# Trade Mark Journal No.2025/050 12 December 2025

## UK00004301185 26 November 2025 (9,14,16,18,25,28,35,38,41,42)

Class 9
  Game software; video game software; video game disks and cartridges; eyeglasses; sunglasses; televisions; high definition and plasma screens; liquid crystal displays; Computer software for videogame programming that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files; downloadable computer software for videogame programming that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files; downloadable computer application software for videogame programming that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files; computer game software; computer game software for use on mobile and cellular phones; Computer peripherals and computer peripheral devices; mouse pads; headphones; cell phone covers, devices for handsfree use of mobile phones, earphones and headsets for mobile phones, keyboards for mobile phones, mobile phone straps, special bags for carrying mobile phones, camera and video accessories for mobile phones; headsets for gaming; virtual reality headsets; hand-held electronic games; headsets for electronic virtual reality sports games; computer bags; Video game programs; downloadable journals in the field of electronic video games; mobile application computer game software; decorative magnets; downloadable mobile phone application software; downloadable computer application software; computer software (recorded); downloadable electronic publications; cartoons; electronic bulletin boards; network communication equipment; portable media players; downloadable game software recorded game software; recorded computer game software; downloadable electronic game software; Smartphone game software, downloadable; Downloadable multiplayer video game software; Downloadable player versus player (PvP) video game software.
Class 14
  Jewellery; pins (jewellery); team and player trading pins (jewellery); commemorative medals of precious metal; commemorative plates, trophies, statues and sculptures, decorative pins for hats, all these products being of precious metal; decorative key chains; coins; medals and badges for clothing of precious metal; decorative key holders; medallions not of precious metal.
Class 16
  Printed publications; printed reports; photographs; stickers; temporary tattoos; stencils; stationery and office requisites, except furniture; pens; pencils; pencil top ornaments; erasers; pencil cases; rulers; book marks; paper party decorations; instructional and teaching materials; books; magazines; newsletters; drawing books; comic books; activity books; periodicals; brochures; booklets; pamphlets; manuals; journals; leaflets; catalogues; calendars; diaries; posters; notebooks; passport holders; trading cards; collectable trading cards; sports trading cards; fact sheets; printed award certificates; banners of paper; flags of paper; greetings cards; postcards; paper for wrapping and packaging; advertising signs of paper or cardboard; books and journals, particularly dealing with athletes or sport events; printed teaching materials; schedules (for recording results); event programs; event albums; photograph albums; autograph books; entry tickets; tickets; printed timetables; stickers; sticker albums; calendars; posters; photographs; postcards; postage stamps; commemorative stamp sheets; advertising signs and banners and materials of paper or cardboard; decals.
Class 18
  Leather and imitation leather; leather straps; umbrellas; parasols; sport bags (other than those adapted for products they are designed to contain); leisure bags; travelling bags; backpacks; tote bags; document holders; wallets; purses.
Class 25
  Clothing; headgear; footwear; shirts; knit shirts; jerseys, pullovers, tank tops; T-shirts; sweatshirts; jackets; sports jackets.
Class 28
  Games, toys and playthings; Video game apparatus, arcade games, and amusement machines; Video game consoles; video game machines; video game joysticks; handheld units for playing video games; protective cases for video game devices; controllers for game consoles.
Class 35
  Advertising; business management; business administration; advertising services through sponsorship; online advertising services; information, advisory and consultancy services relating to business management and business administration provided online or via the Internet; advertising and promotional services; dissemination of advertising and promotional materials; provision and rental of advertising space and publicity material; publication of publicity materials and texts; promotions of goods and services of third parties; business sponsorship research in relation to esports competitions; promotional marketing services; sport and public relations promotion agency services; market study services; marketing research services; public opinion polling services; organisation of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes; organisation of publicity for commercial exhibitions; database management services; compilation of statistics; services in the field of data collection and of statistical and other information on sports performances; ticket sales promotion services; customer loyalty services and customer club services for commercial, promotional and/or advertising purposes; distributing loyalty and encoded member cards which may hold personal user identity data for controlling access to stadiums; retail store services in relation to virtual goods, namely, footwear, clothing, headwear, eyewear, sports bags, backpacks, sports equipment, art, trophies, toys and accessories for use online; on-line retail store services in relation to virtual merchandise, namely, footwear, clothing, headwear, eyewear, sports bags, backpacks, sports equipment, art, trophies, toys and accessories; organising and conducting events and exhibitions for commercial purposes in the interactive entertainment, virtual reality, consumer electronics and video game entertainment industries; online retail store services in relation to virtual reality and augmented reality hardware and software; information, consultancy and advisory services for all of the aforesaid.
Class 38
  Television broadcasts; electronic bulletin board services; communication services; provision of global computer network user access services; global computer network access time rentals; provision of online forums; video-on-demand transmission; cable television broadcasts; provision of telecommunications connection services to global computer networks; provision of Internet chat rooms; video conferencing services; Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet; information, consultancy and advisory services for all of the aforesaid.
Class 41
  Entertainment services; Education services; sporting and cultural activities; training services; Organization of esports competitions; Arranging and conducting e-sports competitions; Entertainment in the nature of e-sports competitions; Entertainment services, namely, organizing and conducting entertainment exhibitions, tournaments and competitions in the field of electronic sports and video gaming; entertainment and educational services featuring electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and related information via computer and communications networks; education services relating to the professional video gaming industry, namely, providing classes, seminars and workshops in the field of electronic sports and video gaming; provision of training relating to the professional video gaming industry in the field of electronic sports and video gaming; organizing and conducting sporting and cultural activities relating to the professional video gaming industry, namely, video game competitions and tournaments; entertainment services, namely, competing in video game competitions; entertainment services, namely, performing and competing in video game competitions; entertainment services in the nature of organizing and conducting eSports and video game contests, video game tournaments, entertainment exhibitions, sports competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet; multimedia publishing of printed matter, books, magazines, journals, newspapers, newsletters, tutorials, maps, graphics, photographs, videos, music and electronic publications; providing temporary use of on-line non-downloadable video game software for consumer use to upload, share, preview and/or publish video game content, music and related files; entertainment services, namely, organizing exhibits composed of interactive displays, participatory activities and contests centered around video gaming; entertainment services, namely, live performances by video game players; entertainment services, namely, providing online non-downloadable videos featuring games being played by others; organizing eSports and video gaming leagues; production of television and global computer communications programs and network broadcast programs featuring news highlights, eSports and video game contests, games, tournaments, exhibitions, competitions and events; providing a web-based system and on-line portal for gamers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for computer game playing purposes; providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; video game services; online gaming services; information, consultancy and advisory services for all of the aforesaid.
Class 42
  Technical research; technical project research; industrial design; packaging design; computer programming; computer software design; computer software update; computer software maintenance; computer system design; conversion of tangible data or files into electronic media; Providing online non-downloadable game software; Providing online non-downloadable software for playing games; Providing temporary use of online non-downloadable game software; Providing temporary use of online non-downloadable software for playing games; Providing temporary use of non-downloadable game software via a website; Providing online non-downloadable game software; non-downloadable player versus player (PvP) video game software; Providing temporary use of non-downloadable game software via a website; Providing online non-downloadable game software for playing esports; information, consultancy and advisory services for all of the aforesaid.

Esports World Cup Foundation

Representative: CMS Cameron McKenna Nabarro Olswang LLP