# Trade Mark Journal No.2025/050 12 December 2025

## UK00004291922 10 November 2025 (9,16,35,38,41,42,45)

International priority date claimed: 31 October 2025 (European Union Intellectual Property Office (EUIPO)) (019269001)

Class 9
  Downloadable electronic publications in the field of video games, computer games, e-sports and gaming industry; downloadable podcasts, video and audio files related to video games, computer games, e-sports and gaming industry; downloadable electronic reports in the field of gaming industry; downloadable educational and compliance training materials in the field of video games, computer games and e-sports; downloadable mobile applications and computer software for participating in the events in the field of video games, computer games, e-sports and gaming industry; downloadable mobile applications and computer software for social and business networking in the field of video games, computer games, e-sports and gaming industry; downloadable mobile applications and computer software relating to video games, computer games, e-sports and gaming industry; downloadable mobile applications and computer software for broadcasting, electronic transmission, and streaming of gaming and e-sport digital media content; downloadable mobile applications and computer software for analytics in the field of video games, computer games, e-sports and gaming industry; downloadable mobile applications and computer software for design and content creation in the field of video games, computer games, e-sports and gaming industry; .
Class 16
  Printed matter, namely, books, posters, event programs, brochures, magazines, postcards, photographs related to video games, computer games, e-sports and gaming industry; printed educational materials related to video games, computer games, e-sports and gaming industry; printed promotional materials related to video games, computer games, e-sports and gaming industry; printed compliance guides, guide books and manuals related to video games, computer games, e-sports and gaming industry; stationery; note books; pads; .
Class 35
  Arranging and conducting of networking events related to video games, computer games, e-sports and gaming industry for commercial or marketing purposes; arranging and conducting of commercial events in the field of video games, computer games, e-sports and gaming industry; business management services in the gaming industry and e-sports; advertising in the field of video games, computer games and e-sports; marketing services in the field of video games, computer games, e-sports and gaming industry; marketing and business research in the gaming industry and e-sports; business management of communities in gaming industry; business intermediary services relating to the matching of various professionals in the gaming industry; .
Class 38
  Telecommunication services related to video games, computer games, e-sports and gaming industry; streaming of video, audio, visual and audiovisual gaming content via a global computer network; electronic transmission and streaming of gaming digital media content for others; broadcasting services related to video games, computer games, e-sports and gaming industry; transmission of data, emails, messages related to video games, computer games, e-sports and gaming industry; .
Class 41
  Arranging and conducting of educational and entertainment events in the field of video games, computer games, e-sports and gaming industry; arranging and conducting of conferences in the field of video games, computer games, e-sports and gaming industry; arranging and conducting of e-sports competitions; providing online not downloadable electronic publications, podcasts, video and audio in the field of video games, computer games, e-sports and gaming industry via the internet; game services provided online from a computer network; computer and video game publishing services; networking services in gaming industry for educational or entertainment purposes; .
Class 42
  Software as a service [SaaS] related to video games, computer games, e-sports and gaming industry; software as a service [SaaS] related to event management; design, development and maintenance of computer software related to video games, computer games, e-sports and gaming industry; design, development and maintenance of computer software related to event management; design, development and maintenance of computer software for designers and content creators; provision of online non-downloadable software relating to video games, computer games, e-sports and gaming industry computer software testing related to video games, computer games, e-sports and gaming industry; graphic arts design related to video games, computer games, e-sports and gaming industry; IT consultancy in field of software monetization in gaming industry; .
Class 45
  Online social networking services in the field video games, computer games, e-sports and gaming industry; licensing of software in the field of video and mobile games, computer games, e-sports and gaming industry; licensing [legal services] in the framework of software publishing in the gaming industry; legal consulting in relation to licensing of video games, computer games, e-sports and gaming industry .

Hivemind Trading Ltd