# Trade Mark Journal No.2025/044 31 October 2025

## UK00004281057 21 October 2025 (9,25,28,35,38,41)

Slump Buster

Class 9
  Downloadable and recorded computer software; mobile and web applications; augmented-reality and virtual-reality software; interactive educational and entertainment software; gamified learning and wellness applications; downloadable audio and video content; podcasts; e-books; motion-tracking software; artificial-intelligence powered coaching and storytelling software; virtual training and augmented-reality learning environments; downloadable digital content for children’s education and fitness.
Class 25
  Clothing, footwear and headgear; sportswear and school uniforms; branded merchandise including T‑shirts, hoodies, hats and accessories; promotional clothing; character‑branded fitness apparel and lifestyle goods.
Class 28
  Games, toys and playthings; educational and fitness games; board games; card games; interactive toys; collectible figurines; plush toys featuring brand characters; electronic learning and exercise toys; physical‑activity and motion‑based games; virtual and augmented‑reality play devices and accessories.
Class 35
  Business management, development and consultancy services relating to education, wellness, fitness, gaming and technology sectors; business administration for schools, families and corporate wellbeing programmes; organisation and management of incentive, reward and recognition schemes in the field of education and wellness; marketing, advertising and promotional services; digital marketing, social‑media and content promotion for educational and wellbeing initiatives; brand licensing, co‑branding and sponsorship services; retail and wholesale services connected with educational software, games, toys, clothing, printed materials and merchandise; commercial consultancy and partnership development for educational institutions, corporations and public bodies; business networking and community‑engagement services; arranging and managing promotional campaigns, exhibitions and events for educational and wellness purposes.
Class 38
  Streaming, broadcasting and transmission of audio, video and digital media content; podcasting and webcasting services; cloud‑based media delivery; digital transmission of educational, entertainment and wellness programming; providing online forums and communication platforms for schools, families and organisations; providing access to non‑downloadable digital media and interactive experiences via the internet.
Class 41
  Education, training and entertainment services for children, families and corporate audiences; providing interactive educational content through storytelling, audio adventures and motion‑based learning; organising wellness, leadership and personal‑development programmes; producing curriculum‑aligned and extracurricular educational content; delivering audio‑visual and gamified lessons in academics, arts, fitness and life skills; character‑led learning experiences; health and wellbeing training; virtual and in‑person workshops, classes and events.

EMMANUEL BOATENG