# Trade Mark Journal No.2025/045 7 November 2025

## WO0000001868962 (9,42)

Office of origin: United States of America

Date of International Registration:2 July 2025
Date of designation in the UK: 2 July 2025

Class 9
  Downloadable software for formulating, building, and creating artificial intelligence technologies and methodologies; downloadable software for formulating, building, and creating computer software; downloadable software for evaluating potential artificial intelligence technologies and methodologies; downloadable software using artificial intelligence for assistance devising new or upgraded technologies, software, and software components; downloadable software for introducing randomness into artificial intelligence algorithms and neural networks for making artificial intelligence algorithms and neural networks more creative; downloadable software for inducing artificial intelligence models to explore and develop novel solutions; downloadable software for assisting artificial intelligence algorithms and neural networks in generating novel prose, creating new art, composing new music, brainstorming new ideas and solutions, and solving problems; downloadable software for formulating, building, and creating virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; downloadable software using artificial intelligence for formulating, building, and creating video and computer games; downloadable software using artificial intelligence for formulating, building, and creating video and computer game components, modules, and characters; downloadable software using artificial intelligence for programming, modifying, and maintaining video and computer games; downloadable software for use in operating artificial intelligence platforms; downloadable software for artificial intelligence, machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics, and business intelligence.
Class 42
  Computer programming; computer programming of artificial intelligence technologies and methodologies; computer programming of new or upgraded technologies, software, and software components; computer programming of virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; computer programming of video and computer games, game components, modules, and characters; research, design, and development of software in the fields of artificial intelligence, machine learning, deep learning, deep neural networks, the blockchain, and novel mathematics; scientific research and development in the fields of artificial intelligence, machine learning, deep learning, deep neural networks, the blockchain, and novel mathematics; research and development of technology in the fields of fields of artificial intelligence, machine learning, deep learning, deep neural networks, the blockchain, and novel mathematics; providing online non-downloadable software for formulating, building, and creating artificial intelligence technologies and methodologies; providing online non-downloadable software for formulating, building, and creating computer software; providing online non-downloadable software for evaluating potential artificial intelligence technologies and methodologies; providing online non-downloadable software using artificial intelligence for assistance devising new or upgraded technologies, software, and software components; providing online non-downloadable software for introducing randomness into artificial intelligence algorithms and neural networks for making artificial intelligence algorithms and neural networks more creative; providing online non-downloadable software for inducing artificial intelligence models to explore and develop novel solutions; providing online non-downloadable software assisting artificial intelligence algorithms and neural networks in generating novel prose, creating new art, composing new music, brainstorming new ideas and solutions, and solving problems; providing online non-downloadable software for formulating, building, and creating virtual reality software, augmented reality software, computer game software, virtual reality game software, enterprise virtual reality software, and computer software featuring artificial intelligence-driven virtual characters; providing online non-downloadable software using artificial intelligence for formulating, building, and creating video and computer games; providing online non-downloadable software using artificial intelligence for formulating, building, and creating video and computer game components, modules, and characters; providing online non-downloadable software using artificial intelligence for programming, modifying, and maintaining video and computer games; providing online non-downloadable software for use in operating artificial intelligence platforms; providing online non-downloadable software for artificial intelligence, machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics, and business intelligence.

Qwerky AI, Inc.

Representative: Holly Pranger Pranger Law PC, 88 Guy Place, Suite 405, San Francisco CA 94105, UNITED STATES OF AMERICA