# Trade Mark Journal No.2025/051 19 December 2025

## UK00004287495 31 October 2025 (9)

KIBOOCHAT

International priority date claimed: 23 September 2025 (United States of America) (99408608)

Class 9
  Downloadable virtual reality software for immersive virtual companion experiences and interactive conversations; Downloadable computer programs for editing images, sound, and video; Downloadable augmented reality software for immersive virtual companion experiences and interactive conversations; Downloadable mobile applications for providing entertainment; Downloadable chatbot software; Downloadable mobile applications for use in social networking; Downloadable mobile applications for messaging; Downloadable computer application software for mobile phones; Downloadable software for creating avatars; Downloadable computer software for creating animations; Downloadable software in the field of pet information; Downloadable software for providing information about animals; Downloadable advertising software; Downloadable software for use in sharing digital content on social media; Downloadable software using artificial intelligence (AI) for virtual pet companionship, entertainment, and interactive conversations; Computer application software for mobile phones, namely, software for AI-powered entertainment, chat-based interaction, and digital pet care; Downloadable computer chatbot software for simulating conversations and providing entertainment and emotional engagement; Downloadable computer application software for creating, customizing, and personalizing digital pets, including species, breeds, genders, appearances, and behavioral traits, for entertainment purposes; Downloadable computer application software for generating and sharing short-form videos, animations, and multimedia content featuring personalized avatars and virtual pets, for entertainment and social media sharing; Downloadable mobile applications for gamified digital interactions, namely rewarding users with automatically generated content, digital badges, new breeds, or shareable media for engagement milestones; Downloadable computer application software for providing digital rewards, incentives, and promotional offers based on user engagement with virtual pets; Downloadable computer application software for mobile devices, namely, software for AI-powered entertainment, gamification, and interactive storytelling with digital pets; Downloadable computer software for delivering high-level informational content about recognizing when professional veterinary care may be appropriate, without providing medical diagnosis or treatment; Downloadable computer application software using artificial intelligence and machine learning for personalizing virtual pet interactions, adapting to user behavior, and tailoring entertainment experiences; Downloadable software using artificial intelligence for recognizing individual user inputs, voices, or interaction styles to provide customized entertainment with digital companions; Downloadable computer application software for storing, managing, and protecting personal user data associated with AI-powered virtual pets and companions; Downloadable software in the nature of a mobile application for adaptive AI companions that evolve responses and behaviors based on user interaction history; Downloadable computer application software using artificial intelligence for multi-lingual voice interaction, namely speech recognition and speech synthesis, for communicating with virtual pets and digital companions; Downloadable software in the nature of a mobile application for AI-powered conversational interfaces featuring text, image, and multi-lingual voice communication with virtual pets and companions; Downloadable computer application software using artificial intelligence for facial recognition and expression analysis to personalize entertainment interactions with virtual pets and digital companions.

Joseph A. Blaty

Representative: Mathys & Squire LLP