# Trade Mark Journal No.2025/047 21 November 2025

## UK00004291267 7 November 2025 (9,41,42)

Mark 1

PupilPower

Mark 2

PUPILPOWER

Mark 3

pupilpower

Class 9
  Download computer software for virtual reality educational platforms, enabling immersive curriculum-aligned learning experiences for primary and secondary students; downloadable digital files for VR content, interactive lesson modules, and student progress reports; computer software for managing VR classroom sessions, teacher dashboards, and student engagement analytics; software for VR headsets supporting curriculum subjects like science, mathematics, history, and geography with hands-on simulations; non-fungible tokens (NFTs) for representing student achievements, digital badges, and personalised learning paths; software for verifying student comprehension, regulatory compliance, and ethical AI-driven learning need indicators for neurodivergent students including dyslexia, ADHD, autism; VR-based software for real-time student focus measurement, retention tracking, and blended learning integration with worksheets; digital interfaces for teachers to control VR sessions, monitor participation, and generate feedback; software for secure integration with school systems, data encryption for privacy, and federated AI for personalised content adaptation; computer software for generic VR educational services, event-driven learning triggers based on student interaction, and collaborative VR environments for group activities; software for enterprise learning management platforms tracking VR session lifecycles; software for fixed learning management platforms automating progress data; software for Enterprise Resource Planning system integration synchronising educational and administrative reporting; VR-driven software for neurodiversity support, early learning need detection, and sustained engagement analytics; smart educational tools for curriculum-aligned VR content, student retention improvement, teacher-friendly deployment with minimal training, simulation-based assessments, mixed reality apps, and AI-integrated adaptive content for distance learning; software for subscription-based VR content libraries, real-time feedback systems, and teacher training modules for future VR innovations in UK schools.
Class 41
  Educational services providing virtual reality immersive learning experiences aligned with national curriculum for primary and secondary students; provision of VR-based training for teachers on immersive content delivery and student engagement; educational consultancy for implementing VR platforms in schools to address engagement dips and digital divides; organisation of VR educational workshops, seminars, and pilot programmes for sustained student participation; educational services featuring VR simulations for science, mathematics, history, and geography with measurable outcomes; provision of online VR learning resources, interactive modules, and blended learning materials including worksheets; educational assessment services using VR for comprehension testing, retention evaluation, and focus measurement; training services for neurodivergent student support through VR, including early indicators for dyslexia, ADHD, autism; educational entertainment services combining VR with curriculum content to boost enjoyment and knowledge retention; provision of VR educational pilot programmes measuring engagement impact; educational services for personalised learning paths, adaptive content, and ethical AI-driven feedback; organisation of multi-school VR pilot rollouts for scalable immersive education; educational consultancy for VR hardware integration with enclosed systems for safety; training in VR classroom management, intuitive dashboards, and dedicated support; educational services for sustained engagement analytics and overcoming novelty content issues; educational consultancy for simulation-based assessments, mixed reality apps, AI-integrated adaptive content, distance learning enhancement, teacher training on VR innovations, and future UK school VR adoption strategies.
Class 42
  Software as a service (SaaS) featuring virtual reality educational platforms for immersive curriculum delivery and student analytics; platform as a service (PaaS) for VR content creation, teacher management tools, and regulatory compliance reporting; technological consultancy for VR educational deployment, pilot programme design, and sustained engagement strategies; computer programming of smart VR learning modules, adaptive algorithms, and ethical AI for neurodivergent support; technological services for secure VR data analysis, privacy encryption, and federated AI for personalised education; data authentication services for VR session integrity, student progress validation, and compliance with data protection laws; technological consultancy for overcoming high churn in VR education and early learning need indicators; SaaS for VR focus measurement, retention tracking, and blended learning integration; PaaS for platforms integrating VR headsets with enclosed systems; technological services for neurodiversity screening tools, subjective case studies for diagnosis support, and AI-driven learning adaptation; computer services for data mining in VR engagement analytics and business intelligence for schools; data warehousing for VR educational data aggregation; technological consultancy for curriculum-aligned VR content, teacher-friendly dashboards, and minimal training deployment; technological services for industrial education applications, scalable VR pilots, and overcoming novelty content issues; SaaS for sustained engagement platforms, groundbreaking indicators, and ethical AI innovation in education; technological consultancy for simulation-based assessments, mixed reality apps, AI-integrated adaptive content, distance learning enhancement, teacher training on VR innovations, and future UK school VR adoption strategies.

PupilPower Ltd