# Trade Mark Journal No.2025/044 31 October 2025

## UK00004279539 17 October 2025 (9,16,21,25,28,41)

LITTLE NINJA

Class 9
  Computer, video, mobile, and handheld electronic game programs and software; video game computer programs; video game cartridges and discs; downloadable computer, video, mobile, and handheld electronic game programs and software, including programs downloadable via the internet and other communication networks; computer programs for playing games; computer and video game entertainment software; downloadable computer software for use with mobile telephones, smartphones, and mobile devices; computer and video game programs for interactive television, interactive games, and quizzes; computer and video game programs for use in connection with multiplayer interactive games played over a global communication network; interactive multimedia computer game programs; interactive video game programs; computer software for coin-operated and pay-to-play gaming and amusement apparatus; memory cards for video game machines; games cartridges for use with electronic games apparatus; programmed video games contained on cartridges; computer application software for streaming audio-visual media content via the internet; publications in electronic form or other data recorded electronically provided by means of multimedia electronic broadcast or network transmission; downloadable digital music; downloadable music files; pre-recorded discs; downloadable video recordings featuring music; computer discs, CD-ROMs, DVDs, tapes, cassettes, and any other format bearing computer and video game software; virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) game hardware and software; downloadable computer software and mobile applications; downloadable media content, including video, computer games, music, and images provided via the internet and other communication networks; downloadable virtual goods for use in online virtual worlds, namely, computer programs featuring drinks, hydration drinks, powder drink mixes, energy drinks, cans, bottles, drinking vessels, clothing, footwear, headwear, bags, art, toys, and games; digital collectibles being digital materials, namely, digital drinks, digital hydration drinks, digital powder drink mixes, digital energy drinks, digital cans, digital bottles, digital drinking vessels, digital clothing, digital footwear, digital headwear, digital bags, digital art, digital toys, and digital games; digital tokens being digital materials, namely, digital drinks, digital hydration drinks, digital powder drink mixes, digital energy drinks, digital cans, digital bottles, digital drinking vessels, digital clothing, digital footwear, digital headwear, digital bags, digital art, digital toys, and digital games; downloadable virtual goods, namely, virtual drinks, virtual hydration drinks, virtual powder drink mixes, virtual energy drinks, virtual cans, virtual bottles, virtual drinking vessels, virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual art, virtual toys, and virtual games authenticated by non-fungible tokens (NFTs); downloadable electronic publications in the fields of computer and video games, computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities, and online gaming; parts and fittings for all the aforesaid goods.
Class 16
  Printed matter; books; comics; comic books; educational and training materials; computer game strategy guides; flyers; leaflets; photographs; printed publications; stationery; newsletters; magazines and periodicals; music magazines; printed programmes; brochures; albums; promotional literature; stickers; bookmarks; erasers; notepads; pens and pencils; diaries; calendars; posters and prints; stickers and transfers; temporary tattoos; postcards; greetings cards; collectable trading cards.
Class 21
  Household or kitchen utensils and containers; drinkware; mugs; cups; water bottles; glasses; tumblers; lunch boxes; coasters; plates; bowls; serving trays; chopping boards; jugs; flasks; thermal insulated containers for food or beverages; reusable drinking straws; bottle openers; cookie jars; cake tins; kitchen storage jars; decorative ceramics; household containers for food; kitchen gloves; oven mitts; trivets; household and kitchen accessories; parts and fittings for all the aforesaid goods.
Class 25
  Clothing; T-shirts; hoodies; sweatshirts; trousers; jackets; caps; hats; footwear; headgear; children's clothing; sportswear; neckwear.
Class 28
  Toys, games and playthings; board games; puzzles; toy figurines; computer game apparatus; electronic games; games adapted for use with television receivers; electronic board games; musical games; hand-held electronic games and computer games; hand-held units for playing electronic games and video games; electronic games, not adapted for use with television receivers; bags specially adapted for handheld video games; protective carrying cases specially adapted for handheld video games; controllers for game consoles; joysticks for video games; playing cards; parts and fittings for all the aforesaid goods.
Class 41
  Provision of computer, video, mobile, and handheld game entertainment services; provision of video game arcade services; electronic game services and competitions provided via the internet and electronic communication networks; providing interactive single-player and multi-player computer and video games via the internet and other communication networks; organisation, arranging, and conducting of e-sports and video game competitions, tournaments, exhibitions, fan events, fan conventions, and expositions, and live entertainment events relating to video games; entertainment services, namely, live streaming and broadcasting of computer and video game play and e-sports events and music; providing subscription-based access to online computer and video game entertainment content; production and distribution of podcasts in the fields of computer and video games; entertainment services in the nature of commentary, reviews, and analysis in the fields of computer and video games; providing online electronic publications and newsletters in the fields of computer and video games, virtual goods, digital tokens, digital collectibles, blockchain-based digital assets, and non-fungible tokens (NFTs); entertainment services relating to virtual goods, digital tokens, digital collectibles, blockchain-based digital assets, non-fungible tokens (NFTs), virtual reality (VR) games, augmented reality (AR) games, mixed reality (MR) games, extended reality (XR) games, and interactive experiences; information, advisory and consultancy services relating to all the aforesaid services.

System 3 Software Limited