# Trade Mark Journal No.2025/044 31 October 2025

## UK00004281478 21 October 2025 (9,14,16,25,28,41)

ZBXG

Class 9
  Video and computer game software; interactive video game programs and computer games; cinematographic and television films, namely, motion picture films in the nature of sports; pre-recorded DVDs, all featuring sports; cases for mobile phones; protective helmets; protective eyewear; protective athletic cups; mouth guards; Downloadable mobile applications for the streaming of audio and video content; downloadable ring tones, graphics, video and music via a global computer network and wireless devices; digital collectibles in the nature of downloadable multimedia files containing audio and video content in the field of sports authenticated by nun-fungible tokens (NFTs); electronic images; electronic sound, audio and video recordings and content relating to sport and entertainment; podcasts relating to sport and entertainment; audio and video recordings featuring sport and entertainment; downloadable audio and video recordings featuring sport and entertainment via global communication network and video-on-demand service; downloadable computer software featuring digital trading cards; Software relating to sport and entertainment; protective headwear, masks, clothing and footwear; downloadable game software relating to sport and entertainment; electronic publications; electronic books and magazines featuring combat sports, mixed martial arts, sports and entertainment recorded on computer media; ear phones; headphones; smart watches; smart wristbands; portable media player; memory cards; computer storage devices, namely, blank flash drives and hard drives for computers; mousepads; protective covers and cases for cell phones and portable media players; eyewear; eyeglasses; sunglasses; decorative refrigerator magnets; interactive video game programs and computer game cartridges; downloadable software being digital collectibles in the nature of video clips, photographs, music, data, statistics, and graphics relating to sport and entertainment, represented by non-fungible tokens (nfts); electronic trading cards; virtual merchandise, avatars, avatar skins, downloadable virtual goods, namely, virtual worlds, digital clothing, footwear, headwear, eyewear, bags, clothing accessories, gaming equipment, home decor, general house wares, furniture, art, avatars, trophies, sports equipment, sports arenas and stadia, sports memorabilia and merchandise, toys games and playthings and jewelry; Downloadable image files containing action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, boxing gloves, protective sports gear, watches, sunglasses, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric, authenticated by non-fungible tokens (NFTs); downloadable virtual goods in the nature of image files of action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, watches, sunglasses, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric, for use in online virtual worlds; downloadable computer game software featuring virtual goods, namely, action figures, trading cards, posters, artwork, clothing, headwear, footwear, games, championship replica belts, watches, sunglasses, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric, for use in online worlds.
Class 14
  Medals for use as awards; precious metal trophies; commemorative medals; badges of precious metal; championship belts of precious metal; championship trophy belts made of precious metal; works of art of precious metal; figurines of precious metal; busts of precious metals; key chains of precious metals; lapel pins; ornamental pins; collectible coins; non-monetary coins; statues of precious metals; jewelry made of precious metals; clocks; timepieces; watches; rings; commemorative plaques made of precious metal; jewellery, bracelets, necklaces; trinkets.
Class 16
  Trading cards; cardboard packaging; paper packaging; stickers; sticker albums; collectable photos; photo albums; photographs; vinyl and plastic clings; greeting cards; calendars; posters; decals; temporary tattoo transfers; brochures, magazines and newspapers concerning sports; coloring books; children's activity books; souvenir programs concerning sports; books concerning sports; books featuring pictorial biographies; comic books; picture books; notebooks; bumper stickers; stationery; printed matter; printed publications; printed images.
Class 25
  Clothing, namely, tops, shirts, jackets, sweatshirts, hoodies, workout wear; outerwear, namely, coats; bottoms; pants; shorts; trunks, underwear; dresses; pajamas; lingerie; clothing ties; scarves; gloves; swimwear; Halloween and masquerade costumes; footwear, namely, shoes, sneakers, slippers, flip flops, boots; headwear, namely, hats, caps; wrist bands; sweat bands; warm up suits; bandanas; belts; championship belts; championship trophy belts; clothing; footwear; headgear.
Class 28
  Toys, namely, action figures, accessories therefor; dolls; cases for action figures; toy boxing rings; playsets for use with action figures; toy vehicles; board games; tabletop action skill games; construction toys; playing cards; card games; puzzles; stuffed toys; plush toys; knee and elbow pads for athletic use; toy foam hands; costume masks; novelty face masks; Christmas tree decorations; arcade games; bobble-head dolls; puppets; skateboards; toy scooters; toy championship belts; weight lifting belts; collectible championship belts; sports equipment for boxing and martial arts, namely, boxing gloves, mixed martial arts gloves, punching mitts, and shin guards; boxing swivels; boxing bags; punching bags; belly protectors; groin protectors; boxing rings; athletic equipment, namely, striking shields and striking bags; hand wraps for sports use; athletic protective pads for boxing and mixed martial arts training; sporting articles and equipment; fitness apparatus and equipment; exercise machines; exercise weights; parts, fittings and accessories for all of the aforesaid goods; toys, games and playthings; hand held video games; joysticks for video games; interactive gaming chairs for video games.
Class 41
  Entertainment services, namely, development, creation, production and presentation of multimedia content featuring entertainment, sports and mixed martial arts; entertainment services, namely, a continuing program about sports; entertainment services, namely, television shows about sports, entertainment and general interest; arranging and conducting live stage shows and performances featuring entertainment, sports and mixed martial arts; entertainment services, namely, the production and exhibition of awards shows; entertainment services, namely, the production and exhibition of combat sports events rendered live and through broadcast media; providing entertainment and sports news and information via a global computer network or commercial online service; entertainment services, namely, provision of information and news about sports, entertainment, mixed martial arts, and general interest rendered live and through broadcast media; providing a website in the field of sports, entertainment and general interest; production of television programs; production of multimedia programs; production of podcasts; entertainment services, namely, providing podcasts in the field of sports, mixed martial arts, and entertainment; education and training services relating to sport and fitness; entertainment services relating to sports; sporting activities; organization of competitions relating to sports; gymnasium services; provision of gymnasium, sports, fitness and exercise facilities; physical, fitness, sports and exercise training services; gym activity classes; rental of sports, fitness, exercise and athletic equipment; television production relating to sports; publishing services relating to sports content; production, provision and publication of sports and entertainment content; providing non-downloadable sport and entertainment content online; live stage shows relating to sports and entertainment; production, presentation and distribution of sports and entertainment content; radio and television entertainment; conducting boxing, mixed martial arts and combat sports competitions, events and personal appearances; information services relating to all the aforesaid; providing news and information in the fields of sports, fitness and mixed martial arts; non-downloadable publications in the field of sport and entertainment; entertainment services, namely, providing online non-downloadable digital collectibles in the nature of video clips, photographs, music, data, statistics, images, avatars, skins, and graphics relating to sports and entertainment, authenticated by non-fungible tokens (NFTs); Entertainment services, namely, providing online, non-downloadable virtual goods, namely, action figures, trading cards, posters, artwork authenticated by non-fungible tokens, clothing, headwear, footwear, games, championship replica belts, boxing gloves, protective sports gear, watches, clocks, jewelry, backpacks, notebooks, calendars, wallpaper, and fabric for use in virtual environments created for entertainment purposes; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; information, advice and consultancy provided in relation to all the aforesaid services.

Zuffa, LLC

Representative: Marks & Clerk LLP