# Trade Mark Journal No.2025/052 26 December 2025

## UK00004212192 1 June 2025 (9,16,25,28,35,38,41,42)

Prankster101 Productions

Class 9
  Optical discs featuring movies; optical discs, vinyl records, and downloadable media featuring music and video game soundtracks; optical discs and game cartridges featuring video games; downloadable movies; downloadable music; downloadable video games; video game consoles; handheld gaming devices; smartphones; gaming peripherals; downloadable software for mobile phones; downloadable software for gaming; downloadable computer game software; computer hardware for playing video games; custom-designed gaming consoles.
Class 16
  Printed books; printed magazines; printed newsletters; printed journals; printed posters; printed stickers; printed art books; printed photobooks; printed publications featuring visual art and photography; printed publications in the fields of video games, art, photography, and entertainment.
Class 25
  T-shirts; hoodies; sweatshirts; jackets; hats; beanies; socks; trousers; polo shirts; shoes; trainers; tote bags; aprons; scarves; gloves; clothing and apparel incorporating artwork and designs; clothing and apparel incorporating commissioned artwork and designs by third parties, including community members.
Class 28
  Video game apparatus; handheld game consoles; controllers for video games; electronic gaming machines for household use; toys; figurines; novelty toys related to video games and entertainment; Game accessories and peripherals; Controllers for gaming devices; collectible games, toys and playthings related to video games.
Class 35
  Retail services connected with the sale of books; retail services connected with the sale of printed magazines and publications; retail services connected with the sale of CDs, DVDs, vinyl records, and optical discs featuring movies and music; retail services connected with the sale of video games and game cartridges; retail services connected with the sale of video game consoles, handheld gaming devices, and gaming accessories; retail services connected with the sale of clothing, including apparel incorporating artwork and designs; retail services connected with the sale of toys and gaming apparatus; online retail services featuring books, printed publications, movies, music, video games, clothing, toys, and gaming equipment; providing online marketplaces for third-party sellers to offer goods and services; subscription and membership services featuring access to digital and physical goods; facilitating donations, payments, and monetisation services for content creators and community members.
Class 38
  Providing online forums and discussion platforms; transmission of messages, images, audio, and video via electronic communication networks; electronic bulletin board services; transmission and streaming of digital content, including movies, music, video games, and audiovisual media via the internet; providing access to and hosting of user-generated content; electronic transmission of downloadable software and media; providing interactive communication services for social networking and community engagement.
Class 41
  Publishing of magazines, books, and printed publications; providing online blogs, newsletters, and electronic publications featuring commentary, reviews, and information in the fields of video games, entertainment, technology, and culture; entertainment services in the nature of production, distribution, and streaming of audio, video, and multimedia content via the internet; production and distribution of podcasts; providing online platforms for user-generated content, including written, audio, and visual materials; organization and conducting of competitions, awards, and events in the fields of entertainment, gaming, and media; education and training services relating to video games, media production, and digital content creation.
Class 42
  Hosting of digital content on the internet; hosting of websites and online platforms for publishing, blogging, and social networking; platform as a service (PaaS) featuring computer software for use in publishing user-generated content and facilitating social interaction; software as a service (SaaS) featuring tools for blogging, community management, and digital publishing; design and development of social networking platforms; design and development of video game software; development of gaming software for consoles, handheld devices, and mobile phones; development and design of custom gaming hardware; providing temporary use of non-downloadable software for content creation, editing, and publishing; hosting of e-commerce platforms for digital and physical media distribution.

Prankster101 Productions Limited