sports; provision of gaming tips and advisory content; operation of online gaming and entertainment platforms; entertainment and cultural activities; rental of sports and training equipment; live event broadcasting for ticket holders; licensing of educational content for replays and archives; entertainment consultancy and social club services; Ticket reservation and booking services for entertainment and educational events.
Class 42
  Providing temporary use of non-downloadable software for organising, promoting, and managing events; Design and development of software and mobile applications for event scheduling, ticketing, and attendee engagement; Hosting online platforms for virtual conferences and events in the gaming and betting industries; Scientific and technological services and research; design and development of computer hardware and software; programming and consultancy in relation to betting, gaming, and gambling software; platform-as-a-service (PaaS) and software-as-a-service (SaaS) for event management, gaming analytics, risk assessment, and e-learning; hosting and maintenance of digital platforms and content; creating and maintaining websites; cybersecurity services; provision of non-downloadable software; leasing and rental of software; development of white-label solutions for gaming operators; web portals for education, training, and ticketing; design of interactive game software. .
Class 43
  Hospitality services for event attendees; arranging and providing temporary accommodation, catering, and food and drink at events; arranging venues, lounges, and networking spaces for conferences and exhibitions; event-related bar services; provision of event facilities including VIP lounges and private hospitality areas.
Class 45
  Licensing of intellectual property and brand assets; online social networking services for the gaming and betting community; legal consultancy services for gaming and betting operators; regulatory compliance advice; data protection and security services; dispute resolution and mediation in the gaming and sponsorship sectors; provision of legal information via online platforms; reviewing standards and practices for compliance; certification services for gaming professionals and event brands; security services for the protection of property and individuals; development of privacy, security, and data governance law; legal support services; licensing of brand name for third-party clothing collaborations.

SPORTS BETTING COMMUNITY LIMITED

Representative: Josh-IP.Law