# Trade Mark Journal No.2025/044 31 October 2025

## UK00004278772 16 October 2025 (6,9,14,16,18,20,25,35,41,42)

Mochize

Class 6
  Chains, key rings, statuettes, trophies, nameplates, and collectible figurines of metal; decorative metal objects; non-electric locks; keychains with integrated interactive, augmented reality (AR), or digital features.
Class 9
  Downloadable and non-downloadable software for mobile devices, computers, and tablets, including apps for interactive gaming and character-based experiences; software for scanning, viewing, and customizing collectible figures in augmented reality (AR) or virtual reality (VR); software for managing and displaying digital collectibles, including non-fungible tokens (NFTs), digital wallets, and related digital content; electronic devices and peripherals, AR/VR hardware including headsets, controllers, displays, NFC chips, and RFID tags or readers; skins, covers, and protective films for electronic devices including game consoles, mobile phones, tablets, and laptops; downloadable digital collectibles authenticated by NFTs.
Class 14
  Key rings, jewelry, watches, clocks, pins, necklaces, pendants, bracelets, sculptures, figurines, ornaments, and collectible coins, including items used for authentication via NFTs or blockchain technology. .
Class 16
  Paintings, photographs, art prints, posters, postcards, greeting cards, notebooks, journals, calendars, books, magazines, comic books, coloring books, stickers, photo albums, flashcards, study guides, instruction manuals, printed guides, diagrams, toy boxes, writing or drawing books, shopping bags of paper or plastic, trading cards, and collectible cards, including versions authenticated via NFTs; all relating to collectible figures, character-based entertainment, and digital collectibles.
Class 18
  Handbags; wallets; backpacks; tote bags; canvas bags; sports bags; duffle bags; gym bags; drawstring pouches; waist bags; umbrellas; Display cases of leather or imitation leather for collectible figures; Keychains and key holders of leather or imitation leather; Belts of leather or imitation leather; Pouches, coin purses, and cosmetic bags.
Class 20
  Plush toys, action figures, dolls, collectible figurines, statuettes, decorative collectibles, mobiles, storage boxes, display units for collectibles, and toys; collectible figures and toys made of vinyl, resin, polyresin, porcelain, ceramic, wood, metal, or other materials; limited edition, designer, or art collectible toys; toys and collectibles with integrated AR, VR, NFC, or other digital or interactive features.
Class 25
  Clothing, footwear, and headgear for adults and children, namely tops, bottoms, outerwear, hats, caps, hoodies, sweatshirts, jackets, leggings, trousers, skirts, dresses, shoes, sneakers, and sandals; Wearable items for use with digital or NFT-based authentication, namely wristbands.
Class 35
  Retail, wholesale, mail order, and online retail services connected with the sale of collectible figures, plush toys, action figures, character-branded merchandise, digital collectibles, NFTs, and mobile applications; Online marketplace and promotional platform services connected with the sale of the aforementioned goods; Marketing, advertising, loyalty schemes, incentive programs, and sales promotion services connected with the sale of collectible figures, plush toys, action figures, character-branded merchandise, digital collectibles, NFTs, and mobile applications.
Class 41
  Providing entertainment and educational services via downloadable software, mobile apps, and interactive media, including AR and VR experiences; interactive gaming applications; workshops, online and in-person classes, and exhibitions related to collectible figures, character-based experiences, and digital collectibles.
Class 42
  Providing temporary and platform-based access to non-downloadable software as a service (SaaS) and platform as a service (PaaS) for the creation, integration, management, authentication, trading, and storage of digital collectibles, non-fungible tokens (NFTs), tokens, files, images, and virtual objects; software for augmented and virtual reality (AR/VR) experiences and real-world integration; blockchain-based verification, tracking, and authentication services for digital and physical assets; hosting and electronic storage of digital collectibles, interactive media, video, music, photography, data, visual effects, and other digital content.

vtail ltd