# Trade Mark Journal No.2025/046 14 November 2025

## UK00004273974 6 October 2025 (9,25,28,35,41)

KungFu Kitty

Class 9
  Downloadable and recorded digital files, including those authenticated by non-fungible tokens (NFTs); downloadable and recorded digital art, images, graphics, animations, music, and video recordings; downloadable and recorded computer game software; downloadable mobile and web applications for smartphones and tablets; computer software for online and interactive gaming; downloadable multimedia files featuring animated characters and entertainment content; downloadable virtual goods for use in online virtual worlds; software for the creation, collection, trading, and viewing of digital collectibles; downloadable digital publications relating to gaming and entertainment.
Class 25
  Clothing; footwear; headgear; T-shirts, hoodies; sweatshirts; tops; jackets; trousers; shorts; hats; caps; beanies; visors [headwear]; socks; shoes; belts; scarves; gloves; wristbands [clothing]; headbands [clothing]; costumes and cosplay outfits; aprons; bags; wallets; jewellery; badges; key fobs; sunglasses; gloves for fashion use.
Class 28
  Toys, AI Playthings & Collectibles Toys, games, and playthings; interactive electronic toys; smart toys incorporating artificial-intelligence technology for voice, gesture, or motion interaction; robotic toys; connected plush toys and action figures with embedded sensors or software; stuffed and plush toys; collectible figurines; dolls; puzzles; board games; toy accessories; novelty toys; play sets for use with toy figures; electronic action toys.
Class 35
  Retail, Merchandising & Marketing, Retail and online retail store services relating to clothing, footwear, headgear, toys, AI-enabled toys, games, playthings, plush toys, action figures, collectible figurines, digital art authenticated by non-fungible tokens [NFTs], downloadable digital files, posters, keyrings, mugs, stationery, jewellery, bags, wallets, and other branded goods; advertising, marketing, and promotional services; provision of online marketplaces for buyers and sellers of branded goods; business management of entertainment, character-licensing, and merchandising rights; online ordering and e-commerce services for branded merchandise; consultancy and advisory services relating to brand promotion and merchandising.
Class 41
  Entertainment, Media & Online Gaming Entertainment services; production, creation, and distribution of animated films, television programmes, web series, and digital video content; production of motion pictures, short films, and episodic video series; entertainment provided via online streaming platforms, social-media platforms, and messaging platforms including Telegram; providing online, web-based, and browser-based interactive games and storytelling experiences; provision of non-downloadable video games and interactive narrative content, including choose-your-own-adventure (CYOA)-style digital stories; organisation of gaming competitions and fan events; provision of non-downloadable videos, animations, and multimedia content; character development and story writing for entertainment; providing online entertainment information in the field of animation, gaming, and digital collectibles.

Gloria Beckford